Mass Effect Soundtrack Collection (Gamerip) [OGG, MP3]

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Added on July 24, 2014 by iBugin Music
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Mass Effect Soundtrack Collection (Gamerip) [OGG, MP3] (Size: 1.76 GB)
 001. Bunker.mp35.57 MB
 002. Creating Character.mp32.97 MB
 003. Mass Effect Theme.mp34.13 MB
 004. Normandy Solo.mp32.49 MB
 005. Normandy Debriefing.mp34.08 MB
 006. Eden Prime.mp32.36 MB
 007. Losing Jenkins.mp31.05 MB
 008. Saving Ashley.mp32.33 MB
 009. Prothean Dig Site.mp32.54 MB
 010. Saren's Theme.mp34.48 MB
 01. PC.jpg2.27 MB
 02. PC DVD.jpg3.27 MB
 03. PC Che.jpg4.13 MB
 04. Xbox.jpg2.46 MB
 05. Fan.png1.23 MB
 06. Gamerip v3.png748.48 KB
 07. Gamerip 360.png5.27 MB
 08. Gamerip v1 1st Remake.png1.57 MB
 09. Gamerip v2.png1.17 MB
 10. CST.png1.31 MB
 001. Bunker.ogg928.39 KB
 002. Creating Character.ogg1.29 MB
 003. Mass Effect Theme.ogg2.07 MB
 004. Normandy Solo.ogg603.37 KB
 005. Normandy Debriefing.ogg654.5 KB
 006. Eden Prime.ogg1.2 MB
 007. Losing Jenkins.ogg270.06 KB
 008. Saving Ashley.ogg1.16 MB
 009. Prothean Dig Site.ogg1.35 MB
 010. Saren's Theme.ogg1009.06 KB
 01. Galaxy.m4a1.09 MB
 02. Ship Theme.m4a389.05 KB
 03. Main Menu 1.m4a822.84 KB
 04. Main Menu 2.m4a799.14 KB
 05. Combat 1.m4a501.31 KB
 06. Combat 2.m4a445.63 KB
 07. Combat 3.m4a634.12 KB
 08. Combat 4.m4a538.14 KB
 09. Combat 5.m4a493.25 KB
 10. Conversation 1.m4a609.72 KB
 01. Bioware.m4a296.8 KB
 02. Intro.m4a1.49 MB
 03. Citadel Docks.m4a504.86 KB
 04. Reaching Cartagena.m4a500.93 KB
 05. Meeting Miranda.m4a246.62 KB
 06. Reaching Tortuga.m4a642.99 KB
 07. Reaching Ahn Kedar.m4a858.75 KB
 08. Nax Rescues Batha.m4a344.22 KB
 09. Reaching Bekke.m4a1.19 MB
 10. Looming Over Illo.m4a157.86 KB
 01. PC.jpg523.29 KB
 02. Xbox.jpg2.24 MB
 03. Fan.png5.29 MB
 04. Shot.jpg636.64 KB
 05. Gamerip.png1.19 MB
 06. Gamerip Garrus.png2.43 MB
 07. Gamerip Warship.png1.33 MB
 08. Gamerip Liara.png2.43 MB
 09. Gamerip Harbringer.png888.73 KB
 10. Gamerip Genesis.png890.78 KB
 001. Main Menu.ogg1 MB
 002. Illusive Man Theme (Strings).ogg1.62 MB
 003. Normandy Intro.ogg1.31 MB
 004. Normandy Evacuation.ogg1.23 MB
 005. Normandy's on Fire.ogg326.1 KB
 006. Normandy's on Fire End.ogg103.41 KB
 007. Convincing Joker.ogg411.38 KB
 008. Normandy's End.ogg818 KB
 009. Lazarus Project.ogg714.57 KB
 010. Facial Reconstruction A.ogg583.83 KB
 01. Tela Vasir.ogg345.59 KB
 02. Liara's Apartment.ogg439.89 KB
 03. Explosion.ogg429.3 KB
 04. Dracon Trade Center.ogg683.71 KB
 05. Agent Combat.ogg730.6 KB
 06. Vasir Conversation.ogg345.26 KB
 07. Liara.ogg178.1 KB
 08. Liara Loop.ogg378.67 KB
 09. Through the Window.ogg360.18 KB
 10. X3M Escape.ogg326.96 KB
