Payday 2 Updates only update 1-24.2 incl DLC FTSseeders: 2
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Payday 2 Updates only update 1-24.2 incl DLC FTS (Size: 6.42 GB)
Description
Hello this all the updates only as of March 16 2014 for Payday 2. It has all updates from update 1 to 24.2.
1.Install Payday 2 any version or repack all work 2.Install Update 1 to 24.2 ( Requires 30GB for updates) 3.Go To folder crack24.2 4.play Game Name : Payday 2 Year: 2013 Author / Developer : Overkill Software Type of distribution : Patch Program Version: 1-24.2 The required version of the game: 1-24.2 Language: English Required language game: English Description: Patches for Payday 2 from 1 to 24.2 + Auto updater!! Method: Put all updates to the queue as they are in the hand ! Updates run as administrator ! If there is any error installing from installing such update of worth and refuse to try to understand the reason ! Often , for example, give an update 10th 12th and then can not understand the reason ! After installing the patch set fixe , which is in the hand ! Be sure to check that the file steam_appid.txt standing room - 223390 ! 1. Please always run Steam and go to your account . 1.1. In the case of LAN- fixing need to start Tunngle ( room 2 PAYDAY [10.xxx]) or analogs , or use a direct connection between a PC ( LAN ) . 2 . Run the game through PayDay2_win32_release.exe ( administrator) for alternative fixing the game should be run through RVTLauncher.exe In game: connection: Crime.Net -> You will see a list of servers accepted an invitation to the server via friends stim -> Choose your character and weapons -> Ready -> Wait until the host starts the game. That was a lot of servers do not forget to specify the filter WORLDWIDE. Create the server : Crime.Net -> Select Map -> Configure the server as you wish -> Start The Heinst -> Wait until you connect players invite friends to the server via friends stim -> Getting the game . CHANGELOGS Update 1 -Fixed the "card / loot drop crash" that community members would experience while in the money screen or in the PAYDAY. -Fixed the "achievement crash" that community members would experience whenver gaining certain achievements. -Fixed the "Bad Music" asset on the Nightclub level. It now correctly lowers the amount of people willing to dance to elevator music. -Fixed the "Pickup Truck" asset on the Nightclub level. It now works. -Removed the TV's in Four Stores' 24/7 store. -Removed civilian alert on the office windows facing the street in the Nightclub level. The music is too loud for civvies outside the office to hear. Kinda like in that Hotline Miami level. -Removed civilian alert on the fancy striped lamps in the Nightclub level. -Fixed alley door in the Nightclub level. Update 2 Bain • CCE gets +10% cost reduction on all purchases on the Black Market. Invites • Changed private lobby properties and changed how invite is sent / accepted. • Invites to private now works. Controller support • Expanded Xbox 360 controller support by demand! • Text on title screen showing xbox controller support when controller is connected (so you know it is working) • You can now do text scrolling with controller • Ingame-chat is now visible with controller • Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad) Miscellaneous • You are no longer told that you will be released from custody as you get into custody (as you are done for ...) • Fix for crash when joining a spectator camera at times Menu • Team AI on / off setting is now saved when changing contract • Can't kick a player at mission end screen (let's start with this and see if we need a vote system) • Fixed a graphical glitch in end screen when level cap is reached Loot Drop • When two or more of the same weapon mod is in inventory, that weapon mod no longer drops. Enemies • Bulldozer now talks! • Tazer also talks! • Fix for client not being able to melee a Bulldozer Weapons • Added sound to the AK5 reload • Improved AK47 reload • Fixed bug with extended mag for R870 giving more ammo than intended Skills • DOMINATOR - Clients are now able to trade intimidated enemies Bank Heist • Bank Deposit is more rewarding (and more risky) • Fixed an asset problem with cameras not highlighting the control box • Fixed catwalk on bank roof that bugged out collision wise Firestarter Day 3 • Fixed some objectives staying even though they were finished in some cases. • Fixed the vault door glitch / exploit (you won't "accidentally" fall through it) Mallcrashers • Reduced the amount of time between Bain saying damage values. • Big bug removed on Mallcrasher, that gave players 30x the worth of small windows when destroying 3 bugged windows. Also, rebalanced so that small stuff (vases, bottles etc) give more than before. Also added car windows and upped car destruction value. Art Gallery • Fix for rare crash when client shoots at enemies while host leaves the game Nightclub • Fixed the pickup asset. Sometimes the guy took a day off and did not show up! • Fixed crash