Changelog:
Reworked all the sounds on FMOD studio, so no more popping, better sound management, but may need more balance...Lowered number of window wind/rattle (inside ambient house)Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)Handle a mix of players with Deaf trait w.r.t. sound.Fixed wrong burned-sprite for carpentry fences.Fixed alarms sounding forever on the server.Added /alarm server admin command to force an alarm to play in the current room.Fixed some ambient sounds not considering the number of coop players.Fixed gunshot ambient sounds not working in multiplayer.Fixed one of the gunshot ambient sounds never getting chosen.Fixed flickering when in the Lua debugger.Fixed health-panel errors when spamming right-click actions.Fixed client sending sounds to server when it shouldn't.Fixed null point exception on server.Fixed some outdoor chairs showing "Remove Bush" in context menu.Fixed generators only powering levels 0,1,2 no matter which level the generator was on.Limited the time the helicopter can circle the player's location.Fixed argument order with button colors.Berry, mushroom and other crafting fixes.Crafting UI displays spices and poison already added to a recipe.Crafting UI displays poison icon next to known poisonous ingredients.Fixed "Can of Mushroom Soup" being called "Unknown Mushroom".Fixed already-added spices being saved without the full module + type.Fixed poison detection level being clamped to 5 instead of 10.Lowered thump sounds numberUpdated Linux FMOD binaries.Throw an exception if fmod.dll version doesn't match fmodintegration.dll.Changing volume options affects already-playing sounds.credits changesFixed client world lighting not being in sync when joining a server.Fixed mushroom/berries can't be add in the recipes via right click