Oreilly HTML5 Canvas 2nd Editionseeders: 1
leechers: 6
Oreilly HTML5 Canvas 2nd Edition (Size: 34.55 MB)
DescriptionBook Description HTML5 Canvas : Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications Table of Contents Chapter 1. Introduction to HTML5 Canvas Chapter 2. Drawing on the Canvas Chapter 3. The HTML5 Canvas Text API Chapter 4. Images on the Canvas Chapter 5. Math, Physics, and Animation Chapter 6. Mixing HTML5 Video and Canvas Chapter 7. Working with Audio Chapter 8. Canvas Games: Part I Chapter 9. Canvas Games: Part II Chapter 10. Going Mobile! Chapter 11. Further Explorations Appendix A. Full Code Listings Book Details Paperback: 750 pages Publisher: O’Reilly Media; 2nd Edition (April 2013) Language: English ISBN-10: 1449334989 ISBN-13: 978-1449334987 Sharing Widget |