Stonehearth Alpha 10 Final V287

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Added on May 16, 2015 by TheHost145in Games > PC
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Stonehearth Alpha 10 Final V287 (Size: 164.56 MB)
 Stonehearth_v0.1.0r287_setup.exe164.56 MB

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This was a big release for us, both in terms of features and performance improvements. I’ll have a post later this week outlining what’s next for Stonehearth, and how we’ll continue to bring the game closer to completion over the coming months.
For now, here are the patch notes for this release!

Water, Part 1
Lakes now spawn in the world, and water behaves rationally as the terrain is deformed. There’s still a lot to do here: rivers, improvements to the simulation, swimming, and the ability to use water as a resource.

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farm

Building Improvements, Part 1
The building system has gone through a major upgrade. This is a work-in-progress. Expect bugs and unfinished features.

You can now create multi-story buildings using the slab, grow-walls, and grow-roof tools! This is especially buggy at this stage of the Alpha, but feel free to try it out.
The road and building designers have been merged into a new GUI.
Hearthlings are smarter about building shapes created out of slabs.
Many more building patterns
Combat Improvements
Part 2 of the Goblin Campaign: Wolf Raiders! Send your hearthings to free the wolves from their cages before their trainer can turn them on you.
Goblin Camp boss and associated minions are now appropriately armed and buffed.
Wandering undead now spawn at night.
attack

UI Improvements
Building editor redesign. It’s now much easier to place and build buildings based on templates.
New menu GUI. Reorganized the menu options to make more sense. Some hotkeys have changed.
In the citizen UI. Clicking a row will not focus the camera on that Hearthling.
In the embark screen, show star ratings for vegetation, wildlife, and minerals.
Performance Improvements
AI: Stonehearth can now handle many more Hearthlings thinking and working at the same time.
Mining large regions and building long roads takes much less CPU time.
Reduced batch-counts for 3D rendering.
Bug Fixes
Hearthlings used to have difficulty mining out ceilings when already underground. They will now reserve stepping stones to allow them to reach and remove ceiling blocks.
Floating trees are fixed.
Enemy camps no longer spawn astride cliffs.
Altered requirement equations for new citizens, net worth, food calculations
Several building fixes when constructing complicated custom buildings
Build less scaffolding when making buildings. Some of the scaffolding was unncessary
Fix “missing color code” errors when building with stone patterns
Water is now properly lit during the day/night
Hiding the character sheet no longer breaks the promotion UI (and lots of other UIs as well)
Properly sort auto-saves by date along with all the rest of the saves
Hide save related buttons when loading a game from the title screen
Properly center the save screen
Fixed several animation glitches in the goblin
Fixed display glitches in the fog of war border
Fix display glitch when old particle systems appear on screen
Don’t start the game clock until the game actually starts
Fix bug when goblin camps spawned on dirt
New graphics for NPCs in the 2nd part of the goblin campaign
Make many more crafted items sellable, including “fine” items
Return of the Red Peaked Roof type
You are no longer allowed to sell clothes off your workers’ backs
Nerf the amount of gold you receive when selling pelts
Fixed save/load bugs related to farms
Fixed many bugs in roofs for multi-story buildings
Rendering improvements for scaffolding. Lots of scaffolding should no longer slow down the game.
More AI performance improvements
Enable drawing slabs which hang out over thin air (like docks or balconies).
Fixed another instance of the “workers stuck” bug.
Goblins will no longer passively let you beat on them as they beat on items in your stockpile
More water bug fixes.
Fixed farmer stocking bug
Fix party bug
Goblin stockpiles now properly delete on boss death
Various fixes to goblin aggression
Goblin scout camp now has tents
Undead now randomly spawn, but only after a few days of play
Fixed undead spawning in peaceful mode games.

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Stonehearth Alpha 10 Final V287

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Stonehearth Alpha 10 Final V287 screenshot
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