NEO Scavenger v1.06

seeders: 4
leechers: 1
Added on May 16, 2015 by EGSCin Games > PC
Torrent verified.



NEO Scavenger v1.06 (Size: 49.77 MB)
 NEO Scavenger v1.06.zip49.77 MB

Description




About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
Features

Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

Changelog:


Added ability to mod exempt certain recipes from having paper scrap loot. (New optional recipe property.)
Added code to trim spaces out of neogame.xml mod ID and data ID references before trying them.
Added code to display error message if file not found while loading game data and mods.
Added code to display error message if xml file is badly formed or has errors.
Added code to display error if getmods.php has a missing mod, wrong mod name, or wrong mod path.
Changed torches to degrade when used in recipes, so torch degrades at same rate as branch inside it.
Fixed a bug that caused fullscreen to exit when switching states on Macs.
Fixed a bug in ATN conversation that allowed asking same question twice.
Fixed a bug that caused player to see footprints everywhere after gaining legendary reputation w/tracking skill.
Fixed a bug in the ATN conversation that would exit if no choice was made.
Fixed a bug that allowed player to ask Hatter about Blue Rot before it makes sense.


Most of this update revolves around improving modders' experiences. Each recipes can now optionally forbid the game from generating a recipe paper scrap. This change should be backwards compatible, defaulting to the old behavior of generating paper scraps for each if no value is found.

I've also added several error checks when loading mod data to help users debug any problems. The game will now warn about missing files/folders, wrong mod names, bad XML data, or extra spaces.

I also finally figured out a way to bypass the Mac build exiting fullscreen between each game state. And the rest of the fixes are more minor gameplay issues that came up since the last patch.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

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49.77 MB
seeders:4
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NEO Scavenger v1.06

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