Starbound Glad Giraffe STABLE version [08.12.2015]seeders: 0
leechers: 3
Starbound Glad Giraffe STABLE version [08.12.2015] (Size: 889.55 MB)
DescriptionChangelog: Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons! Yes, some guns now have flashlights Change to hammer mechanics: hold left click to wind up, release to fire Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers Dual wield fist weapons to enable powerful combo finishers A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors Knockback is more powerful and reliable Monsters have clearer ‘telegraphing’ to indicate when they are about to attack Remade shields and improved blocking mechanics Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies Hostile monsters now damage the player on touch New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost) Hoverbikes! Great for travelling across planet surfaces quickly! They include a passenger seat so you can transport your friends! Come in several attractive colors! Drive carefully to avoid blowing yourself up! Boats! Similar to the previous boat tech, useful for crossing large bodies of water Your friends can ride on deck or pose dramatically in the bow Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost Quest givers’ portraits are shown on quest dialogs and in the log Colonists now occasionally give players new procedural quests to help improve their house or social standing The abandon button can be used on procedural quests and the same quests can now be declined New ‘Midnight’ planets New ‘Frozen’ planets (replaces Tundra) Prism, Steam Spring, and Hive sub biomes Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes Craftable elevator objects, because stairs are so last millennium Consumable dyes to change the color of armor and clothing Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones! Too many new objects, items, costumes, colony tenants, etc. to list Too many bug fixes, item tweaks, and balance changes to list Improved support for Tiled map and tileset format for modders Sharing WidgetTrailer |