Patch 143.116.0General• Added mission option selection dialog• Added interface support for multiple mission options• Added command line parameter "mission_options" for editor (-mission_options mission_option1)• Added groups of check boxes for mission select dialog• Added script support for multiple mission options• Changed min and max version to be required for mods• Changed that lua errors are written to game log file• Increase players list box size in replay ui• Fixed exiting from ranked game replay• Fixed surrender logic for replays• Fixed mod synchronization for mods with . in their names• Fixed debug memory counters overflow• Fixed issue with destroyed squads in bot script• Fixed log message on achievement gain• Fixed low res surface loading with referenced bitmaps• Fixed crash on game end with bots• Fixed surface was not loaded in some cases and caused crashesMultiplayer• Added AI bots order rotation• Added mission options to multiplayer map.info• Added mission options browse dialog to multiplayer session• Improved netcode slightly• Fixed early call of GameOver in competitive game replaysPatch 153.117.0General• Added debug stack entries to track some errors• Added support for mod dependencies (see mod template read me)• Added instanced grass (enhances visual quality and removes dependancy from single texture file, may drop performance)• Improved instanced grass render• Changed resupply tanks based on ammo amount defined in .def file• Changed death delay uses min/max in difficulty.set• Changed defined death delay in difficulty.set• Changed asyncload to be disabled until issues are solved• Fixed trucks must not supply hidden Units• Fixed automatic selection of secondary weapon• Fixed disable video quality reduction in replays• Fixed wind support for group meshes• Fixed directx "_com_error at memory location"• Fixed crash on shader cache folder cleaning• Fixed access violation in UnitIcon• Fixed crash on aim range calculation• Fixed crash without steam activeMultiplayer• Added temporarily fix for video quality reduction manager• Added mission options to multiplayer map.info• Added mission options browse dialog to multiplayer session• Increased price of Crusader AA from 425 MP to 450 MP• Reduced price of M19 from 450 MP to 425 MP• Fixed bug with mods in matchmaking• Fixed spacings and positioning in statistics dialog• Fixed positioning of gui elements in statistics dialog• Fixed that mission option browser didn't show up after multiplayer• Fixed bug where mission options in multiplayer weren't reseted• Fixed counting of unranked games• Fixed size of result tab in for skirmish games in statistics dialog• Fixed issue with missing lobby game serverSkirmish• Added 15 new Steam achievements• Added new mission options in sniper missions• Added new mission options in Iron Fist missions• Added failsafe script to auto refuel players tank when below 25 in Iron Fist missions• Improved balance fine tune in Iron Fist missions• Improved enemy key tank care logic with new script in Iron Fist missions• Improved enemy infantry lower max number at any time to spawn in introduction missions• Improved blindly rushing enemy infantry near end of defense fixed in introduction missions• Improved allied support tanks now attempt to move in more before engaging in introduction missions• Fixed japan mission environment for 2nd part of mission in Iron Fist missions• Fixed clipping of units in 3rd person controlsPatch 163.118.0General• Added display of incomplete replays• Added check for DLC 2 (including AI bots)• Added confirmation on trying load incomplete replay• Added display of mod dependencies in mods tab• Added possibility to activate profiler in release builds• Improved mods tab• Improved scene stat collector and console writer• Improved performance of smoke grenades• Reduced duration of smoke grenades• Fixed assert failure when replay OOSDump message received• Fixed smoke grenadesMultiplayer• Added 16 players to multiplayer• Added many improvements to developer logs• Added respawn timer for regular and assault infantry 30 sec• Added limit to single rifles and smg to 20• Added purchase group to regular and assault infantry• Changed that "world kill" goes to last attacker• Changed elite marksmen from 2 to 3 auto rifle• Increased price of Japanese assault squad from 100 MP to 110 MP• Reduced price of US assault squad from 115 MP to 110 MP• Reduced price of US smg from 13 MP to 12 MP• Reduced price of single mguns by 5 MP• Reduced price of regular infantry by 10 MP• Removed start timer for heavy machine guns• Fixed out of sync caused by inventory (temporarily solution)• Fixed video quality reduction issue• Fixed issue when bot's units do not attack back while moving to map points• Fixed limit of snipersPatch 173.121.0General• Added strict light synchronization• Added dump sync table to game log on desync• Improved grenades body simulator• Removed ai/bot inform range split (will be re-introduced later)• Fixed a bug with bleeding out• Fixed uninitialized buffer pointers• Fixed stack overflow on opening context menu• Fixed instanced grass border shadows (temporarily