Sniper Elite V2 v 1.11 + 4 DLC (RUS) (updated on 04.03.2013) [Repack] by Fenixx

seeders: 44
leechers: 5
Added on April 13, 2013 by macmandain Games > PC
Torrent verified.



Sniper Elite V2 v 1.11 + 4 DLC (RUS) (updated on 04.03.2013) [Repack] by Fenixx (Size: 3.33 GB)
 Info.Sniper Elite V2.v 1.11 + 4 DLC.txt24.49 KB
 game-2.bin2.04 GB
 game-1.bin813.15 MB
 game-3.bin377.72 MB
 video-1x.bin114.88 MB
 game-4.bin5.27 MB
 Soft.bin4.3 MB
 setup-1.bin3.41 MB
 setup.exe485.2 KB
 autorun.inf79 bytes

Description



[code]Release date: May 2, 2012
Release date in Russia: May 2, 2012
Genre: Action (Shooter) / 3D / 3rd Person / Stealth
Multiplayer: (8) Internet
Developer: Rebellion
Publisher: 505 Games
Publisher in Russia: Buka
Localization: Beech
Publication Type: Repack (Licenses)
Platform: PC
Language: Russian
Sound Language: Russian
Tablet: enclosing (THEGFW.v 1.11)
Dating Game: http://buka.ru/cgi-bin/show.pl?id=627
System requirements:
Operating system: Vista SP2, 7 SP1
Processor: Intel Pentium D - 3.0 GHz or Athlon 64 X2 4200
RAM: 2048 MB
Free hard disk space: 6283 MB
Video card: GeForce 8800 or Radeon HD 3870 (256 MB), (DirectX 10)
File System: FAT, NTFS
Important: Before installing disable Anti-Virus and Firewall
Short description:
In the darkness of the last days of the Second World War, in the midst of the ruins of Berlin one single bullet can change the course of history ...
Sniper Elite V2 - is a welcome continuation of the award-winning game Sniper Elite, which gives players the opportunity to truly feel like a sniper during the Second World War. You - an elite American sniper Charles Fairbairn. After resetting over Berlin during the last fight the German army, you have to stop the Red Army capture technologies Nazi rocket program V2. You should help scientists intending to flee to the United States, and to eliminate those who will help Russian.
Use realistically recreated weapons, learn to hunt down your goals, to strengthen the position to plan the shots. Use your skills, patience and cunning to accomplish the mission. Being caught between the two armies in a desperate race against time, you are entitled to feel the importance of the passing game in a secretive mode. The famous «bullet cam» from Sniper Elite has become even more bloody and brutal than before - workshops rewarded with slow motion shots of a bullet, followed by the X-ray image of how it enters the target, destroying everything in its path. Bodies are torn, broken bones, teeth fly - the power of a sniper bullet is shown in full.
On the border of the Second World War and the Cold War every bullet counts. Use them wisely.


Installed patches:
v 1.03
* Fixed failure to progress beyond the lobby in peer games after playing a dedicated server game.
* Player names in lobby chat are no longer coloured according to the player's current team.
* Player HUD now hidden on death.
* Dedicated server - max players can now be set before adding any maps to the rotation.
* Kill notifications should no longer occasionally show the wrong victim or killer.
* Wind now correctly disabled when set to None in the server settings.
* A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
* When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
* Multiplayer server list now populates while searching, instead of only when the search completes.
* Multiplayer game time now only starts when the warmup time has elapsed.
* Fixed player getting stuck in the carrying pose if a body is dropped while falling.
* Fixed corruption of player stats after multiple leaderboard updates.
* Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
* Player connection and disconnection notices now shown in the chatbox.
* Various optimisations for people experiencing lower framerates in the full game than in the demo.
* Distance King kill notifications now show the correct score for the game mode instead of the single player score.
* Fire in the Church map will no longer cause instant death on one-hit-kill servers.
* Improved performance / FPS across "Church" multiplayer map.
* Added "-60Hz" command line option to force a maximum refresh rate of 60Hz, for users who find the game always boots into an unsupported resolution in fullscreen mode.
* All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.

v 1.04
-New Features/Content-
* 2 new Multiplayer maps available for DM and TDM:
- Coast.
- Graves. * Command Line Options added to Fix / diagnose / workaround Various issues customers are having:

- "-Nosound" - disables all sound.
- "-Novid" - disables all movie playback.
- "-60hz" - should now clamp to 60Hz in all cases.
- "-RV6xx" - for older ATI chipsets (for example, Radeon HD 3650) as a workaround for a driver crash in some areas (such as Facility - level 3). * New Server option: Headshot Only (AKA: Power 10) .

