INFORMATION:
► Year: 03/05/2015
► Genre: Action / Survival / 3D / 3rd Person
► Developer: Signal Studios, LLC DigitalDNA Games
► Publisher: Signal Studios
► Platform: PC
► Language: English
► Language voice: there is no / not required
► Publication Type: pirates
► Crack: enclosing (CODEX)
System requirements:
Minimum / Recommended:
► Operating system: the Windows 7 SP1
► The processor: the Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 2.0 GHz / Intel Core i5-2300 or AMD Phenom II X4 940 or better
► Memory: 4 GB RAM
► Graphics card: the Intel HD 4000, NVIDIA GeForce GT 430, ATI Radeon HD 6450 or better / GeForce GTX 560, Intel HD 5000, Radeon HD 7750 with 1 GB or better
► DirectX: Version 9.0c / Version 10
► Network: Broadband Internet connection
► Hard disk: 2 GB available space
► Sound card: DirectX®-compatible
► Note: It is a game developed in the early access, minimum specifications for the start of the game may change during development.
Description:
This area is not devastated Hurricane Katrina. She did not ravage the Spanish conquistadors. Everything is much more complicated, about 5000000 years ago created the alien life forms in the Antarctic region is tropical, which experimented with forms of life. Giant skeletons powerful X-creatures, early forms of human humanoid dinosaurs - it all went from there. When the aliens played enough, they threw things take their course and were as follows. Since then, it took a long time, artificial barriers have fallen and evil spirits spread around the world. In the midst of the happening and did something terrible to you and go. In fact, the story of this game can be anything. Extremely popular topic of survival in the west received a boost after a series of articles about the wild lands - a sort of parallel chronicles the Earth. The game also tried to incorporate the most popular at the moment in these games: the survival of the construction, a bit of horror, and of course, multiplayer. Savage Lands - this is a tough and brutal sandbox open world and a first-person. The game has only one purpose - to stay alive. This will have to explore the world, but do it quietly no one will. Day and night here run the show all kinds of creatures that are very complicate the collection of scarce resources. Housing construction and production of powerful weapons and does become difficult to achieve, especially if you dare to play alone. Every decision in the game requires careful consideration, otherwise you risk to be in the icy embrace of one of the copies of the local fauna. These beings are very diverse, ranging from small to giant swatches. The only thing that unites them - is extreme hostility and a surprising reluctance to become easy targets.
Savage Lands The idea is not new, but quite original, which arose not from scratch. The plot of this game appeared long ago and is constantly evolving, in books, novels, fan fiction ... Will the game is good as well as the fantasy action fighters?
The game is really interesting and offers a few highlights:
► Free analyzed the world. It is without borders, and it must be sure to explore. Each type of terrain correspond to certain types of resources and wildlife. And they are randomly generated, so that the "sit down" in what is a resource-rich area will fail.
► Craft items. The game is laid almost endless possibilities to create unique armor, weapons, and food - all that will live as long as possible. Of course, in today's stage of development of the game in all this is fully there.
► Intuitive building system. Create all kinds of fortifications, in which you can protect yourself and your friends. Buildings destructible and can only defer the inevitable end. This is done by chance. In these games, the number of objects on servers sometimes rolls over, because of what the game becomes difficult. Savage Lands promises to spare players from this.
► day / night cycle. Many of the creatures and go hunting during the day and at night prefer to relax. At night, respectively, to hunt out individuals terrible day. You're always in danger.
► Artificial Intelligence. Each type of creature in the game will be equipped with their own, unique system of AI. This system includes a line of sight, collision avoidance, situational awareness and a pack mentality, that does not mean.
Game Update # 19: Build 0.8.2.45
Warning: Before hosting any world, please launch it via "Play Game" first in order to prevent any possible issues or data loss that may occur while playing.
TWEAKED
• Dire Wolf health increased by 15%
• Dire Wolf size increased
• Increased size of Plague Wolf
• Reduced health of Defiled Skeletons
• Increased Pine Strong Box to 32 slots
• Items for new players now spawn closer to the character
• Increased player base run speed by 10%
• Player sprint duration increased by 10%
• Forest Gremlin item drops rebalanced
• Dragon health reduced by 10%
• Dragon bite attack damage reduced by 20%
• Item drops for Defiled Skeletons have been rebalanced
• Item drops for Young Boar have been rebalanced
• Removed grass clumps from various camp sites that overlap camp fires
• Added new ground textures to camp sites around the world
• Increased Voip area range by 10%
• Increased build system structure rotation speed by 20%
• Reduced attack ranges of skeletons and wolves by 15%
Creatures near Argo • have a small chance of not dropping any items NEW
• Added Young Hill Stalker wolves to start area
• Added Small Wolf Pelts to game
• Added Raw Young Wolf Meat
• Added new recipe Cooked Young Wolf Meat
• Added Raw Young Boar Meat
• Added new recipe for Cooked Young Boar Meat
• Added new recipe Sundered Surprise
• Small Wolf Pelts can be combined into Large Wolf Pelts
• Wolf Pelts renamed to Large Wolf Pelts
• Ruined Guide Pillars have been added to the area around Argo
Game Update # 18: Build 0.8.1.17
FIXED
• Lots of bug fixes (thanks to the community for finding and reporting these!)
