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Professional HTML5 Mobile Game Development
V413HAV For More Quality Uploads : Kickass Torrents : https://kat.ph/user/V413HAV/ V413HAV On Facebook E-Book On Amazon Support The Developers. If You Like It, Buy It. Formats: EPUB, PDF Book Description Create mobile game apps for the lucrative gaming market If you’re an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. - Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices - Explains single-player and multi-player mobile game development - Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves - Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation - Reviews three popular open-source HTML5 game engines–crafty.js, easel.js, and enchant.js - Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market. From the Back Cover Dive into a world of mobile gaming possibilities with HTML5 Eager to break into the sizzling world of mobile gaming? Then this is the book for you. Aimed at developers interested in creating games for all mobile and touch-screen devices, this invaluable resource builds on your existing knowledge of HTML5 and JavaScript in order to take you through the steps of building single- and multiple-player mobile games using HTML5. Topics include standard patterns for building games in HTML5, which methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and, ultimately, make it your own. Professional HTML5 Mobile Game Development: - Clarifies when to use each of the three primary methods for building an HTML game: CSS3, SVG, or Canvas - Reviews the standard patterns for building real-time multiplayer games in HTML5 - Addresses JavaScript® game development basics - Walks you through creating a 2-D platformer and building nontraditional multiplayer interfaces - Reveals a variety of mobile enhancements such as geolocation, device orientation, accelerations, and sound - Offers suggestions for packing up an HTML5 game to get it to the app store Table of Contents Part I: Diving In Chapter 1. Flying Before You Walk Chapter 2. Making It a Game Chapter 3. Finishing Up and Going Mobile Part II: Mobile HTML5 Chapter 4. HTML5 for Mobile Chapter 5. Learning Some Helpful Libraries Chapter 6. Being a Good Mobile Citizen Part III: JavaScript Game Dev Basics Chapter 7. Learning about Your HTML5 Game Development Environment Chapter 8. Running JavaScript on the Command Line Chapter 9. Bootstrapping the Quintus Engine: Part I Chapter 10. Bootstrapping the Quintus Engine: Part II Chapter 11. Bootstrapping the Quintus Engine: Part III Part IV: Building Games with CSS3 and SVG Chapter 12. Building Games with CSS3 Chapter 13. Crafting a CSS3 RPG Chapter 14. Building Games with SVG and Physics Part V: HTML5 Canvas Chapter 15. Learning Canvas, the Hero of HTML5 Chapter 16. Getting Animated Chapter 17. Playing with Pixels Chapter 18. Creating a 2-D Platformer Chapter 19. Building a Canvas Editor Part VI: Multiplayer Gaming Chapter 20. Building for Online and Social Chapter 21. Going Real Time Chapter 22. Building Nontraditional Games Part VII: Mobile Enhancements Chapter 23. Locating via Geolocation Chapter 24. Querying Device Orientation and Acceleration Chapter 25. Playing Sounds, the Mobile Achilles Heel Part VIII: Game Engines and App Stores Chapter 26. Using an HTML5 Game Engine Chapter 27. Targeting App Stores Chapter 28. Seeking Out What’s Next Book Details Paperback: 552 pages Publisher: Wrox (September 2012) Language: English ISBN-10: 1118301323 ISBN-13: 978-1118301326 Related Torrents
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