Retro Pixel Castles

seeders: 0
leechers: 0
Added on December 19, 2014 by jwz777in Games > PC
Torrent verified.



Retro Pixel Castles (Size: 312.95 MB)
 core.jar4.2 MB
 RetroPixelCastles.exe28.5 KB
 RetroPixelCastles.sh940 bytes
 settings.properties525 bytes
 RetroPixelCastles.command217 bytes
 RetroPixelCastles.bat32 bytes
 libjvm.dylib10.21 MB
 libjsig.dylib13.41 KB
 Xusage.txt1.39 KB
 liblwawt.dylib704.56 KB
 LucidaSansRegular.ttf681.87 KB
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 LucidaBrightDemiBold.ttf73.38 KB
 LucidaBrightDemiItalic.ttf73.36 KB
 Fonts.dir3.95 KB
 localedata.jar537.79 KB
 sunpkcs11.jar233.19 KB
 sunjce_provider.jar193.76 KB
 zipfs.jar67.14 KB
 sunec.jar15.56 KB
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 PYCC.pf268.04 KB
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 Gray.pf632 bytes
 cacerts90.6 KB
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 BLACKLiST3.8 KB
 local_policy.jar2.9 KB
 java.policy2.53 KB
 US_export_policy.jar2.43 KB
 JavaFx.policy158 bytes
 Trusted.libraries0 bytes
 libjli.dylib59.99 KB
 libmawt.dylib31.78 KB
 default.jfc18.14 KB
 profile.jfc18.1 KB
 Riyadh874.71 KB
 Riyadh894.65 KB
 Riyadh884.62 KB
 Damascus1.27 KB
 Hebron1.22 KB
 jerusalem1.21 KB
 Gaza1.21 KB
 BEIRUT1.18 KB
 Nicosia1.09 KB
 Amman1.01 KB
 MST7MDT2.23 KB
 CST6CDT2.23 KB
 PST8PDT2.23 KB
 EST5EDT2.23 KB
 AST4ADT2.23 KB
 YST9YDT2.23 KB
 AST427 bytes
 CST627 bytes
 EST527 bytes
 HST1027 bytes
 London1.98 KB
 Dublin1.87 KB
 Lisbon1.82 KB
 Gibraltar1.64 KB
 Monaco1.54 KB
 Paris1.53 KB
 Luxembourg1.53 KB
 Brussels1.53 KB
 Amsterdam1.51 KB
 Istanbul1.43 KB
 Louisville1.46 KB
 Monticello1.23 KB
 Knox1.27 KB
 Petersburg1004 bytes
 Winamac932 bytes
 Marengo900 bytes
 Vincennes884 bytes
 Tell_City884 bytes
 Indianapolis868 bytes
 Vevay724 bytes
 New_Salem1.25 KB
 Beulah1.25 KB
 center1.25 KB
 Tucuman565 bytes
 San_Juan557 bytes
 La_Rioja557 bytes
 San_Luis557 bytes
 Rio_Gallegos549 bytes
 Buenos_Aires549 bytes
 Catamarca549 bytes
 Cordoba549 bytes
 Mendoza549 bytes
 Ushuaia549 bytes
 St_Johns1.95 KB
 Chicago1.91 KB
 new_york1.91 KB
 Toronto1.88 KB
 montreal1.88 KB
 Halifax1.86 KB
 Moncton1.69 KB
 Goose_Bay1.69 KB
 Vancouver1.55 KB
 Winnipeg1.52 KB
 Azores1.82 KB
 Madeira1.82 KB
 bermuda1.1 KB
 Canary1.02 KB
 Faroe1016 bytes
 Stanley621 bytes
 Reykjavik577 bytes
 Cape_Verde97 bytes
 St_Helena65 bytes
 South_Georgia27 bytes
 Cairo1.53 KB
 Ceuta1.09 KB
 Casablanca896 bytes
 Windhoek824 bytes
 El_Aaiun812 bytes
 Khartoum337 bytes
 Algiers333 bytes
 Tunis329 bytes
 Tripoli317 bytes
 Freetown313 bytes
 Auckland1.32 KB
 Easter1.22 KB
 Chatham1.1 KB
 Fiji588 bytes
 Apia568 bytes
 Rarotonga285 bytes
 Efate233 bytes
 Tongatapu133 bytes
 Noumea121 bytes
 Honolulu105 bytes
 Hobart1.26 KB
 Broken_Hill1.2 KB
 Melbourne1.2 KB
 Currie1.2 KB
 Sydney1.2 KB
 Adelaide1.2 KB
 Lord_Howe1012 bytes
 Lindeman221 bytes
 perth205 bytes
 Eucla205 bytes
 Palmer1.08 KB
 Macquarie785 bytes
 Troll620 bytes
 Davis117 bytes
 Casey101 bytes
 DumontDUrville81 bytes
 Mawson77 bytes
 Vostok65 bytes
 Rothera65 bytes
 Syowa65 bytes
 Mauritius105 bytes
 Antananarivo89 bytes
 Chagos77 bytes
 Comoro65 bytes
 Kerguelen65 bytes
 Mahe65 bytes
 Maldives65 bytes
 Mayotte65 bytes
 Réunion65 bytes
 Cocos27 bytes
 Christmas27 bytes
 UCT27 bytes
 GMT-927 bytes
 GMT-827 bytes
 GMT-727 bytes
 GMT-527 bytes
 GMT-427 bytes
 GMT-327 bytes
 GMT-227 bytes
