Need For Speed PC Gamepack(djDEVASTATE™)

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Added on June 3, 2010 by in Games
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Need For Speed PC Gamepack(djDEVASTATE™) (Size: 10.61 GB)
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 Need.For.Speed.Most.Wanted.PC.Game(djDEVASTATE™)1.84 GB
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 Need.For.Speed.Pro.Street.PC.Game(djDEVASTATE™)3.05 GB
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 Need.For.Speed.Undercover.PC.Game(djDEVASTATE™)3.91 GB
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 Need For Speed Underground 2 PC Game djDEVASTATE™1.03 GB
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 Need.For.Speed.Underground.PC.Game(djDEVASTATE™)786.18 MB
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Description

Need.For.Speed.PC.Gamepack(djDEVASTATE™)


Heres 5 Need For Speed Games Ive Made Extract And Play

Need For Speed Underground
Need For Speed Underground 2
Need For Speed Most Wanted
Need For Speed Pro Street
Need For Speed UnderCover


Need.For.Speed.Underground.PC.Game(djDEVASTATE™)


Aptly titled Need for Speed Underground, it focuses on the custom kit and import car circuit. It is most commonly, and certainly not unfairly, compared to the theme featured in the popular The Fast and the Furious movies. So, it is a definite departure from the world of exotic cars and over-the-top police chases that the series was founded on. It broadens the NFS franchise, bringing a number of things to the starting line that other arcade racers have not. More than anything, it features a robust customization mode that is intricately sewn into a lengthy franchise-style single-player experience.

It's a world of gorgeous girls, rocket-fast racing, stunning graphics, and some of the most impressive vehicle customization ever created. Yes, we'd be crazy not to like it -- and so would you.

Need for Speed Underground borrows, instead of simulating, from the increasingly popular custom kit and import car scene. The days when Dodge Neons, VW Golfs, Subaru Imprezas and Mazda Miatas were just reminders you couldn't have a flashy sports car are gone; in the ever-growing circle of elite street racers, dedicated auto fanatics are turning the mid-range class of almost-sports-cars into decked out, eye-catching street rockets. The underground scene of backstreet, nighttime racers has evolved into a whole new industry. Companies like AEM, Enkei, Jackson Racing, HKS, and StreetGlow provide lines of custom upgrades for otherwise everyday cars -- like the Impreza -- so you can deck them out and turn them into your personalized street machine.

Black Box and EA have gone to great measures to capture this gritty, sometimes seedy underworld, partnering with the biggest product lines and major car manufacturers. It seems its goal was to create a racer that provided more vehicle customization than anything ever seen before, and to this extent it succeeded brilliantly. The flexible car customization mode offers up 20 different vehicles, not a huge number, but with all the different options the variety of personalized cars you can create is in the billions, according to EA. These "Customize Your Ride" options take center stage of the gameplay. Underground's single-player mode is intimately tied into unlocking new parts for your car -- both of the performance increasing and aesthetic variety.


Extract Archive To Any Desired Directory With Winrar Or 7zip etc.........


NO INSTALL JUST EXTRACT AND PLAY

Start Game With "speed.exe"


ENJOY AND PLEASE SEED


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Need.For.Speed.Underground.2.PC.Game(djDEVASTATE™)


Need for Speed: Underground 2 (NFSU2) is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on GameCube, PlayStation 2, Xbox, Nintendo DS, Game Boy Advance and Windows. It was developed by EA Black Box.

The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview"). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player through the story.

Need For Speed Underground 2 takes place in Bayview after the events of Need for Speed: Underground. The prologue begins with the player driving in a Nissan Skyline in Olympic City (though the racing scenes are actually in Bayview), the setting of NFS:UG. He then receives a race challenge from a rather ominous personality who offers him a spot on his crew, but "won't take 'no' for an answer." The player races off — despite Samantha's warnings — only to be ambushed by a mysterious driver in a rage that totals his Skyline. The driver, who has a unique scythe tattoo, makes a call confirming the accident, and the flashback fades out.

Fast forward to the present day, where we see the player arriving in Bayview via airplane, with a note from Samantha referring him to her friend Rachel (Voiced over by Brooke Burke), who will set the player up there. He also has the keys to Rachel's Nissan 350Z, which is waiting for him outside the airport. The player then has the option to complete a few races in the car before inevitably returning it to the car lot, where Rachel will give him an earful for being late before allowing him to choose his first vehicle. This one is free, as it was paid for by the player's insurance from his totaled Skyline.

