Pillars of Eternity- XATAB

seeders: 0
leechers: 5
Added on April 7, 2015 by dashwoodin Games > PC
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Pillars of Eternity- XATAB (Size: 4.85 GB)
 DATA.bin3.74 GB
 Data1.bin1.08 GB
 data2.bin17.38 MB
 setup.exe2.56 MB
 autorun.inf43 bytes
 DirectX Web Setup.exe292.84 KB
 vcredist_x64.exe6.86 MB
 vcredist_x86.exe6.2 MB

Description

image
Date of Release: 26 March 2015
Genre: RPG / Isometric
Developer: Obsidian Entertainment
Publishing House: Paradox Interactive
Developer Website: http://eternity.obsidian.net/
Language: Russian, English, French, Italian, German, Spanish, Polish
Platform: PC [Repack]
Tablet: Present (DWORD / CODEX)
Game Version: 1.0.3.0530
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System Requirements:
✔ Operating System: Windows 7 / Windows 8 / Windows 8.1
✔ Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73;
✔ RAM: 2 GB
✔ Video Card: NVIDIA GeForce GTX 460 / AMD Radeon HD 5850
✔ Free Space on the Hard Disk: 14 GB
✔ it's important : Before installing disable Anti-Virus and Firewall

Description:
Pillars of Eternity - role-playing game with isometric view, the effect of which develops in a fantasy world. The project represented a tactical combat system that allows at any time to stop the action and give orders to the hero and his companions. Map of the world contains a variety of unique locations and additional zones with a variety of quests.
Interactive system made with an emphasis on freedom of choice, and every word can change the fate of the hero, and even entire virtual world. The player assumes the role of a hero who has witnessed some incredible supernatural events, with horrific consequences of which he will encounter throughout the game.
Traveling around the world, the main character will find out what caused this cataclysm, as well as find a way to rid the world of its consequences.
Features:
- Race. You have a choice of six races: Human, Aumaua, dwarves, elves, and Godlike Orian. This selection together with the character customization will leave satisfied even the most demanding fan of role-playing games, whether it will play on behalf of hardy Dwarf Aumaua giant extraterrestrial or Godlike.
- The Classes. You will have a choice of 11 classes, as you are already familiar and entirely new: Giving a frenzied battle as Barbara, record numerous spells in the grimoire Wizard, use the Paladin ability to reunite your team or evoke memories of lost souls as a singer.
- Locations. In the world of Eternity life abounds: majestic waterfalls, shrouded in mist, rivers and lakes, weather effects (fog, rain and thunder) and the alternation of day and night. Although quests is the basis Pillars of Eternity, the study of cities, dungeons and wild places of the world - in itself would be an adventure.
Features RePack:
- The basis is taken from the Steam-Rip DWORD (Content uploaded 04.07.2015 city)
- Do not cut | Do not recoded
- was established Pre-order DLC
- Pre-order Item and Pet
- Change language Game settings menu



 Features of the patch


Features

Added pro tips to the Glossary.
Many new icons for items.
Added graphics setting to toggle antialiasing levels.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Added indicators on the loot screen when looting crafting and quest items.
Party can now use lockpicks that are in the Stash.
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Digital soundtrack now includes track names, track order, metadata / tags, and album art.

Balance

Monk unarmed attack buffed by one point at the top end.
Arbalest damage has been lowered.
Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
Tuned down Mind Blades.
Tuned ranges of many Wizard spells to be higher.
Slicken spell is now a single hit AoE.
Chill Fog is now a friend or foe spell.
Curse of Blackened Sight is now foe only.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
Fixed the price on Seal of Faith.
Adjusted price on figurines.
Adjusted price on rings.
Tuned up the Goldrot Chew.
Reduced the penalties for Bonded Grief.
Tuned up Bulwark of the Elements.
Modified attributes of companions and Itumaak.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Added cooldown to NPC Rogue's Escape ability usage so they will not use it back to back.
Rebalanced fight difficulty and spell selection for the Old Watcher.
Lowered the scale of the Defiance Bay reputation by 15%.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Changed duration of the Flagellant's Path defense penalty.
Adjustments to the Mantle of the Dying Boar.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Heart of Fury will now apply to all damage types.
Tuned damage on Brilliant Radiance down.

