PACKT UNITY 4 X GAME DEVELOPMENT BY EXAMPLE BEGINNERS GUIDE 2013 RETAIL

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PACKT UNITY 4 X GAME DEVELOPMENT BY EXAMPLE BEGINNERS GUIDE 2013 RETAIL (Size: 9.69 MB)
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Description

TITLE: UNITY 4.X GAME DEVELOPMENT BY EXAMPLE BEGINNER'S
GUIDE
PUBLISHER: PACKT LANGUAGE: ENGLISH
LINK: http://is.gd/LvxGOE RELEASE TYPE: RETAIL
FORMAT: PDF RELEASE DATE: 2014.06.04
ISBN: 9781849695268 STORE DATE: 2013
SAVED.MONEY: 41 DOLLAR DISKCOUNT: 03 x 05MB
AUTHOR: RYAN HENSON CREIGHTON

BOOK

A seat-of-your-pants manual for building fun, groovy little games
quickly with Unity 4.x

Overview
* Learn the basics of the Unity 3D game engine by building five
small, functional game projects * Explore simplification and
iteration techniques that will make you more successful as a game
developer * Take Unity for a spin with a refreshingly humorous
approach to technical manuals
In Detail

Unity is one of the biggest game engines in the world, providing
the user with a range of important tools that they need to bring
their ideas into reality. Beginner game developers are
optimistic, passionate, and ambitious, but that ambition can be
dangerous! Too often, budding indie developers and hobbyists bite
off more than they can chew. Games like Angry Birds, Cut the
Rope, and Fruit Ninja are fun, simple games that have delighted
players and delivered big profits to their creators. This is the
perfect climate for new game developers to succeed by creating
simple games with Unity, starting today

This book teaches you the ins and outs of the unique Unity game
engine interface. Clear and concise code examples written in both
Unity Javascript and C# take you through the step-by-step process
of building five small, functional games. With this understanding
you can start making your own mark on the game industry!

With absolutely no programming or game development experience
you will learn how to build five simple games in Unity by
following step-by-step instructions, peppered with amusing
analogies and anecdotes from an experienced indie developer
Following a primer on simplifying your game ideas to that single
"something" that keeps players coming back for more, dive into
the Unity game engine by creating a simple bat-and-ball game
From there, you'll build a complete memory game using only the
Unity GUI system. After building a 2.5D mouse avoider game
you'll learn how to re-skin the project to completely change the
game's theme. Incorporating everything you've learned, you'll
return to complete the bat-and-ball game by adding scoring
replay flow, sound effects, and animations. Finally, in the new
bonus chapter, you'll program some simple AI (Artificial
Intelligence) for a tic tac toe game

"Unity 4.x Game Development by Example" is a fun and
light-hearted exploration of one of the most powerful game
engines on the market today. Find out what all the fuss is about
by getting up to speed using this book!

What you will learn from this book
* Explore the basic development flow of the Unity 3D game
engine * Understand fundamental programming concepts in both
Javascript and C# * Develop five different games from inception
to completion * Discover the secrets new game developers use to
be successful when they're just starting out * Grasp the nuances
of Unity's immediate-mode GUI * Completely re-skin a game for fun
and (potentially) profit * Lengthen gameplay by learning how to
use random numbers * Explore the process of writing Artificial
Intelligence from scratch
Approach

This is a practical and light-hearted guide to get to grips with
creating your first games, with easy-to-follow, step-by-step
tutorials using the award winning Unity engine

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PACKT UNITY 4 X GAME DEVELOPMENT BY EXAMPLE BEGINNERS GUIDE 2013 RETAIL