Running With Rifles - The Time After (Zombie Mode) [RSG Release Team]

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Added on October 26, 2015 by [S]Unleashedin Games
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Running With Rifles - The Time After (Zombie Mode) [RSG Release Team] (Size: 249.92 MB)
 [Forum] Running With Rifles - The Time After.url92 bytes
 autorun.inf70 bytes
 setup-1.bin237.95 MB
 setup.exe6.36 MB
 INFO-READ.txt192 bytes
 RSG Release Team.png26.57 KB
 Visit us on FaceBook.url44 bytes
 Visit us our site.url51 bytes
 APR2007_xinput_x86.cab52.05 KB
 DSETUP.dll45.34 KB
 dsetup32.dll165.34 KB
 dxdllreg_x86.cab41.42 KB
 DXSETUP.exe141.84 KB
 dxupdate.cab91.81 KB
 Feb2010_X3DAudio_x86.cab20.23 KB
 Jun2010_XAudio_x86.cab271.54 KB
 vcredist_x86.exe4.76 MB

Description






Basic Information:



Date of Release: 2 Apr, 2015
Genre: Action, Shooting
Developer: Modulaatio Games
Developer Website: http://www.runningwithrifles.com/
Language: English
Platform: PC [RePack]
Game Version: 1.21
Mode Type: Zombie Mode


System Requirements:



Minimum:
OS: Windows XP
Processor: 1.6 GHz Dual Core
Memory: 1 GB RAM
Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
DirectX: Version 9.0c
Hard Drive: 500 MB available space

Recommended:
OS: Windows 8.1/8/7/Vista
Processor: 2.4 GHz Dual Core
Memory: 2 GB RAM
Network: Broadband Internet connection


Description:



The zombies are tough, fast, and pack a punch. They may lack ranged weapons, but they make up for it in sheer numbers. As a survivor, your weapons arsenal consists of common weapons found in the households of many people across the world. SWAT and police forces randomly spawn in with M16A4s', M240Bs, Benelli M4s, or M24-A2s, and hand grenades. You may only respawn with civilian pistols and bolt-action rifles. Other weapons must be scavenged, purchased, or otherwise stripped from the hands of one of your fallen comrades.


Zombies come in three distinct flavors - your averages Walkers, Sprinters, and Tanks. Walkers, contrary to the name, do not walk, but run rather quickly. They're fast and are tough to take down, and usually take 3 to 4 shots to down. Sprinters are extremely fast, going twice the rate that any survivor could ever imagine reaching, but they're weaker than their Walker comrades. Tanks, on the other hand, are slow, but are completely immune to small-arms fire. Only explosives and melee can take down these fell beasts, but watch your own back in the meantime. All zombies can summon hordes of zombies - which means you as a player, if you're a zombie, can call upon the depths of hell to push up zombies underneath the very feet of your enemies. It is pricey, however - make each one count!


Recommended Game Settings:



- King-of-the-Hill style map
- Survivors at 25% capacity, Zombies at 100% capacity
- Bases to capture - have at least two sectors at the start of the game
- (you can edit the capacity of factions after starting a new quick match - the screen that comes up right after loading)


This mod includes 2 new factions, the Zombies and the Survivors. Both factions are currently completely functional, and can be played in multiplayer (considering both the server is running the mod and the player has the mod in the overlays folder).


Weapons:



- Nail Bomb
- Colt M1911
- .38 Snub Nose Revolver
- Beretta M9
- Double-Barreled Shotgun
- AR-15
- Mosin-Nagant
- Savage 110
- Hand Grenade (Police Only)
- M16A4 (Police Only)
- Benelli M4 (Police Only)
- M240B (Police Only)
- M24-A2 (Police Only)



Screenshots:




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Running With Rifles - The Time After (Zombie Mode) [RSG Release Team]

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Screenshots


Running With Rifles - The Time After (Zombie Mode) [RSG Release Team] screenshot
Running With Rifles - The Time After (Zombie Mode) [RSG Release Team] screenshot
Running With Rifles - The Time After (Zombie Mode) [RSG Release Team] screenshot
Running With Rifles - The Time After (Zombie Mode) [RSG Release Team] screenshot