* New server option: Sudden Death.
* New server option: Team Autobalancing.
* Voice-comms mute via the console ("Voice.Mute" and "Voice.UnMute" with a substring of player name).
* Console available on Ctrl-Tab as well as the grave key for non-US-English keyboard configurations.
* In-game "swap team" button for balancing.
* Players remaining on the loading screen, or not respawning, for more than 3 minutes after game has started will now be kicked.
* Spawn-point evaluation changed to try to prevent spawning behind the enemy in Multiplayer.
* Coop Lobby chat in place.
* Added Compute Shader versions of HDR Bloom and Depth of Field effects for DX11 hardware.
* Added Supersampling option for top-end graphics cards. Choose between Off (default), 2.25x and 4.0x supersampling. This can be used in conjunction with existing Anti-Aliasing options.
* Added Advanced Shadows option - Enables this contact Hardening Shadows on DX11 hardware. -Fixes-

* Fixed issue with Black Square occasionally Displayed When destroying explosives. * Tweaks to the following maps:

- Opernplatz (Multiplayer only).
- Kreuzberg (Multiplayer Only). Voting * Various improvements in Multiplayer.

* Partial fix to fix grenade throwing during periods of high-latency in Multiplayer.
* Fixes to tagging when joining a Multiplayer game-in-progress.
* Panzerfaust kills now counted against the career stats.
* Partial fix to solve people seeing different servers when refreshing the server-list.
* Partial fix to prevent graphic card overheating while game is minimised.
* Successfully completed Overwatch missions can now be retried. * Various Server Browser fixes:

- Longer search times.
- More search results allowed.
- Fixed flickering text while scrolling with the mousewheel. Dedicated Server-improvements-

* Invites to dedicated servers fixed.
* There is a new console command "Server.Say" which can be used to send text chat from the dedicated server.
* Dedicated server logs more game information.
* The console command reference has been updated.
* The example server config file has been updated.

v 1.05
-New Features/Content-
* New multiplayer map: "Kaiser-Friedrich Museum" available for all game modes, including "No Cross".
* "No Cross" game setting added, which keeps teams on their own half of the map. All maps updated to support this rule.
* Extended the amount of ammo that can be carried by the player from clip +30 to clip +60.
* Added Benchmark option under the Extras menu. This will run a benchmark test scene and display the average frame-rate for the current display settings, as well as saving a more detailed log file to the user's Documents folder.
* Added menu buttons for muting players. -Fixes-

* "One Shot Kills" setting now only applies to rifles in Multiplayer.
* Occasional fail in "Kill notification" when two players kill each other at the same time in Multiplayer.
* "Kill Hitler" DLC - Russian mission briefing text was being displayed in English. Now in Russian.
* Auto balance notifications in Multiplayer were not appearing for all clients. Now fixed.
* Improved quality of Compute Shader depth of field effect.
* Optimised rendering of sunlight cascade shadow maps.
* Fixed bug with changing resolution while HD3D is enabled.
* Fixed player automatically respawning if multiplayer loadout is changed while dead.
* Accepting a game invite from the key bindings screen now works correctly.
* Fixed exploit where scope-aiming while on stairs would be from above the character's head.
* When new challenge DLC is installed, icons will display on the menu showing the options to follow to access it.
* Fixed players who have timed out occasionally spawning an actor anyway.
* Invites to passworded lobbies will now give the user an opportunity to enter the password regardless of which menu they accepted the invite from.
* Fixed scoreboard occasionally failing to sort correctly after a kill just before the time limit expires.
* Death cam no longer tracks targets that are obscured by scenery.
* Player connected / disconnected messages and team change messages now cleared after a short time.
* Autobalanced players will no longer show as a member of their new team on their final death for their old team.
* Vote kick console command now supports spaces in usernames.
* Vote calling limited to once every 70 seconds.
* Added separate server options to enable and disable grenades, land mines, trip mines and dynamite (replacing the option to enable / disable all items).
* Players in team multiplayer modes now tend to spawn closer to their teammates.
* Reduced the Amplitude of Breathing sound Effects When in Binocular mode. Dedicated Server-improvements-

* Kick feature now available to remove players based on ping. The command is Settings.MaxLatency. Users should read the command reference for further information.
* Setting dedicated server ports from the comand line now working.
* Print more information when clients are rejected due to steam authentication failures.
* Print the location of the ban file when read from disc.
* Added "Lobby.StartTimer" command for setting the duration of the lobby countdown timer (or disabling it).

v 1.06
-New Features/Content-
* New multiplayer mode: Capture The Flag, available for all multiplayer maps.
* New Multiplayer map: Inferno. -Fixes-

* Fixed player names sometimes failing to display on leaderboard screens.
* Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
* (Dedicated server) Fixed setting of passwords.
* (Dedicated server) Fixed game type reporting when listing map rotation.
* Fixed scores shown on Steam server info dialog.
* Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
* When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button.
* The default multiplayer gametype is now Team Deathmatch.
* Fixed weapon description failing to update on the in-game loadout menu.
* Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
* Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
* Fixed some objects being possible to see through by crawling right up to them in scope view.
* Fixed lobby error messages failing to display after being invited to a game.
* Fixed player gaining a point for shooting an enemy-placed explosive.
* Fixed some instances of tag assists being registered multiple times.
* Stop players swapping teams when the opposing team is already full.
* Fixed some very long chat strings being cut off.
* Voice chat is limited to the players' own team in appropriate multiplayer games.
* Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
* Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
* Fixed no-cross objects sometimes appearing in unsupported game modes.

