PULSAR: Lost Colony Beta 8seeders: 1
leechers: 0
PULSAR: Lost Colony Beta 8 (Size: 703.72 MB)
Description
IF YOU LIKE THE GAME CONSIDER BUYING IT!
DRM FREE COPY Beta 8 Release Notes Main Features: Ship Hailing - Ships you encounter in the galaxy can now be hailed. The Captain can interact with ships and use Diplomacy or Intimidation actions to negotiate with a hostile ship or extort weaker ones. Ships will treat you differently depending on which faction they belong to, which faction you ‘appear’ to be, and where you are in the galaxy. Hopefully these factors will be a good start in adding a bit more life to the other ships in the game. Diplomacy options may appear when a ship is prepared to fight. These options allow you to potentially ease a ship’s hostility and prevent any turrets from firing. If a Captain wishes to know how likely certain diplomacy options are to succeed, they can attempt to probe information from the other ship. Probing a ship will display percents of how likely the ship is to accept certain diplomacy options, but it may also pick away at their patience and instigate a fight. When a ship is not hostile, you can attempt to intimidate that ship into giving you fuel or credits. A failed intimidation will cause the ship to become hostile towards you. Blind Jumps - Ships are now equipped with an Emergency Blind Jump System. This allows you to immediately activate your warp drive to travel to a random sector in the galaxy. It may cause significant damage or total ship destruction, so it should only be used in dire circumstances. New Ship Screens - Ships have four additional screens, one for each of the main ship systems (Engineering, Science Lab, Weapons and Life Support). These screens display the main systems’ current conditions and give you more choices to allocate power within the systems. For example, you can now control power levels for individual turrets. There are currently no settings for the Life Support screen yet. We’re still planning which settings it will have. We hope this will help new players understand the purpose of each system, as well as offer new settings and functionality to experienced crews. Additions -Ship-to-ship dialogue system -Emergency Blind Jump system -Main System Screens -Unlockable teleporters -Captain can drag and drop components in tab menu -New planets / sectors Changes -Tweaked warp visuals -Mega turrets now use more power overall -Two new talents for the Captain to boost either Diplomacy or Intimidation actions in ship dialogue -Ship drag coefficient is now modified by engineering system health -Ship screens visual tweaks / now works with fog effects properly -Warp jumps should be slightly smoother and input shouldn’t stutter / be ignored for a short time -Memory optimizations (about 30% reduction from Beta 7) -Some balances changes to certain ship attributes -Small rendering optimization during warp -Tweaks to galaxy generation -Save file format updates -It is now possible for enemy ships to be flagged (won’t cause rep loss when attacked) -Added fog/smoke visual for ship fires Fixes -Fixed collision issue that could cause players to be killed if near the Captain’s Chair -Fixed issue with core safety toggle visuals on certain configurations -Fixed rare bug that could prevent warp skipping -Fixed bug that could cause the stamina bar to show up when the local player is in high radiation levels -Fixed bug that could cause long range comms to be disabled when it should be functional -Fixed some visuals glitches (especially on Destroyer) -Fixed potential saving issue caused by pickup missions -Can no longer warp an abandoned ship -Fixed issue with non-host Captain ship targeting -Fixed issue that caused abandoned ships to possibly attack the player ship once power was restored -Fixed internal power allocation issue that caused thrusters and warp drive to not use proper amount of power About The game. Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you. Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain. Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes. Beta 7 Additions. -Added a reputation system that adjusts store prices inside that faction's territory -Added a system that can scramble long range communications to prevent reputation loss or flagged ship status. Nebula storms will also have this effect. -Added a new system for assigning faction-based missions -Added a ship registration system that allows factions to recognize allies. It’s still early, but this can potentially allow crews to “steal” ships while maintaining their registration (provided long range comms are scrambled). -Game saves should now store ship reputation. We’ve done a bit of effort to make sure you can keep your current saves. -New sound effects have been added to the game -We’ve added an ability that can reveal your crew reputation to any ship in the sector; this is still early -Radiation has been added. Areas can now be irradiated; the ExoSuit will slightly help but does not make a player immune to the effects. -New Talent: Anti Radiation Injection -A few abandoned ships have been added as part of the new missions -Added a behind the scenes editor tool that allows us to tweak temperatures more specifically Related Torrents
Sharing WidgetTrailerScreenshots |