Information:Year: 2013Genre: HorrorDeveloper: RegalisPublisher: RegalisPublication Type: LicenseVersion: 0.7.1 (Beta)Language: EnglishSound language: EnglishTablet: Not required System requirements:1) Operating system: Windows XP, Vista, Windows 72) CPU: 450 MHz, RAM 128 Mb3) Memory: 64 Mb, DirectX 9.0c4) Video Card: 256 MB VRAM5) Hard disk: 300 Mb Description:You'll play as one of the lab workers SCP, which was locked in a room where several of the SCP-objects got loose.The game's plot is built around an object SCP-173. Just when you turn away from it, or just blink and it will break your neck.Features- Random create maps, each pass will be different- Scale of blinking, which indicates when you blink- Items that should be used to get out of the complex ... or find out what proichodit- Random appearance of SCP-[REDACTED] and SCP-[REDACTED]- Surveillance cameras and monitors, which can help you or hurtManagementWASD - movementSpace - manual blinkingTab - InventoryShift - runF5 - preservationItems in your inventory can be combinedChangesv0.7.1- Fixed door knobs in a room with a nuclear warhead and the camera SCP 008- Fixed the lighting in the rooms "room2Cz3" and "room4z3"- Remove Duplicate room "room2scps"- A new corridor in the first zonev0.7- Five new SCPs- Improved algorithm for generating maps. Now the map is divided into three "zones" ("light containment," "severe suppression" and "area offices"). Because of this, the plan of the complex now has a lot more sense: You will no longer see the toilet or office next to the Chamber of deterrence SCP class "Keter"- A lot of new rooms- A lot of new developments, including:--- Scene where employees are trying to leave the complex with varying degrees of success--- Event in which SCP-096 to do more than just sitting on the floor- New items (items?)- Ambient sounds around certain objects / areas- A small performance optimization AI SCP-096- A few small additions to the intro- Small visual improvements smoke- A model of SCP-173 greatly reduced the number of polygons (from ~ 14,000 to ~ 2,200)- More surveillance cameras around the complex- Fixed a bug that caused the player stuck in doors- The images on computers stretch / decrease depending on the screen resolution- The time and date shown in the file save menu "Load Game"v0.6.6- Various additions to a pocket dimension- More sound effects for MTF- Bug fixes to the AI MTF- New models of the interior in office rooms- Containment of 106 now works correctly- In server rooms now go a little easier- The inscription "Input" (input) on the SCP-914 is replaced by "Intake" (absorption)v0.6.5- A new model of SCP-096- Bug fixes- New command consolev0.6.4:- New modelki Class D- One new SCP- Fixed a bug that resulted in the closure of some doors after their discovery- Minor bug fixes are already finding ways SCP-096- MTF should no longer get stuck behind doors- Checkboxes in the menu now display even at low resolutions- The on-screen cursor is now shown endingsv0.6.3:- Significantly reduced load times after death- The SCP-173 now has multiple poses- Some changes in the sound of the object 096- The object 096 on the loading screen- S-NAV Ultimate now shows the location of an object 096- Some changes to the "Gate A" (we will not tell more, otherwise it will be spoiler)- A security guard at the entry will no longer freeze if you get to the end of the hall- A bit optimized blur effect- Fixed a bug that SCP-106 was stuck in his cell contents, if you switch off the magnets after his return to the camera. So now you can let go of it again, after the return of the camera.- Fixed sign "Femur breaker" in the cell content of the object 106- Fixed decals that appeared with spawn SCP-106 (so that "breaks" back)- Two new abnormal ducks- Added the dead bodies in different placesv0.6.2:- SCP-096 is now faster and easier to provocations- Fixed a bug which led to a serious drop in FPS when SCP-096 could not find the way to the player- Set the control keys in the main menu- When placing the first kit in the SCP-914 with the regime "Very Fine" game will no longer Krashen- The new sound of gunfire- Various minor bug fixesv0.6.1:Fixed a bug that led to the escape of the game, if you get into the hands of the navigator or radiov0.6:A gate madeModified model SCP-106You can hide and cowerImproved AI MOG.Teper they will look for the player on the spot where we saw him last raz.Zatem rassredotochatsya and they will continue to look for if a player was not found for a minute or two they will return to the original zadaniyu.Esli they face the electric wall they tion asked her vyklyuchit.Esli they face the containment chamber SCP-106 then they will conduct the procedure containment (if not before it had a player).Almost complete SCP-860-1 (Blue Forest)Modified prologue. The game will now start at the hostel at Class D, then spent the player to the containment chamber SCP-173Changes in the effects of the bullets hit the player. They can not only cause death and injury but that reduces the speed and blood loss