Starbound (ISO) [UNSTABLE] Updates March 8, 2014seeders: 2
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Starbound (ISO) [UNSTABLE] Updates March 8, 2014 (Size: 697.32 MB)
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[UNSTABLE] Updates March 8, 2014
Shiny new stuff: 5 new weathers – sandstorm, snowstorm, fog, ash storm, space dust A couple new Agaran hats (shroomhead3 and shroomhead4) More objects for Heck! (heckpillar1, heckpillar2, hecksign) Some mysterious Floran pods Bug fixes: Possible fix for repeat keys never triggering callback, hence resulting in old data being used (e.g. after holding backspace to clear account in server connect dialog). Unix & Windows LockFile implementation, also fix bug with texturing flag not being moved during operator= Fixed sit alignment on tier10 chair Much improved variant <-> lua handling Assorted engine fixes (e.g “Tag manifest as windows 7 compatible, trying to work our way out from under compatflags”) Treasure Horde sub-biome development New treasure room micro dungeon New objects for treasure horde and treasure dungeon: golden pedestal, grail, treasure chest, gold filled barrel, safe, gold vase, diamond display, wooden gold filled crate, Venus de Pixel New ‘Heavy Iron Bars’ block Make meteor showers less likely New exception system that makes Windows binary much MUCH smaller New mysterious light object New ruins platform tiles New, better, faster, stronger, more entertaining item descriptions No more version strings required on mods, it was causing more problems than it was solving New pak update system that makes steam updates of pak changes much much much smaller Small exception fixes, no longer rename worlds when exception is not io related, better messages in some cases New random swords Coordinate corruption recovery for certain world files Updated to Skyrails 2.0 Logfile rotation for starbound.log and starbound_server.log Support for animated elements in cinematics Spinner on loading screen Hailstone weather Deadlock fix on shutdown New random blood / bone based gun and projectile New items in Heck, including the helmet pictured above Internal assets and pak based mods (if it is selected during build) will be version checked between clients and servers and must match Apex micro dungeon changes Some extra boring bug fixes not listed here Sharing WidgetTrailer |