sometimes when host was trading hostages • Added real bad music to the bad music asset that reduces the amount of civilians in the club. • Changed so music stops sooner. This prevents the too long overlap when the assault starts. Big Oil • Fixed keycard asset from Big oil 1 to Big Oil2 - it spawned four cards. Now it spawns 1 card and on the ground int front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice. Framing Frame • Optimized some collision on the train Jewelry store • Fixed that if you stand on the safe door on Jewellery store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area. So now you can stand on the safe door ..... • Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth. • Made it so the small parking lot booth does not allow the police to walls of it if you are inside. Rats • Bain speaks the correct line when player gets money and intel. Update 3 Invite system • Fixed a bug so that Players can now use the "invite friends" feature in-game again. Update 4 General • Fixed a bug on the bank job (s) where sometimes the van door wouldn't open, causing progression to halt • Fixed a bug on the Firestarter 3 job where sometimes the player could not secure bags • Fixed a bug where a secondary gun would not show up in the safe house Update 5 Gameplay -We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists -Bags - you no longer can grab them through walls, fences and such - the easy days are gone! -Revives - gone are the days of reviving your team mate through walls - man up! -Your loot bags now show up in a growing pile in your escape car or chopper Skills -Updated several skill descriptions -ECM jammers can now be used to open ATM machines -Tweaked ECM feedback potency -Hitman buffed -Silent Drilling - Lower the drill sound effect volume when skill is activated -Chameleon skill description text is now updated and more descriptive -Drill Sergeant BASIC and ACE bonuses increased -Buffed Cable Guy ACE -Buffed converted cops damage -Buffed Underdog BASIC -Stockholm Syndrome - Civilians revive the player faster now Saves -Fixed that the progress backup save language wasn't clear enough HUD -HUD viewpoints no longer clips at the edges Sound -Added beeping call sound for the pager call -Cranked up the volume on the ECM jammer -New Bain-lines added -Added new footsteps -We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen Weapons -Fixed pistols (some of them) not using "aiming sensitivity" -Crime.net & Menu -Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers, new ( 1 player in) and old (2-3 players in) servers -XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs -Prevent terminate contract option if signed out (server in failed / disconnected state) -Fixed a crash when host sign-out and sign-in during loading -Fixed support for ultra widescreen / eyefinity -Magically fixed controller for Ingame manual Enemies -Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass -Gangsters can be highlighted during sneak phase -Tweaked enemy surrender chances -Sniper shoots less often but packs more punch -Taser has more health and is a bit more sadistic -Bulldozer has now a higher damage tolerance, and is more evil -Taser volume cranked up -Converted enemies will no longer have a pager when they die -Converted guards on players side don't try to sneak off a call for backup Animations -Fix on saw melee Network -Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread -Optimize the network code for less waiting Mallcrashers Job -Lots of new art for the mall such as lamps, barrista furniture and more -New asset icons for mallcrasher gas cans are in. -Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from ... interesting angles -Fixed a wonky door on Mallcrasher -Made the AI ??move around better on the map -Removed the small rooms with the gas cans - reviewers really wanted this Framing Frame Job - Train Trade -Fixed issues where bags wouldn't count when traded in the Train Trade -Bag collision on roof of train fixed -Fixed collision in the secret tunnels -Removed a floating stone! Ukranian Job -Safes that would spawn inside of walls have been removed Bank Jobs -Moved the ATM machines in the lobby a bit so they don't intersect -Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself Framing Frame Job -Fixed disappearing environment on the roof on the penthouse -Fixed a light bug -Fixed some rare objectives bug Four Stores Job -ATM machines now have a random chance on appearing -Changed civilian animations so that there no longer are stonecold civilians during assaults Rats Job - Trade -Fixed a crash related to the client drop-in joining and crashing after a couple of seconds Art - Miscellaneous -Made glass double sided on player van -Added window damage on on office dividers with glass in them Escapes -Added Park Escape in daytime and Cafe Escape in daytime for better variety -Removed some flying bushes on the Park Escape Watchdogs Job - Truck load -Fixed a gate that reacted in a strange way when C4 was used -Fixed