Changelog:
ImprovementsIncrease number of users for turnip shooterTraps apply slowing debuffs upon damaging an enemyIncrease amount of turrets placeable by an engineerIncrease trap and turret damageAdded SFX for Small_Turret and adjusted sounds for Turnip_ShooterIncrease generator delay for orc campaign camp raidsGive Bluebell a unique outfit. Bluebell will now only be tameable after the Goblin Chieftain is killedMake poyo and sheep run slightly fasterNerf blacksmith requirement to become an engineer (level 1)Reduced critter trap recipe ingredient requirementsAllow players to set a config to always have gridlines onUpdated fountain iconicsUpdated various engineer assets - adding spec to several, added base to engineer turret, added iconicsBetter implementation of finding another block to teardown. Teardown will now be faster and hearthlings will drop resources at their feet instead of putting it back into storage while tearing downMake repairing doors loop until the entity is fully repairedShow number of items placed on item's (iconic and root) unit frame if the item has placement limitationsFor modders: Added way to specify default list of observers on observers component instead of needing to make an empty AI packHerbalists also get a diligence buff so they don't need much sleep while tending to people's woundsDecrease materials needed for Tier 2 city fountainsWarn the player if they have both an smod and a flat folder for the same modNerf cleric healing exp, but allow all combat units to get a small amount of exp for patrollingMake starvinghearthlings always eat food while sitting on the ground. Prevents hearthlings dying because they're trying to grab a chairHearthlings will now prefer to sleep in an unowned bed over a bed already owned by another hearthling. This discoursages hearthlings without their own beds sleeping in other's bedsHave engineer refill/fix traps and turrets instead of having the weapons destroy themselves when they run out of usesFarmer crops now have level restrictionsAdded Rayya's Children watermelon cropAdd names for building brushes patterns so they mention the names of the voxel colors that are used in said patternsMake pets despawn after a day if you decided to release themSeparate ladder building into common task category versus building category. This way we don't have hearthlings that have build unchecked constantly trying to help build scaffoldingUpdating engineer class icon to match new wrenchMake hard mode encounters generate slightly slowerAdd some gold trim to the female upgraded worker outfit so that the portrait for the worker will look different from the normal outfitThrow rugs are now in the decoration categoryAdded plants and trophies categories to the Decorations tab in building editor​Bug FixesFixed scaffolding not tearing down after save loadFixed traps turning towards monsters when attackingPause the game while auto saving because there can be problems if the game is simulating while savingFix bug where herald comes back multiple times if you save/load the game in the middle of the questFix one bug causing hearthling never becoming hungryMake shepherds only go out and get one animal at a time for new pastures. Prevents shepherds constantly moving slowly because they have a large herd of animals following themFix bug in player territory where buildings being designed would not mark territory after performing a save/loadFix bug where clerics were trying to walk off to patrol in the middle of combatMake level 0 knights have a single target taunt ability that keeps them high on the aggro table. Fix not having aggro override passed into battery context for single target attacksFix bug where defense zones blocked zoning of farms and pasturesFix up new game menus to always display centered for large display monitorsPerformance tweaks for combatReduce memory footprint of roadsFix for tombstone hover tooltips showing up with bad loc strings in the town inventory UI