Systems

Changed one of the fatigue status effects to not end with combat.
Fixed save game issues with spells and abilities that place down traps.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Restored modal flag for Reckless Assault.
Set Transcendent Suffering to not be combat only.
Fixed duration issue with Plague of Insects.
Fixed companion audio triggers for some status effects.
Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Hunting Bows had the wrong speed deor. They are now listed as Fast.
Character Hit Autopause option should be working as intended.
You can now close the Grimoire and Chant UI with a hotkey.
Fixed issue with summoning magic items while unarmed.
Fixed delay issue on Knockdown.
Fixed a few issues with Dominate and Charm spells.
Fixed a bad item mod on the Ring of Protection.
Fixed issue with the Terrible weapon mod.
Changed bad data in ranger summons.
Made Takedown to be consistent with Knockdown.
Fixed multiplier on Blooded.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with bouncing reflected melee attacks.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Ancient Memory is now Ally only.
A summoned weapon will not unequip the grimoire.
Fixed Spellstriking mod.
Fixed trigger count issue with the Prone reduction mod.
DOT spells should clean up properly when combat ends.
Fixed Deflection +10 mod.
All Exhortations are now combat only.
Only play weapon ineffective VO if the attack is hostile.
Aggrandizing Radiance will now last until combat ends.
Holy Radiance is now combat only.
Carnage now works better.

Quests

Fixed issues with factions and super friend quests with Lady Webb's dialogue.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Fixed issue with the Winds of Steel quest line.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Many fixes to music, audio, and VFX to a scene near the end of the game.
The prybar should now display the correct image in the Raedric's Hold moat ed interaction.
Changed faction on the Hall of Warrior's containers.
Fixed ed music for the forge knight combats in the keep.
Visual effects in the introduction cutscene should now be triggered properly.
Fixed conversation of the guards in Raedric's Hold to not repeat.
Added cape and armor to the loot for the Fampyr boss.
Fix to Osrya's starting timer not being attached to the trigger in the area.

UI
Fixed sound issue when collapsing the tutorial UI.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed issue where camping supplies were disappearing when added to Stash.
Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
Fixed cropping on a few portraits.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Fixed item stacking issue that was stacking items inappropriately.
Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Small UI updates to the journal screen.
Reworked the enchanting UI to work better with multiple lines.
Fixed UI sorting issue in store.
Fixed UI sorting in crafting menu.
Fixes to Capitular glyphs in end game slides.
Fixed issue with stronghold alert widgets not hiding properly.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Drag select should work properly when starting the drag over an enemy.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed some control issues with holding down keys.
Shot on the Run recovery value should be now displayed correctly.
Fixed issues to how the HUD fades out during conversations.
When the party receives or loses items, those log messages now go to both logs.
Cleaned up the character sheet formatting and made more items clickable.
Store item names can now take up two lines.
Spells now show DT bypass in the deion.
Consumables now show per-Rest and per-Encounter usage limitations.

Other Fixes
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Fixed possible issues with disappearing items and weapons.
Minor fixes to a few select voice over lines.
Fixed size issues with equipped capes on Godlike characters.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed many issues where combat would not end properly.
Updated credits with more backer names.
Updated paperdoll level up lighting.
ed music should now be restored properly after loading a game.
Updated Temple of Eothas render.
Fixed some rendering issues with Fog of War on some areas.
Fixed sounds on movie that plays near end of game.
Reduced antelope feet sliding.
Fixed issue with weapon caching causing issues when weapons are swapped.
Interstitial music no longer loops.
Fixed issue where party members could take damage in cutscenes.
Fixed voice cues during looting for full inventory.
Fixed transparency on ghost characters.
Fixed issues with cutscene pathfinding if the game's process is halted.
Fixed issue with Expert mode settings getting saved improperly.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
Adjusted Skuldr scream vocals.
We now handle some edge cases in resolution management on some hardware configurations.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.



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Pillars of Eternity- XATAB

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