an issue where bags could be thrown in unreachable places Firestarter Job - Day 1 -Fixed so cameras stop beeping after the alarm goes off Firestarter Job - Day 2 -Fix for cuffed guard that is not detected as suspicious activity -Fixed breakable glass in the server room Safe house -Fix for one secondary slot missing in weapons rack Update 6 -no idead what was updated Update 7 -Tweaked the escape rate on several heists, lowering the chance of an escape happening -Cable ties will no longer be replenished if dropping out and then into a game again -Backup save is now saved automatically every time the user loads back to menu -Because backup save is saved automatically, player is no longer asked to save while quitting the game -Skill - Silent Drilling - Lowered the drill sound volume when skill is activated -Implemented a fix connected to player movement crashes -Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues Update 8 -no idea what was updated Update 9 -Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object -Fixed an issue where texture bleed would occur on uppercase "H" -Fixed some collision issues -Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1 -Fixed an issue where the player could get stuck behind doors -Made some minor GUI tweaks Armors -The two heaviest armors now makes you move slower than before Weapons -CMP Submachinegun has a new animation and a vertical grip -Third person barrel extension (nozzle) named Stubby has an updated texture PAYDAY -There now is a higher chance to drop weapon mods for weapons you currently own -Some masks are now more rare than they were previously -Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level Ghost -Ghost Tier 4 now reduces the movement speed penalty for armor -Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates -Skill - SMG Specialist - ACE - skill has been replaced: it now increases rate of fire for all SMG weapons -Skill - Silent killer - ACE - skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates -Skill - Lockpicking Expert - ACE - skill has been upgraded: you now also interact even faster while lockpicking Update 11 September 3, 2013 Features Expert Driver Asset ( expert driver ) - Stage escape will be skipped ( requires skill Inside Man ( in Russian . His People) in a branch Mastermind) Now you can kick vklyuchitvyklyuchit option in the game settings when configuring the filter and Crime.net Now players can throw a heavy bag in a helicopter In addition to # 11 September 14, 2013 New robbery - Diamond Store team AI bots improved. They are now more aggressive and usually survive even the difficulties OVERKILL. Single game has never looked more tempting . complexity OVERKILL is now even more difficult ! You want - you got. Do not cry only. Stun grenades at SWAT now deal more effect player Balanced single game Bulldozers are now even more angry enemies Enemies new animation of walking and running Crime.Net After reviewing your reviews we were a bit balanced and tested the new economic system . Fee for each contract is now more dependent on the bags that you took . For example, if you took all the bags of cocaine , Hector will give you much more , and Big Oil, if you are the first ever found the right engine - you get more money. Thank you all for your help with this . CrimeNet now balanced - you can choose whether to go to you for the experience or the money equally. This can be explored by playing robbery at different complexities. All errors will be removed ! WARNING : If you do a robbery for money - you will be given 100% for each bag . Mission for a few days now give a great reward as soon as you 're comfortable with the bags. Removed unnecessary information while receiving the money. They will show you the amount of money that you will NOT INCLUDING bags that you brought with you . It's money for Offshore Account , and 10% of them go to your wallet. See and understand . The entire amount is shown as money for Offshore Account , then to be transferred into your purse . Filter contracts back! Filter kick . Now you can enable / disable the filter kick . HUD Handbags prices are now shown for the assignment, and separately for the additional . As in the alpha version of the game ( Ed. ) skills Skill in the ability Aced Combat Medic improved from 25% to 40%. ECM Feedback is now working on stronger enemies and has no effect on civilians. Almost every robbery is the complement of Inside Man which opens EXPERT DRIVER, which ensures the passage of robbery without escape. Category 6 Sentry gun is more effective . cards Added new cards with experience Now the card with money can give more money! weapon New animation recharge Deagle Pistol! Fix texture in Proffesional Sight IZHMA 12G Shotgun now gives more damage Done at balanced M308 Kobus 90 Submachinegun does more damage with a supplement thereto Long Barrel sounds Improved environment sounds More sounds for cars. For example , the grin Related Torrents
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