Sol0 FULL 0.92 x64seeders: 2
leechers: 1
Sol0 FULL 0.92 x64 (Size: 124.74 MB)
DescriptionNote: X64 ONLY Fixed some cases where astronauts wouldn't put things on forklifts or pick them up. A few edge-edge-cases remain. If an astronaut is interrupted by a level load or other event in the middle of initiating construction, the ground now correctly resets to be clear if the construction is subsequently halted. The airlock now requires a population of 6 with no deaths to unlock, not 20. Switching game speeds no longer affects the rate of methane and water production. Cryotanks now display the amount of water/methane in L/sol, so you can actually calculate what is being extracted and used. The overall flow rate for cryotanks has not changed significantly, just the way the flow is displayed. Fixed an editor crash when updating workshop content (Steam beta version only) The Mac version of the game might now work thorugh Steam (Steam beta version only) Fixed spelling in a few places and cleaned up overall text. The astronaut build window closes if an astronaut is deselected. Mouse scrolling when over GUI windows no longer scrolls the game window. Map Editor: w,a,s,d and arrow keys pan the view. Fixed issues with Memnonia including tree behavior, colonist bugs, air bugs, collision bugs.. Added credits screen to home screen. Fixed text display issue when selecting units using the Units window Fixed an issue where launching a small lander did not clear the ground Rovers can no longer be routed over depressions in terrain (mostly fixed) Fixed an issue where destroying the hallway connected to the launchpad would leave blocked terrain in the vacant space. Cancelling routing with the rover with no nodes no longer directs the rover to the corner of the map. Astronauts now count as population when unlocking Geology and Biology labs When independence is declared, the date to achieve the mission patch is diplayed in the location where launch dates were previously displayed. Armor can now be upgraded the full 8 levels. Some launchpad fixes associated with switching rockets when the inventory was full. Large rockets now retain their inventory if not everything is unloaded between saving/loading. The display can no longer be rotated. This was never a great feature, instead the button toggles the resource display. Sharing WidgetTrailerScreenshots |