Sheltered Update 7.0

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leechers: 2
Added on December 14, 2015 by Rocky_45in Games
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Sheltered Update 7.0 (Size: 440.14 MB)
 Sheltered_Update_7.0_setup.exe440.14 MB

Description





Changelog:
Shelter Raids• Raiders can attempt to break into shelter to attack inhabitants or steal food and supplies. • The starting shelter door is now a weak, wooden door. • The shelter door can now be upgraded to be made stronger and more resilient to attacks. There are 2 further upgrades, a light metal and heavier metal door. • New craftable traps to keep them out: Paint Can Trap Spike Trap Shotgun Trap New Radiation and Oxygen Functionality• Radiation is no longer present at all times. Radiation clouds now accompany dust storms. • The oxygen filter is now used to provide oxygen for the shelter instead of clear radiation. • Oxygen filter must be upgraded to provide more oxygen as number of people in shelter increases. Recruit Loyalty• Newly recruited members of the shelter begin in auto-mode. Player must gain their loyalty before they receive full control over them. • Recruits can now be dismissed from the shelter. • Recruits that become too stressed or unhealthy will leave the shelter. • When recruits leave, there is now a chance they may steal something or sabotage an object. • There is now a chance that a recruit is a psychopath and may sabotage the shelter or kill a family member if triggered. New Pet• Player can now select a Horse as the shelter pet. Factions• Certain areas of the map are now controlled by dangerous factions. • Each faction have new and unique visuals and dialogue. • Factions are generally aggressive and like to jump into combat. Additional New Features• Doors now open automatically for characters. • Saddle and stable are craftable if the player starts with the horse. • Damaged objects may now catch fire. • Fire extinguisher is now craftable to put out fires. • Expedition parties may now encounter wolves and bears. • Added a ‘Move All’ option when transferring items. Bug Fixes including:• The dog no longer targets dead enemies. • The Bucket toilet now remains full when exiting and reloading the game. • Player can now change first character in expedition set up if the second is wearing the hazmat suit. • Paint no longer refreshes on save data load. • Character no longer gains incompletable clean task if another character grabs the mop first. • NPCs can no longer target the dog in combat. • Two pieces of trash are no longer created when character cooks at Stove. • Player no longer loses items when trading matching item with full inventory. • Incinerator can now be moved in 'Rearrange Shelter' mode • UI for switching between characters in encounters now added. • Children’s animation when filling the pet bowl now displays correctly. • Recall party is no longer cancelled if player exits the game then loads save data. • No longer possible to send out 2 separate parties and use the camper van on both expeditions. • Characters with guns will no longer shoot at enemies that have died in the same turn in combat. • Correct stat icon now used at encounter results screen. • Attention icon for the intercom no longer overlays the encounter screen. • Characters now correctly receive trauma if NPC in encounter is killed by bleeding. • SFX for the freezers is now correctly controlled by the SFX sound slider in Options. • Bandages now always appear white when used in combat. • Paint stripper no longer turns walls grey. • Camera can now correctly focus on newly constructed room build built on new floor of left side of shelter. • Ladders can now be placed on the right side of shelter rooms. • Ladders no longer move position when crafted. • No longer possible to craft items in illegal positions. • Hair style that previously did not match avatar image now displays correctly. • Player is now correctly unable to trade items with NPC’s if there isn’t enough room in inventory. • Player can no longer search a location after fleeing from encounter there. • The excellent stove can no longer be used when the generator is out of fuel or at 0% integrity . • Character's foot no longer intersects stump in the Lumber Yard during encounters. • Metal Detector/Gas Mask/Binoculars no longer have a yellow border in the incinerator interface, it is now blue. • Selecting promise on The Other Shelter scenario will now allow the NPC to return to the shelter. • Hammering animation now plays when an adult female in the hazmat suit fixes a filter. • Character’s head now appears correctly when using all beds. • Able to move a stack of items for incineration when using incinerator. • Binoculars sight bonus remains active on expeditions after saving and loading. • The perception counter no longer resets after saving and loading if an expedition is on-going. Changes and Balancing• Characters returning from an expedition now return from the right hand side of the screen instead of the left. • Menu music starts earlier. • Player can no longer search a location after fleeing from encounter there. • Controls screen updated to include new method of automating characters. • Automate Hazmat suit is now automatically returned prior to leaving for expeditions. • Power cord on 'Small Freezer' no longer appears in front of other objects. • Player can no longer repair objects that are in use. • Camper Van components are now recyclable • Cursor is now visible when placing shelter rooms, paint and paint stripper when using a gamepad. • Base trade value of leather has been changed from 8 to 4. • Reduced the time required to fix the Good Shower. • Reduced the amount of actions that create message in commentary panel. • Unique icons added to distinguish between objects being out of power, disabled or broken. • Quests and scenario names now appear when the location is hovered over on the map. 

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440.14 MB
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Sheltered Update 7.0

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