Changelog:
Game Design tweaks: Reduced the effect area of all explosions.Bug Fixes: Fixed a bug where enemy bases would spawn as allies. Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time. Known Issues: The draw distance slider does not work. The overall lighting during the day is too bright and too dark at night. Day/night cycle can start during the FTUE build. Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn’t open up when attached to a moving Tech. The Delivery Cannon incorrectly causes damage to itself when it delivers things. The Fabricators no longer display their list of known recipes. Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters. GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.
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