• Text descriptions on weapons no longer extend past the Journal boundaries
• Broken Crafted Chain armor no longer uses the wrong icon
All helms should • now correctly render the players face when worn ADDED
General:
• All rocks but the giant pillars and large piles (used to mark spawn area or to delineate specific areas) will disappear when mined out.
General performance tweaks • Crafting:
• All components including Ore degrade after 40 minutes while left in the open world
• Everwood and storage bags will not degrade over time
Items in Pine • Strong Boxes or bags will not degrade over time Creatures:
• Forest Gremlins added to the world. Gremlins can be found in:
• All ruin locations
• All village locations
• Misc creatures spawners
• Gremlins vary in type and damage
• Drops contain random loot
• Forest Giant attacks updated
Ground pound affects • all players in a radius Equipment
• Mace / blunt weapons can now chop down small bushes
• Broken weapons and armor degrade after 40 minutes while left in the open
• This does not mean damaged items; ONLY items labelled as "Broken"
Game Update # 17: Version 0.8.0, Build 18026
ADDED:
General:
Added several new • dragon scale spawners in the world Crafting:
• Soul Storm:
• Updated Description
• Increased cool down from .5 to 1
• Increased Coal Requirements
• Rage Bane
• Updated Description
• Increased durability
• Updated Radiant Gem Fragment Description
• Increased Small Dragon Scale Bag Mat requirements
Increased mats required • for Dragon Scale Bags Creatures:
• Tweaked attack radius for all skeletons and bears to ensure their hits impact the player
• Fury health increased by 10%
• Tweaked rotation speed on all skeletons
Kur:
• Description updated
• Encounter rebalanced
Tail swipe damage • reduced Equipment:
• Added Everwood Bludgeoner (crafted only)
• Re-added Serrated Steel Sword (dropped only)
• Ragnok weapon now set to proper piercing level
Game Update # 16: Version 0.8.0, Build 18009
DEDICATED SERVER NOTES:
ADDED:
Dedicated server functionality • (Installation instructions available HERE) GENERAL PATCH NOTES:
FIXED:
• Lots of bug fixes (thanks to the community for finding and reporting these!)
• Confirmation window now appears when the player is about to overwrite an existing character or world
• Gremlins no longer inhabit the VOIP!
• Helion once again is able to pierce Ebon Steel Armor
• Sorted out several incorrect item icons, they now use the correct ones
• Resolved an bug causing a perf issue
• Creatures will spawn in Oscira again
Forest Giants now • spawn at night again ADDED:
General:
• DRAGON FIGHT! Summon Kur to his death (or yours!)
• Build 18009 introduces additional tweaks to this encounter
• Pine Strong Box are now only accessible by the owning player on dedicated servers. This feature can be turned on / off by server host.
• If the option is on, it is "locked" for anyone else on the server, except the player who crafted it
• If it is off, all players can access what is in the chest
New audio when • the player is being burned Crafting:
• Starting clothes can be crafted into Cloth Shreds.
• Additional Frost Fern spawners added to the world
• Increased drops rates of Frost Berries, Sundered Tree Nuts, and Sundered Cotton
• Pine Strong Box Sinew requirement changed to coal
• Small Dragon Scale bag is now craftable
Dragon Scales now • drop randomly throughout the Sundered Isle Creatures:
• AI pathing between trees has been improved. Creatures should not get stuck any more
• Goats have been added into the creature population
Spirit Wolves:
• Increased spirit wolf damage by 15%
• Increased spawn rate of Spirit wolves
Forest Giants:
• Forest Giants now cause bleeding damage on swipe
• Forest giant swipe has a chance to pierce Ebon Steel armor
• Undead Furies now cause inflict bleed damage on the player
Draemar:
• Draemar now does additional cold and disease damage
Draemar now turns • to target quicker Equipment:
• Spirit Blade, Soul Storm and Rage Bane added
Game Update # 15: Version 0.7.0, Build 17863
FIXED:
• Lots of bug fixes (thanks to the community for finding and reporting these!)
• Firepit SFX no longer can be heard across the map
• Fixed issues with color flickering while gloves were equipped
Known issue • - Studded leather wraps use regular skin texture ADDED:
General:
• Character customizer Phase 1 - (Phase 3 of overall Character design!)
• Shader Quality of "Good" or better required to view colorization changes during character creations
New audio SFX • menus for Crafting:
• Coal & Flint drops rebalanced
• Required Materials rebalanced for the following items:
• Wolfsbane
• Fleshbound Hammer
• Reckless Edge
• Increased tree cutting efficiency from 3 to 4
• Blackend Steel Sword
• Savage Steel Cleaver
• Grey Reaver
• The Sundered Oathblade
• Flesh Ripper
• Executioners Armor
• Ebon Steel Armor
General tweaks to • item spawn times Creatures:
• Piglets added to start area of map (Watch out for Mama!)
• Deer rebalanced
• New dragon audio
• Updated droppers for Spirit Wolves and Draemar. Multiple orbs now have a chance of dropping
• Adjusted boar spawn rate
Tweaked Draemar area • effects to mitigate performance loss while in proximity Environment:
• Befallen has been revamped, creature spawns updated
Ruins of Oscira • in place of previous town of Oscira Equipment:
• Executioners & Ebon Steel armor durability stats increased
• Ebon Steel Armor heat stats increased
• Updated audio for Longbow
Install Notes :► Download► Start SavageLands.exe► PlayRelease Information :Version: v0.8.2.45