PSX to PSP - Parasite Eve
A PSX RPG now on PSP
Confirmed Working - CFW 5.00 M33-6 + Prometheus
POPS - 3.72
Parasite Eve (パラサイト・イヴ) is a survival horror role-playing game developed by Square USA and published by Square (now Square Enix). The game is a sequel to the novel Parasite Eve, written by Hideaki Sena. It is the first game in the Parasite Eve series. In the North American market the earlier copies were packaged with Squaresoft on PlayStation 1998 Collector's CD Vol.1; a collection of demos of future Squaresoft games. This is the first Squaresoft game to be rated Mature by the ESRB.
GAMEPLAY
Parasite Eve is an RPG with many survival horror elements. Movement in the various environments is free. Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations. Upon the player walking over a "hot spot," there's a chance of a random encounter. Each time the encounter occurs, the likelihood of the battle reoccurring decreases. Enemies materialize suddenly and though there is no shift to a separate battle screen, the player is bound within a perimeter of unseen barriers until the battle is over, either by defeating all enemies or using the Escape command. In battle, the player has an "Active Time Bar" (ATB) that sets the time for every turn to take action. Upon each turn the player may choose between attacking with their equipped weapon, using PE (Parasite Energy) for defense, assistance or attack, using items, changing weapon or armor, or escaping the battle. If the player chooses to attack, a dome symbolizing the range of the weapon appears. If the enemy is outside of the range, the shot is likely to fail. Even if the shot lands, the damage will be less than normal.
When the player decides to use Parasite Energy, they must choose from the menu the desired PE skill. The same goes for weapon, armor or items; however, if the player should choose to escape, experience will be lost. Parasite Energy is slowly recharged over time.
When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools. The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken.
One of the principal RPG elements of the game is that experience-based levels are present. Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor.