THE MAKING OF WWE2K15seeders: 1
leechers: 0
THE MAKING OF WWE2K15 (Size: 95.64 MB)
DescriptionWWE 2K15 is an upcoming wrestling simulation video game developed by Visual Concepts and Yuke's and published by 2K Sports. The game is the second in the WWE 2K series and will be releasing for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The PlayStation 3 and Xbox 360 versions will be released on October 28, 2014 in North America and October 31, 2014 in Europe while the PlayStation 4 and Xbox One versions will release on November 18, 2014 in North America and November 21, 2014 in Europe.The cover features John Cena and is the first to use the new WWE logo, which was introduced at the launch of the WWE Network in February 2014. It was announced on July 14 that Sting would be the game's pre-order bonus as two playable characters: The black and white Crow-inspired persona and his surfer gimmick with the blond flattop hairstyle. A collector's edition of the game was announced on August 4. It includes premium packaging, a collectable art card hand-signed by Hulk Hogan, an exclusive Funko "Hollywood" Hulk Hogan vinyl figure, a piece of the ring canvas from Hogan's appearance on WWE Monday Night Raw on March 10, 2014, two playable pre-order launch-exclusive Hulk Hogan characters (nWo "Hollywood" Hulk Hogan and modern day Hulk Hogan), and the two playable Sting characters. There are only 25,000 collector's editions being made and they are only available for PlayStation 4 and Xbox One. Gameplay WWE 2K15 is meant to signify the start of a new generation, turning the franchise into a true wrestling game rather than "a fighting game with WWE Superstars in it." A new chain wrestling mini-game has been implemented to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. From there, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold while both players rotate the right analog stick to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed with improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately after taking a bump or slam, the player must rotate the right analog stick in order to stand up. Also new to the game is a three-tier stamina meter which controls the pace of a match. Each move that is performed, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. Although the stamina meter cannot be turned off, stamina will slowly regenerate as long as a meter is not depleted and can be adjusted to drain more slowly. The game's submission system has been revamped. The "Breaking Point" gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. Wake-up taunt finishers are now known as "Charged Finishers" which combines the taunt & finisher into a single animation by pressing the finisher button when the opponent is grounded. Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Fighting styles & skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like Rey Mysterio will not do power moves and will focus on diving and springboard moves while giants like Big Show cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such as Bret Hart's elbow drop or Big Show's slingshot body splash. Match Types Match Types for all versions have been significantly enhanced. WWE 2K15 will include the updated version of the Steel Cage Match, and a new escape system in which players will have to tap the buttons repeatedly to escape as fast as possible. The amount of stamina will also effect the speed at which players will escape. WWE 2K15 will also include an improved Hell In A Cell, in which players will be able to use more weapons including tables. Visuals and Audio The PlayStation 4 and Xbox One versions of the game will feature the same face and body scanning tech that was used for NBA 2K14 to ensure that the models look as close to their real-life counterparts as possible. Textures for clothing, beards & long hair have been updated. However, the PlayStation 3 and Xbox 360 versions will have the same graphics as its predecessor, but with improved clothing textures and a new lighting system that removes the orange skin tone and plastic-like shine on wrestlers like Triple H. The PlayStation 4 and Xbox One versions will be displayed in 1080p resolution and run at 60 fps. Visual Concepts motion captured wrestlers performing their moves in an actual WWE ring over the course of forty days with the sound of each bump being recorded to ensure that it sounds like the actual move rather than using generic sounds of someone hitting the mat. Michael Cole and Jerry Lawler have recorded commentary together this time with approximately 30 hours of new commentary per announcer. Screenshot:-: WORKING & PLAYED THE VIDEO ON MOTOROLA MOTO G Related Torrents
Sharing WidgetTrailerScreenshots |
All Comments