Rifle Animset Pro.unitypackageseeders: 1
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Rifle Animset Pro.unitypackage (Size: 27.66 MB)
Description
This is a complete set of motion capture animations and a PlayMaker controller, to build a seamless, third person perspective character with rifle movement for your game. You can just drag and drop Player and Enemies on your level and play, or use the animations to build your own controllers!
Works with Unity FREE and Pro Uses MECANIM Humanoid animations - plug your own character in just 3 minutes and go! It consists of over 80 animations, from which you can make game mechanics for: - Walking - Running - Shooting - Getting hit and dying - Grenade throwing - Aiming with Additive animations - Melee attacks - Sprinting - and more Requires Unity 4.3.4 or higher. The package includes Mecanim animation graph and a PlayMaker controller graph. To use the character controller you must have PlayMaker. If you don't have PlayMaker, you can just use the animations and example Mecanim graph to create your own controller. Please import this package to a new Project with fresh Playmaker installed and check readme.txt for further instructions. If you don't use Playmaker, you can skip importing Playmaker content or delete it later.Requires Unity 4.3.4 or higher. This is a complete set of motion capture animations and a PlayMaker controller, to build a seamless, third person perspective character with rifle movement for your game. You can just drag and drop Player and Enemies on your level and play, or use the animations to build your own controllers! Works with Unity FREE and Pro Uses MECANIM Humanoid animations - plug your own character in just 3 minutes and go! - video tutorial INSTALLATION NOTES 1. Import to a new, fresh Unity Project 2. Download and Import fresh version of Playmaker 3. Import Rifle Animset Pro 4. Copy the files from COPY_THIS folder to your Assets folder (the main assets folder). 5. Delete the COPY_THIS folder 6. Add 2 additional Axes in the Input panel: RightStickHorizontal (mapped to 4th axis (Joysticks)) and RightStickVertical (mapped to 5th axis (Joysticks)). Check InputForX360GamePad.jpg to see how it should look //Skip if you don't want XBox360 Game Pad support 7. Enjoy Sharing Widget |