 GMT-1427 bytes
 GMT-1327 bytes
 ZoneInfoMappings14.95 KB
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 MET1.16 KB
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 jmxremote.access3.9 KB
 snmp.acl.template3.3 KB
 jmxremote.password.template2.79 KB
 CURSORS.properties1.24 KB
 motif_LinkDrop32x32.gif162 bytes
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 charsets.jar3.52 MB
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 libgstreamer-lite.dylib1.67 MB
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 libmlib_image.dylib815.2 KB
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 THIRDPARTYLICENSEREADME.txt169.49 KB
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 .ds_store8 KB
 copyright3.26 KB
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 Release502 bytes
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 License40 bytes
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 Riyadh894.65 KB
 Riyadh884.62 KB
 Damascus1.27 KB
 Hebron1.22 KB
 jerusalem1.21 KB
 Gaza1.21 KB
 BEIRUT1.18 KB
 Nicosia1.09 KB
 Amman1.01 KB
 MST7MDT2.23 KB
 PST8PDT2.23 KB
 EST5EDT2.23 KB
 AST4ADT2.23 KB
 YST9YDT2.23 KB
 CST6CDT2.23 KB
 CST627 bytes
 EST527 bytes
 HST1027 bytes
 MST727 bytes
 London1.98 KB
 Dublin1.87 KB
 Lisbon1.82 KB
 Gibraltar1.64 KB
 Monaco1.54 KB
 Luxembourg1.53 KB
 Paris1.53 KB
 Brussels1.53 KB
 Amsterdam1.51 KB
 Istanbul1.43 KB
 Louisville1.46 KB
 Monticello1.23 KB
 Knox1.27 KB
 Petersburg1004 bytes
 Winamac932 bytes
 Marengo900 bytes
 Vincennes884 bytes
 Tell_City884 bytes
 Indianapolis868 bytes
 Vevay724 bytes
 center1.25 KB
 Beulah1.25 KB
 New_Salem1.25 KB
 Tucuman565 bytes
 La_Rioja557 bytes
 San_Juan557 bytes
 San_Luis557 bytes
 Cordoba549 bytes
 Buenos_Aires549 bytes
 Catamarca549 bytes
 Rio_Gallegos549 bytes
 Ushuaia549 bytes
 Mendoza549 bytes
 St_Johns1.95 KB
 Chicago1.91 KB
 new_york1.91 KB
 montreal1.88 KB
 Toronto1.88 KB
 Halifax1.86 KB
 Moncton1.69 KB
 Goose_Bay1.69 KB
 Vancouver1.55 KB
 Los_Angeles1.52 KB
 Azores1.82 KB
 Madeira1.82 KB
 bermuda1.1 KB
 Canary1.02 KB
 Faroe1016 bytes
 Stanley621 bytes
 Reykjavik577 bytes
 Cape_Verde97 bytes
 St_Helena65 bytes
 South_Georgia27 bytes
 Cairo1.53 KB
 Ceuta1.09 KB
 Casablanca896 bytes
 Windhoek824 bytes
 El_Aaiun812 bytes
 Khartoum337 bytes
 Algiers333 bytes
 Tunis329 bytes
 Tripoli317 bytes
 Freetown313 bytes
 Auckland1.32 KB
 Easter1.22 KB
 Chatham1.1 KB
 Fiji588 bytes
 Apia568 bytes
 Rarotonga285 bytes
 Efate233 bytes
 Tongatapu133 bytes
 Noumea121 bytes
 Honolulu105 bytes
 Hobart1.26 KB
 Melbourne1.2 KB
 Sydney1.2 KB
 Currie1.2 KB
 Broken_Hill1.2 KB
 Adelaide1.2 KB
 Lord_Howe1012 bytes
 Lindeman221 bytes
 Eucla205 bytes
 perth205 bytes
 Palmer1.08 KB
 Macquarie785 bytes
 Troll620 bytes
 Davis117 bytes
 Casey101 bytes
 DumontDUrville81 bytes
 Mawson77 bytes
 Vostok65 bytes
 Syowa65 bytes
 Rothera65 bytes
 Mauritius105 bytes
 Antananarivo89 bytes
 Chagos77 bytes
 Kerguelen65 bytes
 Mahe65 bytes
 Maldives65 bytes
 Mayotte65 bytes
 Réunion65 bytes
 Comoro65 bytes
 Christmas27 bytes
 Cocos27 bytes
 UCT27 bytes
 GMT-927 bytes
 GMT-827 bytes
 GMT-727 bytes
 GMT-627 bytes
 GMT-527 bytes
 GMT-427 bytes
 GMT-327 bytes
 GMT-227 bytes
 GMT-1427 bytes
 ZoneInfoMappings14.95 KB
 EST5EDT1.24 KB
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 entityCollisionBox.png14.58 KB
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 credits.txt11.04 KB

