Reassembly v16.12.2014 -Early Access

seeders: 4
leechers: 0
Added on December 18, 2014 by sl3yrin Games > PC
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Reassembly v16.12.2014 -Early Access (Size: 128.98 MB)
 Reassembly_Beta_v16.12.2014_setup.exe128.98 MB

Description



And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.

BUT YOU DON'T HAVE TIME FOR THAT!!!

You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.

And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.

And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.

It's time to visit the electronic tide pool.
Reassembly
Gorgeous Vector-Based Graphics
Procedurally Generated Universes
Ridiculously User-Friendly Spaceship Designer
A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
More Particle Effects Than You can Shake a Stick At
Very Smart and Reactive AI
Physics that Give Weight to Your Creations
Asynchronous Multiplayer: Universes Populated by Fellow Players

* Fix not saving progress due to hitting steam cloud 1000 file limit. The game now compacts save sector files occasionally to avoid this. * Fix super janky ship rotation, especially while firing missiles. Angular momentum is now properly conserved* Plant physics optimizations - areas with large numbers of plants should be significantly less laggy unless all plants are exploding simultaneously * Properly conserve momentum when breaking clusters (explosions look slightly cooler, broken off parts spin more) * Fix building generation for black/yellow faction and white borg faction. * Automatically upload crash logs to server when possible * Fix bug where AI would attach launchers the wrong way around and/or attach weapons to factories, preventing spawning * Editor optimizations for large spaceships: fix long hang when dragging a complex cluster on top of another complex cluster' * AI find-nearby-thing optimizations * Faster compiler settings on Linux * Fix mouse cursor visibility in OSX * Improve plant colors * Fix bug where 'g' key was mysteriously nonfunctional * Fix several world generation bugs, better world generation loading messages * Allow agents to capture map sectors * Show agent colors on map screen when agent icon is hovered * Default-colored agents will no longer inherit the player's color scheme * player map regions now use the player-defined colors


If you like the game, support the developer, buy it!
http://store.steampowered.com/app/329130/

Source : small-games.info










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128.98 MB
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Reassembly v16.12.2014 -Early Access

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