Changelog:
Big Changes:Kur Updates, More Lore, and More Performance Updates! New Features & Patch Notes:Heeee’s back! Kur Has Been Updated! Kur is now once again patrolling the isles and on the hunt. Should you wander too close to one of his perches or get caught in the open when he flies overhead, beware! Should he see you, Kur will now rain down fire from above until you find cover, die, or he loses interest…Whichever may happen first. Savages best served well-done! More Lore has been added to the game! Ten new pieces of lore have been added throughout the islands providing more answers (and, perhaps, even more questions) about this forsaken realm. Performance Updates are now live in the default build. We will continue to make adjustments every build to improve the experience for everybody. New items added! Here is a list of all of the new items that have been added or adjusted: The Soul of Kruul has been swapped out with the Rune of Command which will now be used to open the portal to Snowmere. Flint Axes have been removed from the game. The lowest Axe tier is now stone.Art: New icons and art added to the Journal. New animations have been added for Spirit Orbs and Spirit Shards use. New art updates for multiple buildings.Environment: New art added to Freydalyn, and Jormungahr.Bug Fixes:Spirit Shards are now properly consumed on use. Holding a Spirit Orb will no longer keep you from freezing. Spears now do damage on every attack. Torches no longer have a global sound when they break/extinguish. The secondary attack from a Killot will no longer instantly kill players. The torches in Carta Sul have been adjusted to display correctly. Various crash fixes.Known IssuesLOD issues with certain objects. Enemies popping and not pathing correctly.Next Up:More Performance Updates. Item adding and balancing continues. More art and design updates to the new world. Bug fixes.