Metal Gear Solid V The Phantom Pain v1 0 1 0-v1 08 Plus 22 Trainer FLING {Chughata}seeders: 2
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Metal Gear Solid V The Phantom Pain v1 0 1 0-v1 08 Plus 22 Trainer FLING {Chughata} (Size: 672.98 KB)
DescriptionMetal Gear Solid V: The Phantom Pain (Japanese: メタルギアソリッドV ファントムペイン Hepburn: Metaru Gia Soriddo Faibu Fantomu Pein?) is an open world action-adventure stealth video game developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, and published by Konami for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It was released worldwide on September 1, 2015. The game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. Set in 1984, the game follows the mercenary leader Punished "Venom" Snake as he ventures into Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects. The first was Metal Gear Solid V: Ground Zeroes, which was originally revealed in a Fox Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012. The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured. In March 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain. These two, separately released games combined are Metal Gear Solid V, with The Phantom Pain constituting the bulk of the title. The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for featuring a variety of mechanics and interconnected systems which allow a high degree of player freedom in approaching objectives. While the story drew criticism from a few reviewers for its lack of focus, others acknowledged its emotional power and exploration of mature themes. The game received perfect review scores from several publications, including Famitsu, GameSpot and IGN, and was described by critics as the greatest game in the Metal Gear series. Instructions for use: Numeric keys 1 - Unlimited Life Numeric keys 2 - Unlimited Bullets & grenades Numeric key 3 - no loading Numeric keys 4 - muffler unlimited endurance Press 5 - Super Accuracy Numeric keys 6 - recoilless Numeric key 7 - Quick Shot Numeric key 8 - gun without cooling Numeric keys 9 - hits to be cleared Numeric keys 0 - one hit kill Numeric keys +/- - time increasing / decreasing 1 hour Ctrl + numeric keys 1 - Unlimited GMP Ctrl + number keys 2 - Unlimited heroism Points Ctrl + number keys 3 - Unlimited Resources Ctrl + number keys 4 - Reset Task time Ctrl + number keys 5 - Unlock All development projects (ignoring demand) Ctrl + number keys 6 - develop equipment without time Ctrl + number keys 7-- upgraded amenities without time Ctrl + number keys 8 - Incognito PageUp - Super Speed PageDown - Bullet Time Insert - the enemy can not move HOME - Cancel All Precautions: 1. "hit number is cleared," when it is hit to take effect. If you happen to turn this function when it is hit, the screen may appear to increase the number of times being hit, but has actually been cleared up. 2. "The enemy can not move" on the NPC also has the effect, if NPC need to move, temporarily turn off this feature. 3. "unlimited resources" Only you currently own resources effective. 4. "Unlock All development projects (ignoring demand)" After a turn on this feature need to switch a scene to take effect: If you turn at the base, you need to enter a task; if you open the task, you need to return to a base. b. This feature will cancel the various needs (such as grade, material, personnel, blueprints and other needs) development projects, but pay attention to the development of advanced development projects need to lower the front of the project, the demand is still there. c. If you want to cancel this function to reset the various development projects after the restart the game needs. d. If the story to unlock development projects disappear after using this feature, the game will restart restore. Update: Support v1.08 archive retrieval Related Torrents
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