State of Decay YOSE Update 2 and Crack-3DMseeders: 0
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State of Decay YOSE Update 2 and Crack-3DM (Size: 2.73 GB)
DescriptionPatch notes: Here are the notes! Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. I am really sorry about that, but there was nothing else we could do. Also, please note that the PC-specific notes are at the bottom, so if you're looking for the 4K support note, it's there ;) NEW BREAKDOWN LEVELS: - Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty. - Here are the details for new Breakdown levels: 0 Welcome to Breakdown! 1-8 Fewer resources. Fewer cars. More fast zombies. 9-14 Small extra damage. No map indicators. 15-19 Screamers! Extra Screamers. Small extra damage. No map indicators. 20-24 Small extra damage. No map indicators. 25-29 Bulletproof! Extra armored zombies. Small extra damage. No map indicators. 30-34 Small extra damage. No map indicators. 35-39 Too Quiet... Extra ambush zombies. Small extra damage. No map indicators. 40-44 Small extra damage. No map indicators. 45-49 Juggernauts! Extra Juggernauts. Lethal Juggernauts (grabs kill, regardless of health). Small extra damage. No map indicators. 50-54 Moderate extra damage. Lethal Juggernauts. No map indicators. 55-59 Biohazard! Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators. 60-64 Moderate extra damage. Lethal Juggernauts. No map indicators. 65-69 Dead Man's Party! Extra hordes. Extra infestations. Moderate extra damage. Lethal Juggernauts. No map indicators. 70-74 Moderate extra damage. Lethal Juggernauts. No map indicators. 75-79 Creeping Death. Extra Screamers. Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators. 80-84 Moderate extra damage. Lethal Juggernauts. No map indicators. 85-89 Frenzy! Extra Ferals. Lethal Juggernauts. Moderate extra damage. No map indicators. 90-94 Moderate extra damage. Lethal Juggernauts. No map indicators. 95-98 Tooth and Claw. Extra Ferals. Extra Juggernauts. Lethal Juggernauts. Moderate extra damage. No Map indicators. 99+ Armageddon. Scariest environment imaginable. Massive extra damage. Lethal Juggernauts. No map indicators. IMPROVED CAR/CAR REPAIR SYSTEM: - Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components. - Actions are only available if the component is damaged - Repair all is only available if two or more components are damaged - Repairs work instantaneously - Added resource requirements (influence and materials) for each repair action - Added some basic description text to repair action icons. - Repair engine and repair all actions now require a tools expert - When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category. - Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2). - Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously) - Added “Workshop” as a requirement for repairing tires, doors and body - Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop” was used) - Repair body and repair all actions now also remove blood from the vehicle - Added new Facility_Block layout for Parking Facility for new repair actions - Added function to vehicle manager to get a vehicle's display name - Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there. - The repair body action will now also repair components with type bumper and hull - Manual vehicle repair now replaces bumper after it has been broken off - When a tire is repaired, the “rim” visual is now replaced with the inflated tire. - Manual vehicle repair 'Replace Tires' now properly repair all tires NEW GENERAL: - Faster character switching. - Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES. - Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu - Added new graphic to Radio menu's RadioSetChannelLabels() function - Jurassic Junction billboards are now non-destructable (they never regenerated properly) FIXES: - Fix for some users unable to have all DLC installed - Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.) - Added mood things to characters that lacked them (should prevent “perma-grim”) - Fixes for particle burn effect: - Sometimes the effect would not show up at all - this is fixed. - Sometimes the effect would show up really late in the animation - this is fixed. - Made the number of zombies activated from Molotov more consistent. - Tiny fixes for memory leak - Fix crash after remote sign out on restart - Fix for dam flies which were causing crash - Fix crash when loading in with more than 55 community members - Fix for Ferals running at players that are already in a grab from another Feral. - The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs - Music bug fixes for missing soundtrack music cue, incorrect credits music - Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body. - Game now aborts auto repair if vehicle blows up the precise instant you start a repair - Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed. - Fixed blip in the UI front end regarding the autosave message - Fix for screen becoming black during play on Xbox - Updated hint text for the radio changes - Prevent zombies spawning too close or too visible when exiting vehicle. - Fix undefined string in "select breakdown difficulty" front end screen - NPC’s will stop running immediately after loading into a game - We now prevent the loading screen from showing if the game loads in before the loading screen does. - Visible draw reduced on starting a new game of Lifeline, to reduce load in lag - Base defense names will no longer show up as debug names in journal - Invalid action returns players to the 'home' page of the journal instead of attempting to display action. PC specific notes: - Added 4k resolution support - Added a fullscreen toggle to the options menu - Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen - Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens - Fixed all instances where UI elements cannot be clicked on with a mouse - Reduced instances where props randomly drop in texture resolution level - Fixed an issue where a loading screen would appear over gameplay Sharing WidgetTrailer |