solution)• Fixed incorrect visibility calculationsMultiplayer• Added global in-game chat• Added many log improvements• Changed Assault Zones to 1v1 - 2v2 in match-making• Changed Assault Zones extreme to 4v4 in match-making• Fixed wrong unit limitations in custom settings• Fixed oos related to inventory (proper solution)• Fixed oos related to actor vision• Fixed oos related to lightsSkirmish• Added new paratrooper script in US missionsPatch 183.122.0General• Added Filter for Steam community announcements• Added cause of error messages to reports• Added guard stack entry to track errors• Added achievements tab in personal statistics• Added support for multiple browser windows• Added support for custom scroll bars for html dialogs• Added bind 'F5' key to refresh html dialogs• Added additional check for rank update• Changed message history box to be smaller on chat open• Removed confirmation dialog on leaving replays page• Fixed manual control on game stop• Fixed memory leaks in bitmapmanager• Fixed memory leak on multiplayer lobby screen• Fixed crash on savegame preview render• Fixed crash if scene event not found• Fixed crash with steam disabledMultiplayer• Added "reply to" functionality for global chat• Added grouped chat members filter by officers/friends/users• Added version and locked games filters for sessions• Added a size limit 200 symbols for chat messages• Added new Filter Options button• Added different color for message notification (i.e. "player ... is gone")• Added draw support for emoticons in clan chat• Added performance display to match-making lobby• Added warning message before queue if someone has low performance (not allowed to play with less than 2 perf bars)• Added game type search filter• Added smarter chat spam filter• Added updating of nickname shortcut• Added chat system message when user get banned• Added rank icons to chat• Added own username to friends list in chat• Added XP info dialog to sessions• Added XP info dialog to match-making• Added special color for officers in chat and also in chat messages• Added hints for info area text• Added highlight of chat message if your nickname is included• Added regular games played on ranked presets give XP• Added right mouse button support on nickname in chat messages• Changed neutral color for user names in chat• Changed standard search filter from worldwide to "far" (reducing the flood of ping requests on user created sessions)• Changed lobby server ping frequency to 3 every 5s• Changed lobby sessions autorefresh frequency to 30s• Changed sort by maximum player, not by alphabet (multiplayer maps)• Improved chat performance• Increased match-making session connection timeout• Removed filter (running games) button• Removed "Show only open sessions" filter and search for only open sessions• Fixed disable info area in LAN• Fixed interface jumping on session page• Fixed single symbols with small width (dot etc) not visible• Fixed surrender issue on connection lost• Fixed group chat and session list update rate• Fixed missing context menu in session chat• Fixed initial filter button state• Fixed rare crash on lobby ping update• Fixed crash on incorrect user name in group chat• Fixed crash on replay end• Fixed crash on join button click• Fixed crash in steam global chatPatch 193.125.0• Added proper session list sorting by ping• Added "Show Info Messages" now blocks grenade timers, too.• Added Async texture loader (limited to 1024mb texture on 32bit)• Added name labels to sprite timers (to track errors in log)• Added new 3d model for rubber boat• Added smilies for Deluxe Edition owners• Added in-game friendslist• Added support for variable number of pages scrolled on scroll bar button click• Added basic keyboard support to html dialog• Added display "loading..." until web page is completely loaded• Added javascript to html dialog• Added callback on web page request finished to html dialog• Added user filter in steam clan chat dialog• Added ability to disallow browser requests• Added steam friend list dialog• Added xp icon to session list• Added name for new property• Added particle init data to oos dump• Added persona states to chat utils and localization• Added bots in matchmaking (requires ownership of DLC)• Added invite to lobby to friend list• Added sort by max players in multiplayer map selection• Added NAT icon instead of "-" ping• Added DDS loader• Added support for CSteamID type in DDA• Added weapon reload veterancy• Added show custom texture on dds load error• Added preload resources info dialog• Added match-making vs. bots statistics• Added incorporated an (film) grain effect into color_tune layer and shader• Added an entry for the grain effect in the environment settings inside the editor• Added auto generated compound (per entity volume) obstacles support (Enabled by keyword {CompoundObstacles} in entity .def file.)