Shooter AI - The AI solution for ANY combat situation.unitypackageseeders: 1
leechers: 3
Shooter AI - The AI solution for ANY combat situation.unitypackage (Size: 65.71 MB)
DescriptionRequires Unity 4.3.1 or higher. Feature list: - Dynamic shooter AI, with advanced cover finding - Deployment in less than 5 mins; Drag-and-drop usage; works out of the box with UFPS and Realistic FPS Prefab; Supports all features in Unity Free - Choose between Unity Navmesh or A* - 27 page manual - Eyes, ears and tactile input feed the AI brain for total comprehension of the environment - Dynamic fear and adrenaline settings never let the same situation play out twice - Ability to customize each and every AI character so that they react in their own individual way, though default values already allow fully operational character - Melee attack : make AI characters fight only with melee weapons, or use their gun (when they run out of ammo) to suicidally charge; as usual everything works right out of the box and ANY weapon can be used as a melee armament - Shooter AI takes over all animations and IK, so you just concentrate on making the perfect model; AI procedurally reacts to hits, falls and gets back up! - 25 voice tracks with built in audio manager - Fully open source, well commented C# code; no DLLs; all properties can be edited in-game - Built-in LOD manager - ZOMBIE Prefab Included - Insert own code at vital events, to make the game create the atmosphere you want Requires Unity 4.3.1 or higher. Feature list: - Dynamic shooter AI, with advanced cover finding - Deployment in less than 5 mins; Drag-and-drop usage; works out of the box with UFPS and Realistic FPS Prefab; Supports all features in Unity Free - Choose between Unity Navmesh or A* - 27 page manual - Eyes, ears and tactile input feed the AI brain for total comprehension of the environment - Dynamic fear and adrenaline settings never let the same situation play out twice - Ability to customize each and every AI character so that they react in their own individual way, though default values already allow fully operational character - Melee attack : make AI characters fight only with melee weapons, or use their gun (when they run out of ammo) to suicidally charge; as usual everything works right out of the box and ANY weapon can be used as a melee armament - Shooter AI takes over all animations and IK, so you just concentrate on making the perfect model; AI procedurally reacts to hits, falls and gets back up! - 25 voice tracks with built in audio manager - Fully open source, well commented C# code; no DLLs; all properties can be edited in-game - Built-in LOD manager - ZOMBIE Prefab Included - Insert own code at vital events, to make the game create the atmosphere you want - AI powered characters fight against each other or together - Whole system modular, making it possible to fully exchange components - Team overview and strategies , making your AI attack in style! - And so, so much more * Yeah, promises a lot, isn't it? Too bad it wont let you do what you want... Sharing Widget |