Prison Architect Alpha 27seeders: 1
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Prison Architect Alpha 27 (Size: 124.75 MB)
DescriptionNew food Supply & Demand system All cell blocks are now assigned a specific canteen to eat in, permitting accurate demand calculation per canteen All kitchens are assigned specific canteens, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen A new button in Deployment/Logistics can be used to manually override these assignments This new system permits accurate calculations of supply and demand in all canteens. Hover the mouse over the Canteen supply/demand icon, to see a breakdown of the calculated demand per hour. All prisoners will now eat at meal times, not just the very hungry ones. Some prisoners will leave wasted food behind if they are not that hungry. "Ingredient Teleporting" from alpha 26 has been removed Chefs will now cook whatever ingredients are available in their kitchen, rather than requiring specific ingredient types If cooked food is available in a canteen but there are no serving trays, a stack of serving trays will be instant-purchased Reform program scheduler Advanced players can now click the "Edit Schedule" button to manually set the times and locations of all Reform Programs Programs set manually will be 'pinned' in place, and will not be moved by the auto-scheduler New programs can be created by clicking in the schedule Right click on programs to cancel them Existing reform programs screen now moves camera to current assigned room when mousing over Reverted back to old style colour scheme : Yellow = prisoner on way, Green = attending class Phone Tap object Built in a security room and connected via wires to phone booths Manned by a Guard Allows you to listen in to prisoner phone calls, revealing their Reputation, and arranged contraband throw-ins. Cctv research renamed to Surveillance, and includes cctv equipment and phone monitoring Names In The Game : Report offensive entry button All entries in the Names in the game list now have a "Report" button Click on this button if you feel the bio is offensive and should be removed from the game. The number of clicks on any entry is recorded in our database, and we will review all reported entries and remove them as appropriate. Game balance Reputations rebalanced : Legendary, Volatile, Deadly are all less likely Contraband smuggling via deliveries has been halved Prisoners needs now start at zero Other changes and fixes Deployment/Jobs screen now shows staff-only work rooms as grey instead of green. Assigning prisoners to work in those rooms will produce a flashing red warning message saying "STAFF ONLY" Render change : Different wall types no longer blend wierdly, eg fences, perimeter walls New Reputation : Skilled Fighter. Can sometimes disarm an opponent during a fight. Expert Fighter. Can sometimes take a weapon from his opponent during a fight. BUG FIXES Fixed : Markers continuously popping up over Guards during fights Many language typos and fixes. Thanks to RGeezy911 for doing this work. Fixed : Blackscreen bug with certain Intel GMA cards 0004332: [AI & Behaviour] Issues with Chef AI (Chris) - resolved. 0004274: [Control & User Interface] AA Program - 'Removes' spelling mistake. (RGeezy911) - resolved. 0002272: [Gameplay] Inconsistent naming - Cook or Chef (RGeezy911) - resolved. 0004139: [Control & User Interface] Failure Condition: Bankrupt - Disastrous spelled wrong (RGeezy911) - resolved. 0002305: [Other] CEO phonecall (RGeezy911) - resolved. 0001647: [Other] Shears item name misspelled as "Sheers" (RGeezy911) - resolved. 0000783: [Other] spelling mistakes in Language File (RGeezy911) - resolved. 0000476: [Control & User Interface] Maintenance is misspelled in Bureaucracy screen, elsewhere (RGeezy911) - resolved. 0000073: [Other] Missing apostrophe in CEO dialogue (RGeezy911) - resolved. 0002681: [Control & User Interface] Typos: In descriptions of CCTV cameras and Holding Cell (RGeezy911) - resolved. 0005187: [Control & User Interface] Possible misspelling in Grant description (RGeezy911) - resolved. 0006688: [Graphics] Black Screen with game running the the background (works fine in Alpha 25) (John) - resolved. 0005835: [AI & Behaviour] Piles of dirty clothing not being dealt with (lim_ak) - resolved. 0006824: [Gameplay] rubble needs to be repaired (lim_ak) - resolved. 0006823: [Gameplay] Water pump continues to supply water after being dismantled (lim_ak) - resolved. 0003579: [AI & Behaviour] Guard Dogs get stuck at the entrance of Kennels (John) - resolved. 0006033: [Graphics] Flashing power symbols after foundations are bulldozed with lights installed. (John) - resolved. 0004767: [Graphics] Single Electric Cable Invisible (lim_ak) - resolved Related Torrents
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