It is then that the player embarks on a quest to become the top racer in Bayview and eventually take down the man who sabotaged his ride in the flashback, who turns out to be Caleb. After winning many races, the player runs into Caleb's street racing crew, The Street Reapers. The crew has the same vinyl, paint, and rim set. The player challenges them to a series of URL (Underground Racing League) races and eventually gets Caleb's second in command, Nikki, to join his side. Rachel tells the player that Caleb has been manipulating the sponsorship deals throughout Bayview towards him. After the player beats The Street Reapers, an infuriated Caleb challenges the player to one final race in his custom Pontiac GTO. The reward for beating the game is all cars and all parts, however the player does not win Caleb's GTO regardless in fact none of the character's cars are availble to own but it is possible to create Rachel's 350Z because her car is made of the available parts. In order to beat the game at 100%, the player must go back and race the events on the World Map in the player's Garage. In the beginning of Need for Speed: Most Wanted, the player is entering Rockport from the Underground racing scene and Rog asks the player about racing in the daylight providing a connection of Underground 2 and Most Wanted. Which is later reaffirmed when Bayview is mentioned in multiple times and display on a street sign.


Extract Archive To Any Desired Directory With Winrar Or 7zip etc.........


NO INSTALL JUST EXTRACT AND PLAY

Start Game With "speed2.exe"


ENJOY AND PLEASE SEED


===================================================================================================================


Need.For.Speed.Most.Wanted.PC.Game(djDEVASTATE™)


Developers of racing games received a new injection of life and purpose in the last two years. The growing popularity of street racing and modding has flourished in the popular culture, while Criterion's Burnout series has blazed a path all its own, bringing arcade racing back to its pre-Gran Turismo glory days. The Need for Speed series has never clung to a particular aspect of pop culture like Rockstar's Midnight Club or a particular car like Sega's Ferrari 360, but the long-time series struck gold with its light implementation of modding with Need for Speed Underground, selling more units worldwide than any game in 2003 with 7.5 million. Need for Speed Most Wanted continues the street culture thing, but EA's Canadian development team has mined one of the better iterations of the series, Need for Speed Hot Pursuit, fusing both rudiments into a newly refined, yet strangely familiar racer.

NFS Most Wanted is a well-balanced, challenging, and substantial racing game that's worth your while on any system. It returns the series to its cop chasing days while incorporating street cars, culture, and an impressive display of stylized FMV without forgetting the fundamentals: People like to drive sweet-looking, fast cars, they want more than a little freedom, and hey, if there are a bunch of hot chicks too? All the better.


Extract Archive To Any Desired Directory With Winrar Or 7zip etc.........


NO INSTALL JUST EXTRACT AND PLAY

Start Game With "speed.exe"


ENJOY AND PLEASE SEED


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Need.For.Speed.Pro.Street.PC.Game(djDEVASTATE™)


Need for Speed: ProStreet is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later. It was released worldwide in November 2007.[1] Its action footage was used in American Le Mans Series. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support.

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series. ProStreet is proceeded by Need for Speed: Carbon and is followed by Need for Speed: Undercover.

The game begins where a former street racer known as Ryan Cooper enters a challenge day and wins it with a Nissan 240SX. Ryan is mocked by Ryo Watanabe,(pronounced Rieu want-ana-bae) the Showdown King .

He then moves on to Battle Machine a famous race organization and he dominates it. He then moves onto Showdown Chicago promoted by Super Promotion and the best organization is introduced, the Super Promotion , there are other organizations in each specific event such as the Noise bomb for drift, G Effect that are a circuit crew, ROGUE SPEED which is for drag, and Nitrocide for speed runs. Each organization has a top race team, Apex Glide, Touge Union, Grip Runners, Aftermix, and Boxcut, respectively. Ryan dominates the showdown and moves onto React Team Sessions. He then moves onto another Showdown and dominates it. He then receives invites to elite organizations of the four Kings of Drag, Drift, Grip and Speed challenge. He beats them and earns their crowns and dominates enough organizations and showdowns to face Ryo who drives a Mitsubishi Lancer Evolution X. Ryan beats him and the Apex Glide team leaves Ryo. Ryan then becomes Street King by beating the kings and Ryo.

Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Clubman Racing. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.[3]

In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.

Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PS2 and Wii versions), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 200 mph.
In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted.
In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.


Extract Archive To Any Desired Directory With Winrar Or 7zip etc.........


NO INSTALL JUST EXTRACT AND PLAY

Start Game With "nfs.exe"


ENJOY AND PLEASE SEED


-------------------------------------------------------------------------------------------------------------------


Need.For.Speed.Undercover.PC.Game(djDEVASTATE™)


Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and mobile phone in November 2008. The game was later released on the iPhone OS on April 27, 2009. The game takes place some time after Need for Speed: Carbon and some time before Need for Speed: World Online. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth-generation gaming console (in this case, the PlayStation 2).

Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills. Some boroughs are the same as Need for Speed Most Wanted, just shifted to different positions. These four boroughs make up the city, Tri-City (referring to the real-life city in Tri-City, Oregon), presumably a city located on Gulf Coast. The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system.[8] In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.

The police system is similar to Most Wanted and Carbon. It uses a similar bar graph at the bottom of the screen that moves between the blue "Evade" (shown as green on PS2 and Wii), on the right side, and the red "Busted", on the left side, depending on the player's speed and proximity to police. Th

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Need For Speed PC Gamepack(djDEVASTATE™)

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would have been good if there was a seeder