Starbound [STABLE] Beta v. Glad Giraffe (Update 1)seeders: 0
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Starbound [STABLE] Beta v. Glad Giraffe (Update 1) (Size: 715.51 MB)
Description
CHANGELOG
*Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons! *Yes, some guns now have flashlights *Change to hammer mechanics: hold left click to wind up, release to fire *Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies *Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons *Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers *Dual wield fist weapons to enable powerful combo finishers *A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers *Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors *Knockback is more powerful and reliable *Monsters have clearer ‘telegraphing’ to indicate when they are about to attack *Remade shields and improved blocking mechanics *Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies *Hostile monsters now damage the player on touch *New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost) *Hoverbikes! *Great for travelling across planet surfaces quickly! *They include a passenger seat so you can transport your friends! *Come in several attractive colors! *Drive carefully to avoid blowing yourself up! *Boats! *Similar to the previous boat tech, useful for crossing large bodies of water *Your friends can ride on deck or pose dramatically in the bow *Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost *Quest givers’ portraits are shown on quest dialogs and in the log *Colonists now occasionally give players new procedural quests to help improve their house or social standing *The abandon button can be used on procedural quests and the same quests can now be declined *New ‘Midnight’ planets *New ‘Frozen’ planets (replaces Tundra) *Prism, Steam Spring, and Hive sub biomes *Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes *Craftable elevator objects, because stairs are so last millennium *Consumable dyes to change the color of armor and clothing *Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch *Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones! *Too many new objects, items, costumes, colony tenants, etc. to list *Too many bug fixes, item tweaks, and balance changes to list *Improved support for Tiled map and tileset format for modders KNOWN ISSUES: *Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch SYSTEM REQUIREMENTS MINIMUM: OS: Windows XP or later Processor: Core 2 Duo Memory: 2 GB RAM Graphics: 256 MB graphics memory and directx 9.0c compatible gpu DirectX: Version 9.0c Network: Broadband Internet connection Storage: 3 GB available space Related Torrents
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