v 1.07
-New Features/Content-
* Co-op Kill Tally mission on Graves map.
* Co-op Kill Tally mission on Arms Race map.
* Co-op Overwatch mission on Graves map.
* Co-OP Overwatch mission on Kaiser-Friedrich Museum map. -Fixes-

* Remote detonations now award points correctly in Distance King / Team Distance King.
* Fix co-op quickmatches taking a long time to find games if a player has previously gone into adversarial multiplayer.
* Kills are now a higher-priority tie-break than deaths in Distance King and CTF modes.
* Co-op kill tally end-game stats no longer show double the number of waves completed.
* Flags in CTF now drop to the ground if the carrier was killed in mid-air.
* AI movement less jittery on the non-host machine in co-op.
* The sound effect on sound masking events now plays correctly on the non-host machine in co-op.
* Player face now always matches player skin on co-op kill tally wave completion screen.
* Fixed players still in Being Their Team's old voice Chat Channel after Switching teams while the game is in progress. Dedicated Server-improvements-

* Added server commands for periodically printing messages to users:
- Server.AddTimedText.
- Server.ClearTimedText.
- Server.ListTimedText.
- Server.TimedTextInterval.

v 1.08
-New Features/Content-
* Neudorf Outpost map now available for Multiplayer games across all modes.
* New Game Modes "Dog Tag Harvest" and "Team Dog Tag Harvest" available across all current maps.
* New PAID single player mission + gun pack "Landwehr Canal". See Store for more details. -Fixes-

* Multiplayer games can now be started with just one player resident in lobby (excludes CTF game mode).
* Spanish names for Kill Tally maps now in place.
* Assassinate the Fuhrer leaderboards now in place.
* Leaderboards now in place for 1.07 co-op maps.
* Leaderboards now in place for Neudorf Outpost single player.
* Multiplayer Distance King - Players now ordered in scoreboard based on distance, rather than kills.
* M1 Carbine now has single bullet reload on "Elite" difficulty.
* Neudorf Outpost - Fixed guns sometimes missing in AI's hands.
* Command Post - Corrupt graphics on some weapons lying on the floor has been fixed.
* Shooting a vehicle full of soldiers now gives "3 for 1" etc. Instead of just saying "vehicle kill".
* The flag in 'CTF' game mode now has correct pfx glow when dropped on gradients.
* Kill Tally - Graves - Shooting the fuel tank can Trucks Leave Onboard AI's Gun 'Floating in Mid air. Dedicated Server-improvements-

* Fixed issues with clients not being updated on map / mode changes.
* Bullet trails now appearing when set to on (1).
* Auto-balancing fixed, where 3v1 and 4v1 weren't previously.
* Fixes to the voting system, making sure majority wins.
* Dedicated server text from 'Server.Add.Timed.Text' is now correctly rendered in green.

v 1.09
-Fixes-
* Fixed stealth kill score pop-up not showing.
* Fixed score pop-up text when destroying a vehicle with TNT.
* Quickmatch will now correctly search for the map specified in all co-op game types.
* Quickmatch will now create games using the searched-for map in all game types.
* Auto-pickup items can now be collected during player reload, when in cover, when carrying bodies and when using grenades / traps.
* Fixed flag capture occasionally triggering when the player carrying the enemy flag returns their own flag.
* Fixed global text chat in team games.
* Fixed trip mine and landmine server filters, which were searching for the opposite server setting.
* Fixed grenades sometimes remaining attached to a player's hand after incapacitation in co-op.
* Fixed AIs sometimes failing to ragdoll properly after a multiple-kill bulletcam.
* Map Updates Correctly name now for clients in Dog Tag Harvest and Team Dog Tag Harvest modes. Dedicated Server-improvements-

* Added Server.KickBanIndex and Server.KickIndex to remove players without needing to enter part of a username.

v 1.10
-Features-
* 1 new Multiplayer map available for all online modes:
- Landwehr Canal. * Single Player Challenge maps:

- Arms Race.
- Graves. -Fixes-

* Fixed map name flickering in co-op lobby if the client has played through less of the game than the host.

v 1.11
* The free PC patch / update to version 1.11 includes a new multiplayer map: "Arms Race" and a fix to correct a "Dog Tag Harvest" mode bug that occasionally caused incorrect tag counts if a player changed teams.



Installed DLC:
The Neudorf Outpost Pack

The Neudorf Outpost Pack

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3.33 GB
seeders:44
leechers:5
Sniper Elite V2 v 1.11 + 4 DLC (RUS) (updated on 04.03.2013) [Repack] by Fenixx

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All Comments

i have found error to install and also when running the game , that is because of my antivirus but i think no repack games comes this way ,
hey guys in my lap i am using win 7 64 bit and after installation and when i run it is displaying a message that dldcompeller is missing in my system and asking for restart. guys i wanted to play this game but not able to run in my lap. please help me
Guys Does this has English language ?
is this the real game or just the dlc ????