Starbound [STABLE] Beta v. Glad Giraffe (Update 1)

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Added on December 21, 2015 by PotatoGangstain Games
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Starbound [STABLE] Beta v. Glad Giraffe (Update 1) (Size: 715.51 MB)
 Starbound STABLE Glad Giraffe.zip715.51 MB

Description

CHANGELOG

*Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
*Yes, some guns now have flashlights
*Change to hammer mechanics: hold left click to wind up, release to fire
*Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
*Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
*Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
*Dual wield fist weapons to enable powerful combo finishers
*A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers

*Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
*Knockback is more powerful and reliable
*Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
*Remade shields and improved blocking mechanics
*Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
*Hostile monsters now damage the player on touch

*New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
*Hoverbikes!
*Great for travelling across planet surfaces quickly!
*They include a passenger seat so you can transport your friends!
*Come in several attractive colors!
*Drive carefully to avoid blowing yourself up!
*Boats!
*Similar to the previous boat tech, useful for crossing large bodies of water
*Your friends can ride on deck or pose dramatically in the bow
*Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost

*Quest givers’ portraits are shown on quest dialogs and in the log
*Colonists now occasionally give players new procedural quests to help improve their house or social standing
*The abandon button can be used on procedural quests and the same quests can now be declined

*New ‘Midnight’ planets
*New ‘Frozen’ planets (replaces Tundra)
*Prism, Steam Spring, and Hive sub biomes
*Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes

*Craftable elevator objects, because stairs are so last millennium
*Consumable dyes to change the color of armor and clothing
*Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
*Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
*Too many new objects, items, costumes, colony tenants, etc. to list
*Too many bug fixes, item tweaks, and balance changes to list
*Improved support for Tiled map and tileset format for modders

KNOWN ISSUES:

*Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch



SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows XP or later
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 3 GB available space

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715.51 MB
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Starbound [STABLE] Beta v. Glad Giraffe (Update 1)