Pluralsight - Advanced Modeling Techniques With Fusion 360

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Added on March 2, 2016 by nex_xenin Other > Tutorials
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Pluralsight - Advanced Modeling Techniques With Fusion 360 (Size: 3.39 GB)
 51. Exporting to ZBrush.mp465.45 MB
 43. Starting the slide catch lever.mp466.03 MB
 44. Continuing the slide catch lever.mp466.75 MB
 49. A few final tweaks to the model.mp461.02 MB
 11. Continuing to refine the rear sight.mp460.19 MB
 35. Angling the front surface and filleting the rails.mp468.39 MB
 29. Completing the grip.mp462.8 MB
 37. Adding the trigger slot and beginning the magazine catch.mp468.59 MB
 01. Introduction and Project Overview.mp47.65 MB
 39. Refining the main grip form and adding the magazine base..mp468.12 MB
 42. Finishing the takedown lever.mp465.78 MB
 08. Adding the recoil spring guide, barrel, and refining the back of the slide.mp465.8 MB
 30. Adding detail cuts to the grip.mp466.29 MB
 32. Beginning the front rail area of the grip.mp461.75 MB
 33. Continuing the front rail area of the grip.mp468.05 MB
 19. Adding the circular form at the back, and beginning the filleting.mp467.2 MB
 06. Adding chamfers to the front of the slide.mp456.74 MB
 23. Setting up the grip file.mp430.89 MB
 31. Adding the thumb cutout shape.mp426.34 MB
 47. Continuing the handle detail.mp467.7 MB
 27. Adding the trigger guard.mp464.88 MB
 45. Finishing the slide catch lever and cutting the slot for the striker.mp465.3 MB
 46. Cutting out the striker slot and beginning the handle detail.mp464.76 MB
 25. Blocking in the grip.mp468.68 MB
 24. Introduction to Form modeling.mp464.21 MB
 18. Continuing to refine the lower striker area.mp466.71 MB
 16. Creating the upper striker area.mp467.57 MB
 14. Creating the slotted form behind the barrel cutout.mp468.97 MB
 10. Adding the front sight and beginning the rear sight.mp467.26 MB
 36. Adding the trigger and trigger guard detail.mp465.34 MB

Description

In this tutorial series we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush.

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Pluralsight - Advanced Modeling Techniques With Fusion 360