Changelog:
-All equipment pieces on the crafting mat can now be equipped directly from there!-Enemies will attempt to run away from thrown bombs more often-Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger-Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)-Passenger manifest is no longer automatically equipped while in combat-A simple press on the "Lighter" button now stashes it when holding a lightable item (holding the button still lights the item)-Fixed equipping pot in inventory-Revamped roofs to show autofill preview by default (like floors)-Fixed switching floor between autofill and manual placement when there's a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed-Fixed lighter sometimes being equipped while survival book is open-Fixed teeth no longer dropping when hitting enemies-Fixed incorrect normals on plane seat metal-Plane crash set to nighttime and relit plane and abduction scene-Adjusted enemy layout in caves 1, 8 & 10-(balance) Increased player walking sound detection range-When woken from sleep, enemies will now walk towards the sound source-(balance) Increased speed and aggressiveness of large pale mutants-Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings-Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)-Now saving cloth (burning) weapon upgrade-Fixed plastic torch not getting bloody anymore-Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types-Ghost stairs now use a half log as default mesh-Dynamite can now be attached to walls & trees-Aiming reticle is now 3x smaller and has a vertical cylinder halo-New art added - campsite junk-Added more props/layout and details to old film crew camp-Hanging scene now only shows the equip light tutorial and no other hud element-Fixed skin shading appearing black when using legacy renderer-(particles) Improved look of flies (made darker, especially in caves)-Player now conforms to the angle of terrain when dying and injured-Adjusted timmy toy position on plane to make it more visible-Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player-(balance) Increased health of pale skinny cave mutants-Caves - fixed intersecting sticks in cave 1-Caves - brighter lamps-Caves - fixed skulls inside walls in cave 1-Caves - removed bone texture from timmy drawings room-Caves - removed old rocks from Cave 1-Caves - fixed some rock textures-Caves - fixed bad value on hanging body in cave 5-Caves - brighter bible textures-Caves - work on badly placed stalagmites-(Performance) Halved mesh resolution of main building log-Increased quality of collision detection of flare gun flares so they work better in caves-Fixed ghost custom effigy rendering issues-Caves - Better collision on main cave rocks-Caves - Moved Climbing Axe to cave 9-Creepy enemies now spawn blood particles when hit-Added a restore defaults button in main scene's control settings panel-Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving-Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button-Fixed a case of input mapping override not getting applied correctly-Audio - Fixed missing sound effect for cave door in sinkhole-Audio - Increased Bats flying out of caves sound-Audio - Fixed missing book opening sound-Audio - Increased volume of page turning sound effect-(particles) Added broken glass particles to plane crash scene-(particles) Dust and small rocks will now explode out of broken stalagmites when hit-Caves- adjusted tennis player lod so they don’t pop on-Caves- added more save tents deeper inside caves-Caves - replaced old skull lamps with dynamic versions-Caves- cave 7 entrance work-Caves - more lighting in cave 7-Caves- fixed hole in cave 7 where you could fall out.-Armsy is faster and more aggressive now when attacking player-New death and melee reaction animations added to armsy-Virginia is now faster and more aggressive when attacking player-Updated enemy cave layout to have more difficult enemies in later caves-Added back missing stars to night sky!-(Balance) Climbing axe now only works on climbing walls-Added blood particles to babies when hit, and to their ragdolls-Caves- Smaller peek hole in cave 8-Caves- Fix for door popping in inside the sinkhole.-Cave - Fixed ceiling too low in cave 8 exit to sinkhole-Moon cycles added!-Audio - Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn't actually paused-Fixed ghost rock holder loading from save file as a stick holder-Audio - plane crash sound now gradually fades out if plane crash is skipped-New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built-Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone-Fixed enemy club not displaying pickup icon when dropped-Fixed dropped enemy club using old mesh/old texture-(multiplayer) Fixed player_net molotov fire looking different than local player molotov fire-Limited the amount of turtles that can spawn over time-Fixed ghost sometimes rotating automatically-Lowered opacity of stealth icon and lowered position on screen-Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer-Updated enemy layout in cave 5-(balance)Added more supplies to cave4 room (virginia room)-(balance)Added food and soda near cave 5 air pickups-Replaced granite cave rock material with mineral rock material-Added more fat mutants to caves-Audio - New creaking large tree sound added-Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates-Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)-Audio - added new distant cave variations to various caves-Audio - Bats exiting caves will now play multiple squeals and squeaks-Fixed custom effigy not working after being damaged and repaired-Fixed garden plant flashing big when planted before getting proper size-You will now only get cold in cave water if you stay swimming in it for 12seconds or more-(Multiplayer) Fixed saving inventory for clients-Fixed creepy mutants not breaking apart stalagmites inside caves-Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure-(Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout-New art added: Corpse piles, added to cave 6-Audio - added new extinguish sound for when molotov is put out by water-Survival book pickup added to the start of plane crash sequence-Add hit reaction animation to cowman-(Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.