Quake 1 for Windows 7/8.x/10.7z (with Quakespasm)seeders: 1
leechers: 2
Quake 1 for Windows 7/8.x/10.7z (with Quakespasm) (Size: 30.43 MB)
Description
The system requirements identified above should be ignored, here identified are the following requirements:
Processors: From Pentium I 120 megahertz or higher Requires from Windows NT 4.0 Workstation or Server (32-bit), Windows 2000 (32 bit), Windows XP (SP3 recommended), Windows 2003 Server, Windows Vista SP2 / 7 SP1 / 8.x 32bit. WATCH OUT !: It does not support Windows 98 or earlier. For 64-bit systems: Processors: From Pentium III or Pentium IV 1.0 gigahertz or higher. It requires from Windows XP Professional SP2 64-Bit, Windows 2003 Server R2 64-Bit, Windows Vista (Recommends SP2), Windows 7 (Recommends SP1), Windows 8.x, Windows 10. Installation: - Uncompress (extract) the filename "Quake_Win7.7z" into C: or D: - Open the folder name extracted as "Quake_Win7" and now appears the directory: quakespasm-0.91.0_win32 <--- Only 32 bits systems. quakespasm-0.91.0_win64 <--- Only 64 bits systems. If 32 bits only open the foldername quakespasm-0.91.0_win32. If 64 bits only open the foldername quakespasm-0.91.0_win64 and execute the file called: quakespasm.exe above these directories for 32 bits or 64 bits systems selected machines if you're installed Windows plantforms (32 bits or 64 bits). WATCH OUT !: The filename called "gfx.wad" is are PRE-INSTALLED and included the file "gfx.rar" for backup if Antiviruses by False Flag or if infected wad with malware. Quake 1 by Quakespasm. (see: http://quakespasm.sourceforge.net/index.htm) Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996. It features music composed by Trent Reznor and Nine Inch Nails.[1] It is the first game in the Quake series.[2] In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons. The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. Programmer Michael Abrash had stated in a 2013 interview that Quake is his favourite game "of all time." Gameplay In Quake's single-player mode, players explore and navigate to the exit of each Gothic and dark level, facing monsters and finding secret areas along the way. Usually there are switches to activate or keys to collect in order to open doors before the exit can be reached. Reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was "so bad that it was hidden, so people won't wander in by accident";[4] the player must drop through water before the episode four entrance and go into a secret passage to access it. Quake's single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way). As items are collected, they are carried to the next level, each usually more challenging than the last. If the player's character dies, he must restart at the beginning of the level. The game may be saved at any time. Upon completing an episode, the player is returned to the hub "START" level, where another episode can be chosen. Each episode starts the player from scratch, without any previously collected items. Episode one (which formed the shareware or downloadable demo version of Quake) has the most traditional ideology of a boss in the last level. The ultimate objective at the end of each episode is to recover a magic rune. After all of the runes are collected, the floor of the hub level opens up to reveal an entrance to the "END" level which contains the final boss of the game. Multiplayer In multiplayer mode, players on several computers connect to a server (which may be a dedicated machine or on one of the player's computers), where they can either play the single-player campaign together in co-op mode, or play against each other in multiplayer. When players die in multiplayer mode, they can immediately respawn, but will lose any items that were collected. Similarly, items that have been picked up previously respawn after some time, and may be picked up again. The most popular multiplayer modes are all forms of deathmatch. Deathmatch modes typically consist of either free-for-all (no organization or teams involved), one-on-one duels, or organized teamplay with two or more players per team (or clan). Teamplay is also frequently played with one or another mod. Monsters are not normally present in teamplay, as they serve no purpose other than to get in the way and reveal the positions of the players. The gameplay in Quake was considered unique for its time because of the different ways the player can maneuver through the game.[citation needed] For example: bunny hopping or strafe jumping can be used to move faster than normal, while rocket jumping enables the player to reach otherwise-inaccessible areas at the cost of some self-damage. The player can start and stop moving suddenly, jump unnaturally high, and change direction while moving through the air. Many of these non-realistic behaviors contribute to Quake's appeal. Multiplayer Quake was one of the first games singled out as a form of electronic sport. A notable participant was Dennis Fong who won John Carmack's Ferrari 328 at the Microsoft-sponsored Red Annihilation tournament in 1997. At some point, an anti-camping countermeasure was developed as a mini-mod for multiplayer. If a human player remained in one spot too long, the countermeasure would automatically activate, resulting in the player's death as well as an official in-game announcement that "so-and-so was found camping". Legacy The source code of the Quake and QuakeWorld engines was licensed under the GPL on December 21, 1999. The id Software maps, objects, textures, sounds, and other creative works remain under their original license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single-player episodes and the deathmatch maps. Based on the success of the first Quake game, and later published Quake II and Quake III Arena; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine. Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as Ranger Gone Bad and Blahbalicious, the in-game film The Devil's Covenant, and the in-game-rendered, four-hour epic film The Seal of Nehahra. On June 22, 2006, it had been 10 years since the original uploading of the game to cdrom.com archives. Many Internet forums had topics about it, and it was a front page story on Slashdot. On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL. Quake has four sequels, Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars. In 2002, a version of Quake was produced for mobile phones. A copy of Quake was also sold in 2001, labeled Ultimate Quake, which included the original Quake, Quake II, and Quake III Arena. In 2008 Quake was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of user modifiable games. John Carmack accepted the award. The band Quake from Illinois used the video game as their band name. Years after its original release, Quake is still regarded by many critics as one of the greatest and most influential games ever made. Sharing WidgetTrailer |