Changelog:
New Scenario: Family Ties• A new scenario has been added, which on completion allows the players to locate and recruit an additional family member. New Quests• The Sickness • The Doll • Arms Dealer • On the Road Again (reclaim the RV quest, will only appear on fresh saves) Additional New Features• New HUD element to distinguish family members from recruited outsiders. • New sound effects added for character actions. • Weapon descriptions now include stats on damage, accuracy and required strength to wield. • New tips added to loading screen. • Bedrock now visible beneath bottom floor of fully expanded shelter. • Added Kickstarter backer likenesses NPC’s that walk across the top of the shelter. • Added zoom function for the mouse wheel. • Added ability to discard items from storage. • Added ability to view map by pressing M on the keyboard. Changes and Balancing including:• The ‘Good Shower’ has been moved to Tier 3 of the work bench. • Characters will now abandon shelter instead of going catatonic for second time. • ‘Valium’ has been renamed ‘Relaxant’. • Characters no longer squat down when defecating. • Petrol is now less frequently found at locations. • Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not. • Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%. • Player can now harvest trapped animals despite freezers being full. • Players can assign tasks to recruited characters immediately without improving loyalty.• Flies now appear over shelter mess (empty cans, vomit etc). • Snare traps now have a sound effect when an animal is caught, • Reduced the spawn frequency of petrol at houses and farms. • NPC refusing trades will no longer stop character from exploring a location. • Changed the upgrading time from 1 second to 15 seconds for the shelter doors. • Changed trade value of books, toys and records to 25 from 50. • Changes to radio scanning to help results remain balanced • The horse now visually returns from an expedition properly • Incoming transmission sound effect now plays 3 times instead of once per transmission • The repair icon now appears above objects when they are at 25% integrity. • Added ‘under construction’ symbol for objects under construction • Animation added when getting water for a catatonic character. • Characters now become hardened after killing multiple NPCs Bug Fixes including:• Fixed an issue with intruders becoming stuck during a breach. • Tier 2 bed can now be deconstructed • Breaching NPC’s will no longer get stuck climbing ladders. • Oxygen filter audio no longer plays when no power is supplied. • Defend animation no longer plays twice in combat. • Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried. • Characters are now correctly awarded XP for killing an enemy with a counter-attack. • Characters in automation no longer use objects in their burnt out state. • Extinguishing a single fire no longer causes characters to slide towards a second fire. • Fixed the cursor from being hidden when players had certain items plugged into their computers • Rain audio now stops when it is no longer raining • Characters can now remove hazmat suits from corpses • Characters who died in combat no longer increase stats if they killed an NPC in the same combat • An error message now appears if the game is unable to set at the requested resolution • When doors are upgraded, the room between is now updated to match the doors • When the horse dies, the stable and saddle can no longer be crafted • If the stable is built as the horse dies, the items are now refunded • Added activity pane text if a character is killed by a snake bite • 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry • Updated the description of resistance upgrades for the oxygen filter • The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition • The horse now saves/loads correctly while on an expedition • Characters now have dialogue when in encounters started by NPCs • Names of cities on the map have been changed so that location can be seen easier • Changed the map cursor when using a controller • Changed the map waypoint flag size • Infections have a higher chance of being contracted when health is low instead of being random • Faction members now have names • Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck • Updated the crafting panel so it shows the correct amount of "Owned" objects • Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next" • Updated the amount of waypoints that can be placed on the map to 50 • Single bed will no longer spontaneously combust on its own.
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2. Find the selection box at the bottom of the screen and click the right arrow once.
3. Click on the box below the previous box and you're all set.