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[R.G. Mechanics] Splinter Cell - Blacklist (Size: 11.79 GB)
Description
Tom Clancy's Splinter Cell: Blacklist is an action-adventure stealth video game developed by Ubisoft Toronto and published by Ubisoft. It is the sixth installment of the main Tom Clancy's Splinter Cell series and is the direct sequel to Splinter Cell: Conviction. It was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360, in August 2013 worldwide.
Players assume control of Sam Fisher, a spymaster working for the Fourth Echelon, whose objective is to stop a group of terrorists called "the Engineers", who threatens the United States to recall all troops deployed abroad. The game's core gameplay is similar to its predecessors, in which players are tasked to complete objectives and defeat enemies through lethal or non-lethal methods. The game hoped to combine elements of its predecessors, which include the action focus of Conviction, and the stealth focus of the older games. The game also marked the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow. The game is the first title to be developed by Ubisoft Toronto, a new studio founded by Ubisoft in 2009. The game was directed by Maxime BĂ©land, who had previously worked on Conviction. In order to prepare for the game, he read lots of reviews and feature lists of Conviction, and decided what to add and what to remove. This is the first Splinter Cell game that stars Eric Johnson as Sam Fisher, as the series veteran Michael Ironside was unable to perform motion capture for the game. The Toronto studio only focused on the development of the game's Windows, PlayStation 3 and Xbox 360 versions. As a result, the development of the game's Wii U version, which was announced after the game's initial announcement, was handled by Ubisoft Shanghai. The pre-release reception of the game was generally positive, despite the new voice actor not being well-received. Upon release, the game received generally positive reviews, with praise mainly directed to the game's level design, story and multiplayer. However, the game was criticized for its dated graphics. The game failed to meet Ubisoft's sales expectation, only selling 2 million copies three months after its initial release. Sharing WidgetTrailerScreenshots |