Prison Architect Alpha 34a (Linux)

seeders: 1
leechers: 0
Added on June 30, 2015 by wub_wubin Games > PC
Torrent verified.



Prison Architect Alpha 34a (Linux) (Size: 151.91 MB)
 prisonarchitect-alpha34a-linux.tar.gz151.91 MB

Description

Video https://www.youtube.com/watch?v=Wl-_QQorFoM

Alpha 34 Changelog:

= Gangs
Some prisoners will now have gang allegiences upon entering your prison. This can make those prisoners much harder to deal with, as they will work to defend each other during trouble.
This is an optional feature, enabled by ticking the new "Gangs" tickbox in the New Map screen.
(Nb. You can also hack gangs into an existing prison by adding 'EnabledGangs true' to the top of the .prison file)
More dangerous / higher security prisoners are more likely to be gang members.
Gang members can be identified visually by their full body tattoos
Gang members will always come to the aid of their fellow gang member when fights break out.
This includes coming to the aid of a fellow gang member involved in a fight with guards.
Gang members more likely to try to steal weapons, and more likely to carry them rather than stash them.
Gang members will not participate in any voluntary reform programs
Gang members will not work for the prison
New view : Intelligence => Gangs. Highlights all known gang members and shows the total number of members of each gang.
Nb. This is part 1 of a larger feature.

= New room: Shop
Requires shelves and a shop front. The shop front should go on a wall such that prisoners can acces the shop front from a corridoor.
Shop goods will be brought into the prison in the usual way, and taken to the shop.
Prisoners can work in the shop, and will unpack the boxes of goods onto the shelves.
Prisoners can buy items from the shop to help with their needs:
Soap, shampoo etc for Hygene
Towels, blankets etc for Comfort
Magazines for entertainment
Snacks for Hunger
All prisoners are now paid a fixed wage of 50 cents per hour when working for the prison
Items in the shop cost $5 each
Prisoner wages and shop takings are now shown in the daily cashflow report (updated at midnight)
Prisoners are more inclined to participate in voluntary training programs, and will concentrate harder, when there is a shop on site. (They want to earn that wage to buy things for themselves).
The shop is a potential source of smuggled contraband
= Asian language support
The game now supports asian character sets, paving the way for translations into
Japanese
Chinese
Korean
etc
- Mail room (continued)
Fixed: Mail satchels would be endlessly delivered in certain circumstances
You can now dump mail satchels if you end up with too many
- Escape tunnels (continued):
Each member of a dig team now brings diminishing returns to the overall speed of digging. This represents the fact that (say) 10 prisoners just couldn't dig all at once in one square. Previously 4 prisoners would dig four times faster than just 1 prisoner. it will now take 4 prisoners to dig twice as fast as just 1 prisoner It will take 11 prisoners to dig three times as fast as just 1 prisoner
Searching a toilet manually will now reveal any escape tunnels. Nb this requires you specifically search the toilet itself, and does not apply if the toilet is searched as part of a "search cell" or "search cell block" order
Conventional fences no longer slow diggers down
- The research screen now flashes a warning if you are attempting to research an item, but are missing the neccesary Administrator, or he does not have an office

- Emergency services personel no longer need to rest in a staff room

- More prisoner faces added to the sprite bank, for greater variety

= BUG FIXES
0003270: [Control & User Interface] Flashing Yellow area in deployment screen not explained
0004990: [Gameplay] Basic Detention Center fails to recognize completed rooms if other rooms are incomplete
0003318: [AI & Behaviour] Delivery Trucks fail to stop and unload (when delivery zone at bottom of the map)
0006493: [AI & Behaviour] prisoners use the same seat/phone/shower etc
0007248: [Mod System] Special Characters prevent mods from work
0008666: [AI & Behaviour] Prisoners reading books will stop following regime and freeze up unable to fulfill needs.
0008916: [AI & Behaviour] Mail Room keeps ordering more Mail Satchels
0007670: [Control & User Interface] Spelling of bureaucratic in Chapel Description
0003271: [Gameplay] Clone Tool + Water
0007630: [AI & Behaviour] Gardeners and other AI vibrate when in 3x speed mode
0006067: [Gameplay] Prisoners are tunneling too fast (through perimeter wall)
0001166: [Gameplay] Guards wont take prisoners to Solitary Confinement, prisoner stuck in limbo
0008714: [AI & Behaviour] Some dump jobs are never done
0008766: [AI & Behaviour] Empty Parole Program slots not being filled despite long queue of eligible prisoners
0005953: [Graphics] Uniform's are sometimes under the bed
0006142: [Graphics] Render issues when stacking drains with other items
0008750: [AI & Behaviour] Prisoners do not leave Transport Bus if reception is full of laundry
0005453: [Gameplay] Power Switch + Cctv Monitor = UNLIMITED VISIBIlITY!
0008996: [AI & Behaviour] Prisoner released during shower leaves naked
0000665: [Gameplay] pausing stops the limit-check for daily spending
0008034: [AI & Behaviour] Chefs Don't Cook
0008129: [Graphics] Death Row font too dark
0006952: [AI & Behaviour] In large prisons suboptimal transport job causes death of overdosing prisoners during transportation to infirmary
0005830: [Gameplay] Bureaucracy research never finishes if started during pause after firing warden
0002935: [Gameplay] Guard dogs kill prisoners
0007920: [AI & Behaviour] Unconscious dog and dead handler
0006228: [AI & Behaviour] Dog handlers can't get tazers anymore, but research says they can
0009032: [AI & Behaviour] Dead guards in hearse still have flashlight on
0003311: [AI & Behaviour] Guards escorting prisoners to from their cell to the same cell over and over
0008135: [AI & Behaviour] Dirty trays are being stacked outside canteen (in a remote solitary cell, for example)
0007151: [Gameplay] Truck drivers can be sacked
0006966: [AI & Behaviour] 0 demand for meals in the second hour of Eat
0003132: [Gameplay] Sometimes contraband is listed as "None"
0007437: [AI & Behaviour] Cooks Not Cooking
0007933: [Other] cooks wont cook (Cellblock assigned to non-canteen in logistics)
0008904: [AI & Behaviour] Laundry without door breaks near-by rooms
0008624: [AI & Behaviour] Riot Police get tired
0007675: [Graphics] Altar not displaying properly against a wall
0008988: [Save & Load] Last Game Save causes a Crash to Steam Client
0008946: [Gameplay] Library Books keep coming

Related Torrents

torrent name size seed leech

Sharing Widget


Download torrent
151.91 MB
seeders:1
leechers:0
Prison Architect Alpha 34a (Linux)

Trailer