The Gnomon Workshop - Digital Environment Workflow - From Concept Sketch to 3D Render

seeders: 35
leechers: 2
Added on March 12, 2014 by elredyin Other > Tutorials
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The Gnomon Workshop - Digital Environment Workflow - From Concept Sketch to 3D Render (Size: 1.59 GB)
 image002.jpg204.42 KB
 color.ma5.14 MB
 MATTE.ma3.17 MB
 model_base.ma3.37 MB
 reflect.ma5.11 MB
 reflect_matte.ma3.29 MB
 ship_color.ma7.13 MB
 image002.jpg204.42 KB
 TERMINAL.jpg555.9 KB
 back_color.tif1.2 MB
 body_color_01.tif3.01 MB
 body_spec_01.tif783.1 KB
 canopy_9_color_v01.tif12.02 MB
 columns_1_color_v01.tif12.02 MB
 columns_1_incand_v01.tif3.01 MB
 Corrosion_B_03.tif12.02 MB
 Corrosion_B_06.tif12.02 MB
 Corrosion_B_09.tif12.02 MB
 Corrosion_B_22.tif12.02 MB
 workspace.mel70 bytes
 bg_color_v0002.tif522.75 KB
 fg_mattes_v0003.tif127.14 KB
 fg_rfl_matte_v0002.tif201.44 KB
 fg_rfl_v0002.0120.tif1.2 MB
 fg_side_2k_defaultRenderLayer_beauty.0120.tif3.86 MB
 fg_side_2k_defaultRenderLayer_color.0120.tif3.91 MB
 fg_side_2k_defaultRenderLayer_diffuse.0120.tif3.5 MB
 fg_side_2k_defaultRenderLayer_shadow.0120.tif235.7 KB
 fg_side_2k_defaultRenderLayer_specular.0120.tif818.21 KB
 occl_side_v0003.tif1.47 MB
 ramp_side_v0001.tif1.04 MB
 ship_color_v0004_cam_sideShape_defaultRenderLayer_beauty.012.tif20.23 KB
 ship_color_v0004_cam_sideShape_defaultRenderLayer_color.0120.tif20.39 KB
 ship_color_v0004_cam_sideShape_defaultRenderLayer_diffuse.01.tif20.27 KB
 ship_color_v0004_cam_sideShape_defaultRenderLayer_specular.0.tif6.15 KB
 sky_side_v0002.tif1.73 MB
 fg_side_defaultRenderLayer_beauty.0120.iff1.14 MB
 COMP.shk34.87 KB
 07. Object Modeling (Space Ship).mp4138.37 MB
 01. Concept Art Review.mp41.76 MB
 02. Image Plane Setup.mp49.23 MB
 03. Polygon Rough Modeling Part 1 (Terminal).mp492.46 MB
 04. Polygon Rough Modeling Part 2 (Rear).mp4100.14 MB
 05. Polygon Detail Modeling Part 1 (Mechanical).mp4119.55 MB
 06. Polygon Detail Modeling Part 2.mp499.74 MB
 08. Camera Animation Part 1.mp442.28 MB
 09. Camera Animation Part 2.mp499.48 MB
 10. Sky Creation with Maya Fluids.mp438.52 MB
 11. Texture & Shader Workflow.mp425.18 MB
 12. UV Mapping Workflow.mp425.65 MB
 13. Painted Texture Overview.mp417.94 MB
 14. Shake Comp Deciphered.mp416.45 MB
 15. Render Pass Control.mp417.94 MB
 16. Exterior Environment Lighting.mp434.34 MB
 17. Matte Passes.mp45.5 MB
 18. Using Z-Depth.mp47.71 MB
 19. Ambient Occlusion Overview.mp457.18 MB
 20. Rear View Wrap Up.mp416.51 MB
 51CCJ1dkU6L._SY300_.jpg18.22 KB
 Thumbs.db281 KB

Description

Product Description
In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques for efficiently creating a 3D environment using Maya's polygon and NURBS tool-kit. Mark explains scene blocking, using animated cameras and their attributes, and how to integrate an animated object in the scene. He manipulates Maya fluids to show how to achieve the desired 3D sky environment, and shows some of his techniques for using painted textures and properly applying UVs. With a painted map from the scene, Mark breaks down the various components and shows how to apply layers to Maya shaders for maximum effect. In Shake, Mark demonstrates the use of Depth, Normals and Occlusion passes, and how to manipulate them in the comp to achieve atmosphere and zblur. Lastly, he explains how to use ambient occlusion as a method for Global Illumination, and discusses the initial setup and optimization for this pass and its integration into the final comp.

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1.59 GB
seeders:35
leechers:2
The Gnomon Workshop - Digital Environment Workflow - From Concept Sketch to 3D Render