Description

InDev 11 Change Log
- Completely new modular AI system for villagers and all the future mobs.
- New monster, Slime - Can split in to two or even three slimes when killed.
- New monster, Zombie - Little slower than villagers, but has a much higher health regeneration rate.
- Villager's health regenerates faster.
- Monsters can now spawn on the edges of the map, where the void is. More void means higher spawn rates.
- Changed stats on level up to generally give you more stat points, and higher hit points.
- Dead mobs no longer show up on the mini map.
- Monsters can now have "pack animal" behavior, grouping up into small packs that will sometimes attack you all at once.
- Fixed numerous path finding glitches causing mobs to overlap buildings and other blocked tiles.
- Fixed a crash when attempting to path find to a recently completely blocked off area of the map.
- Added tons of new animations for all mobs where applicable, including; Get hit, attack, sleep, death, flee, hold and face(stand/idle).
- Fight of Flight, and other combat AI added, mobs now decide based on their stats, and how many friends or foes are around them if they should fight or run away.
- Added health bars, and removed many of the floating status icons.
- Increased the building and harvesting speed across the board.
- New "Essence Collector" building that collects essence and uses it to charge other buildings that use energy.
- "Essence" is dropped when a mob dies.
- Added the Fire Bolt tower, your first ever line of defense against monsters!
- Reduced Food Storage building's stores to 50.
- Fixed a crash that would cause villagers to crash the game if they try to eat food in a house that was recently dismantled.
- Fixed a bug that would allow the player to place multiple village centers when he exited and restarted a game.
- New time of day system, now there are 6 times of day that are transitioned though; Midnight, Dawn, Morning, Midday, Evening and Dusk.
- Rewrote and spruced up the disclaimer page.
- Improved the map "Survival Island".
- "Emergency" icon when a mob is startled.
- Added a few new sound effects. New wood chopping and mining sounds, also some building sounds.
- New particle system, with blood, water, fire, smoke and more.
- New GUI auto scaling, now displays will have their interface automatically adjust between 1x and 4x scaling instead of the default 2x. This should make the game playable from resolutions of 800x600 all the way up to 4096 x 2160 without any tweaking.
- In addition to the GUI auto scaling, a world scaling doubler has been added, if you're on an UltraHD display, the entire world scaling will lock into using between 3x -> 10x scaling instead of the default 1x -> 8x, making the game feel a lot less "microscopic" on high resolution displays.
- Fixed a crash that was caused by particles or floating icons when exiting a game.





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