• Added compress methods to io utils• Added lastBattleInfo/totalBattleInfo card fields compression• Added option to view different LODs in the editor• Added overhead message of points scored for a kill if in direct control mode• Added support for multiple views per grass model• Added stack entries to track crashes related to action execution• Added log file rotation (for large logs)• Added stack entries to track crashes on startup• Added automatically deactivate third person during scenarios• Added Host can disable damage messages• Added toggle for hit indicators• Added implementing of keyboard input support for html dialogs• Added delay flush only for large logs by default• Added randomize grass position in cell• Added force flush logs on scene destroy• Added chat message when user got kicked from the clan chat room• Added sorting of names in the multiplayer lobby• Added ICU library integration• Changed show context menu function in ui_statistics• Changed open user profile and achievements in browser if overlay is not enabled• Changed improved css on achievements tab• Changed better DDS load errors• Changed use dummy texture if can't load DDS. Better messages to logs• Changed chat dialog alignment• Changed button location in chat dialogs• Changed UnlinkWeaponView to use access by reference on weapon link bone childs, trying to fix crash• Changed eThreadStorage to support initializer function• Changed xp gain calculation for AZ:Extreme to 75/125• Changed open all links (workshop, dlc, guides, etc) in standard/default browser if steam overlay is disabled• Changed use steam rich presence data to determine users in-game/playing/open session status• Changed cleanup of manual control command• Changed code improvements on third person control• Changed use steam statistics armies in profile badge drop down• Changed limit of log file size to 1GB per file• Changed private message coloring in steam clan chat• Changed "unable to connect to clan chat" message• Changed resolution change to be disabled when multiplayer is active• Improved performance of eVisibilityHeightmap::RemovePatch• Improved lobby ping service• Improved html dialog• Improved async loader• Improved multiplayer core initialization time• Improved third person control• Improved multiplayer startup performance boost• Improved DDA vector containers to support copying and assigning• Improved disk usage on often log writes• Improved multiplayer resources loading• Improved speed of calculating large file crc• Improved chat private message format• Increased internal tcp send buffer size• Fixed file naming in reports• Fixed SteamWebView file location• Fixed auto resupply now doesn't resupply ammo that wasn't defined in vehicles .def file. (i.e. wespe)• Fixed mod activation state• Fixed mod deletion bug• Fixed issue with "loading..." text• Fixed issue with links opened in new browser windows• Fixed incorrect write operator• Fixed issue when message "you have been banned from clan chat" displayed incorrectly• Fixed chat message encoding• Fixed search box location in chat dialog• Fixed inventory sync data not present in oos dump• Fixed write operator not found• Fixed option dialog with -no_mods enabled• Fixed skipping DDS mips in zip streams• Fixed Enter key doesn't work in chat• Fixed string buffer leak in replay• Fixed invalid memory access in edp_userstatistics• Fixed user chat list focusing issue• Fixed missing virtual destructor• Fixed properly initialize eBoundingBox value to ZERO• Fixed dynamic mesh allocation for indexed primitive case• Fixed memleak in options dialog• Fixed error with "align" keyword being a define• Fixed do not call Validate() when copying or constructing already valid names (to reduce winapi calls count)• Fixed sorting in session list• Fixed show- and enable- option interaction of squad icons• Fixed removed hit indicator from friendly fire shots• Fixed accessing incorrect array element• Fixed incorrect sphere volume calculation• Fixed possible bug when pointer was not properly aligned• Fixed user profile badge and steam friend list should not be displayed in mission loading screen• Fixed minidump creation issues when multiple threads throw exceptions• Fixed hint in session list• Fixed crc table generation bug• Fixed heightmaps importexport in editor• Fixed crash in steam clan chat• Fixed crash when trying to sync corrupted profile file from could• Fixed crash in games with large amount of units and statistics• Fixed crash in actor command• Fixed crash with input box• Fixed crash when key binding not found (record warning in log)• Fixed crash on ping update in session lobby• Fixed crash on player performance update in session screen• Fixed crash on join session• Fixed crash on session update• Fixed crash when trying launch bullet with incorrect ammo• Fixed crash in damage reports• Fixed crash on alt+g in standard editor• Fixed crash on bloom on/off while in game• Fixed crash on simultaneous access (Add/Remove handler) to event router from different threads• Fixed crash on startup when last army is custom army• Fixed crash caused by incorrect vector virtual destructor call orderPatch 203.125.1• Added emoticon support for Deluxe Edition owner• Improved map performance slightly• Improved environment performance slightly• Improved environment performance in multiplayer even more
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