Overgrowth is an upcoming action video game under development by Wolfire Games. It was announced on September 17, 2008 for Microsoft Windows, Mac OS X and Linux.
The game plays as a 3D third-person action game, set in a pre-industrial world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats. The game is designed by David Rosen, mainly known in the Mac game development community for having placed well in the game development contest uDevGames three years in a row.
New Features:
- Rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- Enemies only try to pick up weapons in combat
- Finer jump velocity control
- Improved animation when rolling off of edges
- Experimenting with triangle mesh subtraction
- Dynamic character cubemap test (radiosity/reflection)
- One-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation
MD5 Hash: 93b676355427b08dee6d4d015d739189
This is the second torrent of Overgrowth a206/7. Enjoy!