PC | English | Developer/Publisher: Lavaboots Studios | 200 Mb
Genre: Action, Adventure, Indie, RPG, Early Access
System Requirements:
MINIMUM:
OS: Windows XP or later
Processor: 2.0Ghz Dual Core CPU
Memory: 2 GB RAM
Graphics: 512MB video card with shader model 2.0
DirectX: Version 9.0c
Hard Drive: 150 MB available space
RECOMMENDED:
OS: Windows XP or later
Processor: 3.0Ghz Dual Core CPU
Memory: 4 GB RAM
Graphics: 1024MB video card with shader model 3.0
DirectX: Version 9.0c
Hard Drive: 150 MB available space
Salt is a game based around exploration and adventure where you sail across a vast ocean exploring different islands. The world of Salt is procedurally generated, providing you with an endless amount of exploration. During your adventure you will meet various challenges and obstacles that you will have to overcome, as well as discovering the real story behind the world of Salt. You will fight pirates, hunt animals, sail the ocean waves, craft items from resources you find throughout the world, and discover mysterious places throughout your adventure.
Key Features
Adventure and role-playing focused.
Vast ocean filled with countless Islands to explore and loot.
Seed based world generation with a default seed to promote community interaction. Everyone using the same seeds will be in identical worlds.
Minimal hand-holding to facilitate raw adventure.
Fight pirates and other enemies.
Discover hidden mysteries throughout the world.
Fish, gather resources, and hunt wildlife.
Changelog: Update Hotfix 1.2.9.6bFixed an issue that would cause the ocean to look glitchy on some systems.1.2.9.6aFixed a bug that caused your boat to sometimes launch into the air when boarding it. Disabled some controller input by default, and added option to re-enable it. This may help with players who experienced problems with character spinning. *Note that controllers are not yet fully supported. Performance improvements. Increased the value of bamboo fishing poles. Adjusted shadow view distances. Added a new fish. Added a new herb.Update 1.2.9.6Added options for Field of View and Look Sensitivity. Improved performance of AI units. They should now cause less lag in general, especially around large islands. Improved boat pushing mechanic. It now applies force in the direction that you are looking. Repaired pirate ships are now a little more stable in the water. Deer are now less likely to just stand there when they should run (they try harder to find a valid navigation path). Fixed an error that would happen if you saved close to water and reloaded underneath a wave. Repaired boats no longer make floating calculations when you are far away from them, improving performance if you left one behind. Added a note in the help journal about boats being able to be re-summoned. Update 1.2.95aChanged the defaults for TH graphics options. Fixed the text going past the end of the book in the initial crafting journal. Added A New Fish. Added options to invert mouse Y axis.Update 1.2.9.5Fixed a bug that would allow you to cast multiple fishing lines at onceDeer now always drop gutsMerchant music no longer loopsUpdated swing animations on an number of handheld itemsImproved hit boxes on piratesIncreased the size of the wheel on the Pardon PusherIncreased the distance needed to active the loot window auto-closeNamed Captains now have a 100% chance to drop a silver keyPirates are now less likely to run into their own flagsWeight on items now only affects sprinting speedIncreased most respawn times on resources, enemies, and animalsReduced the chance that pirates would spawn inside structuresPirates no longer do damage with their axe swings after they have been defeatedUpdated the description on the moonrock sword to better reflect how its lighting effect actually worksAI units no longer try to get quite as close to youBait fish can no longer be caught with other bait fishAdded new itemsAdded a new bossAdded a number of options in the main menu screen
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