SWIFT SHADER 2.1

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Added on January 8, 2010 by in Applications
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SWIFT SHADER 2.1 (Size: 2.84 MB)
 d3d9.dll1.44 MB
 d3d8.dll1.39 MB
 Readme.txt3.84 KB
 SwiftShader.ini574 bytes

Description

===================================================================================
Welcome to SwiftShader 2.01 :
===================================================================================
This is the SwiftShader 2.01for 32/64-bit.

Created by : The Mastermind Email : the1mastermind@gmail.com
===================================================================================
SwiftShader is a revolutionary software-only 3D renderer that provides
DirectX 9 features including both Pixel and Vertex Shaders and can be more
than 50 times faster than Microsoft's reference rasterizer. SwiftShader
achieves this level of performance through the use of TransGaming's SwiftAsm
runtime code generation system. SwiftAsm allows developers to easily and
efficiently generate highly optimized code entirely at runtime. SwiftShader
uses SwiftAsm to translate both shader-based and fixed function geometry
and pixel pipeline operations into high-speed x86 SSE and MMX code, which
is then cached for later reuse as needed.

NOTE: Use of the SwiftShader 2.01 is subject to the enclosed SwiftShader
License agreement.

System requirements
-------------------

* x86 CPU, SSE support recommended
* Basic 2D video card - no 3D card necessary!
* Microsoft Windows 98SE, Windows 2000, Windows XP, or Windows Vista
* 128 MB RAM
* 25 MB free hard disk space


Installation
------------

SwiftShader 3D renderer is packaged into two DLL files:
D3D8.DLL and D3D9.DLL

These DLL files can be dropped into a directory containing an application
that uses Direct3D, and SwiftShader will automatically be used in place of
the built-in OS version of Direct3D. Note that some applications may load
the D3D DLL directly from the Windows System32 directory. Such programs
will not work directly with SwiftShader without modification.

In addition to the DLL file, an optional configuration file can be used
with SwiftShader. This file, SwiftShader.ini, can be put in the
same directory as the application, and can be used to fine tune performance
and quality settings. The commercial version of SwiftShader includes an
API for changing many of these settings programatically at runtime.


Multi-core Support
------------------

SwiftShader can use multiple CPU cores to speed up software rendering.
Using SwiftConfig or the SwiftShader.ini file, you can determine how many
threads will be used simultaneously. By default, SwiftShader will use as
many cores as possible. Note that SwiftShader is currently optimized for
single-processor multi-core configurations due to inter-core bandwidth
limitations.


Changes since previous version
------------------------------

*SwiftShader 2.01*
- Improved scheduling on AMD based systems
- Several graphics correctness improvements


*SwiftShader 2.0*
- Initial relase of SwiftShader 2.0

===================================================================================
This release is a pure Mastermind release.
===================================================================================
© Copyright The Mastermind 1988-2009

Email : the1mastermind@gmail.com
===================================================================================
All software included in this release is only intended for your use if you own a
legal license to this software. I am not to be held responsible for illegal
use/installation of this software. If you choose to install and test this software
and you decide to keep it, you must purchase a valid license. If you do not own
legal license to this software i will not be held responsible for any charges
brought against you by any software company(s) or people working for any software
company(s). I do not support piracy, I am here only to provide an evaluation.
===================================================================================

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SWIFT SHADER 2.1