Octane Render V1.0 Beta 2.2 64bit Windows.zipseeders: 46
leechers: 0
Octane Render V1.0 Beta 2.2 64bit Windows.zip (Size: 69.62 MB)
Description
Realtime 3D Rendering
Octane Render is the world's first GPU based, un-biased, physically based renderer. ENGINE Physically based / Spectral Light Transport Unbiased and Direct Lighting / Ambient Occlusion Custom Sampling Algorithm (Custom MLT-like implementation) Multiple GPU Support Geometry Instances Pause / Resume render Built-in Firefly removal tool "Deep Channel" kernel mode to provide renders for geometric normals, shading normals, z-depth, material ID, UV co-ordinates SPECTRA Supports multiple colour spaces RGB colours Gaussian spectra Blackbody spectra TEXTURES Image textures include support for loading over 40 different formats HDR, Canon RAW, and OpenEXR HDRI image textures Output of real-time GPU tone-mapped images Output of raw HDR images (exr) LIGHTS Spectral Sun / Sky daylight with real-time location / date control system Spectrum or HDRI environment lighting Customizable texture and blackbody spectra emissions from geometry with controls for temperature, power (watts), distribution, efficiency Support for IES light files MATERIALS Physically based material models Bump and normal mapping Opacity / Alpha mapping Transmission, absorption and scattering Mappable Thin Film Coatings Null material and mix/stacking of materials and layers IOR and Chromatic dispersion for specular materials Access to LiveDB Material Database to quickly add community submitted materials to current scene TONE-MAPPING Full GPU based real-time tone-mapping pipeline A selection of measured camera response curves Simulated camera controls for exposure, F-stop, ISO Controls for gamma, saturation, vignetting Thin lens perspective with true DOF Realtime 3D Anaglyphic Stereo Rendering Real-time control of DOF Lens Shift Interactive focal-length adjustment (specified distance or auto) USER INTERFACE (UI) Real-time interactive editing, monitoring and rendering of scene Flexible nodegraph based user interface Build complex procedural objects and materials by connecting nodes Sharing of material, texture and emitter macros using the LiveDB Executable command line parameters for automation of rendering Customisable toolbars, add, remove and re-arrange items FILE FORMATS Import of Wavefront OBJ format with parameters and material import Import supplied vertex normals or calculate them via supplied smooth groups PLATFORMS Windows 32 and 64 bit Linux 64 bit Mac OS X 10.5+ PLUGINS Fully Integrated (Additional Licensed Products) Autodesk 3D Studio Max Autodesk Maya (open, licensed beta) Smith Micro's Poser (open, licensed beta) ArchiCAD (open, licensed beta) Lightwave (open, licensed beta) DAZ Studio (open, licensed beta) Cinema 4D (open, licensed beta) Softimage (to be released soon) Revit (to be released soon) Blender (to be released soon) Plus free community developed exporter plugins for: Autodesk 3D Studio Max Autodesk Maya Autodesk Softimage XSI Blender Maxon Cinema 4D Sketchup Modo Sharing Widget |
All Comments