 01. Arrival on Aratoht.ogg394.46 KB
 02. Aratoht.ogg822.16 KB
 03. Batarian Prison.ogg871.66 KB
 04. Rescuing Kenson.ogg877.08 KB
 05. Conversation with Kenson.ogg425.57 KB
 06. Shuttle.ogg1.1 MB
 07. Project Base.ogg817.42 KB
 08. Object Rho.ogg635.21 KB
 09. Fight for Your Life.ogg500.99 KB
 10. Captured.ogg471.72 KB
 01. Genesis.ogg170.43 KB
 02. Intro.ogg1.32 MB
 03. Eden Prime.ogg1.27 MB
 04. Citadel.ogg337.47 KB
 05. Presidium.ogg1.04 MB
 06. Spectre Induction.ogg1.03 MB
 07. Noveria.ogg929.54 KB
 08. Virmire.ogg1.35 MB
 09. Virmire II.ogg1.48 MB
 10. Ilos.ogg1.05 MB
 01. Fatal Confrontation.mp31.26 MB
 02. Reflections.mp31.54 MB
 03. Cerberus Labs.mp31.31 MB
 04. Consensus.mp32.13 MB
 05. Legion Room.mp31.04 MB
 06. Mars Ambient.mp3762.67 KB
 07. What the Future Holds.mp31.02 MB
 08. Charges of Treason.mp31.01 MB
 09. Pure Krogan.mp31.56 MB
 10. Mars Cafeteria Music.mp3359.96 KB
 01. PS3 Scan Cover 1.jpg1.44 MB
 02. PS3 Scan Cover 2.jpg1.4 MB
 03. PS3 Scan Media.jpg1.36 MB
 04. X360 US Cover 1.jpg1.46 MB
 05. X360 US Cover 2.jpg1.43 MB
 06. X360 US Media 1.jpg601.58 KB
 07. X360 US Media 2.jpg642.97 KB
 08. PC Cover.jpg1.7 MB
 09. PC CE Cover.jpg2.03 MB
 10. PC CE Case.jpg1.02 MB
 001. Title Screen.ogg704.34 KB
 002. Your Shepard.ogg1.52 MB
 003. Invasion Begins.ogg825.18 KB
 004. Walk and Talk.ogg934.24 KB
 005. Defense Committee.ogg1017.5 KB
 006. Evil Invaders.ogg1020.03 KB
 007. Child.ogg960.54 KB
 008. Cannibals Dropped.ogg156.12 KB
 009. Cannibals.ogg692.37 KB
 010. Renewed Normandy.ogg535.26 KB
 01. Vigil.ogg1.12 MB
 02. Eden Prime.ogg1.09 MB
 03. Citadel.ogg304.85 KB
 04. Presidium.ogg882.67 KB
 05. Spectre Induction.ogg860.71 KB
 06. Noveria.ogg789.06 KB
 07. Virmire.ogg1.15 MB
 08. Virmire II.ogg1.22 MB
 09. Ilos.ogg973.01 KB
 10. Battle of the Citadel Intro.ogg289.59 KB
 01. Dr. Bryson.ogg794.86 KB
 02. The Darkness Can't Be Breached.ogg360.28 KB
 03. The Darkness Cannot Be Breached.ogg292.13 KB
 04. A Very Rigid Research.ogg749.72 KB
 05. Audio Log.ogg129.8 KB
 06. Bryson's Lab.ogg606.58 KB
 07. Awfully Calm.ogg900.09 KB
 08. You Don't Belong Here.ogg441.39 KB
 09. Sector 1-4.ogg159.74 KB
 10. T-Ges Mineral Works.ogg1.56 MB
 01. Plan of Attack.ogg326.41 KB
 02. Nice and Slow.ogg233.19 KB
 03. Cerebrus Cruiser.ogg711.56 KB
 04. Fire!.ogg309.71 KB
 05. Cerebrus General.ogg608.53 KB
 06. The Evac.ogg683.6 KB
 07. Pod.ogg231.99 KB
 08. Surrounded.ogg410.19 KB
 09. Omega Assault.ogg691.83 KB
 10. Rampart Mechs.ogg349.72 KB
 01. Michael Cormier - Circuit Blender.ogg2.01 MB
 02. Cris Velasco & Sascha Dikiciyan - Silversun Strip.ogg403.51 KB
 03. Cris Velasco & Sascha Dikiciyan - Ryuusei Sushi Bar.ogg3.19 MB
 04. Cris Velasco & Sascha Dikiciyan - Random Acts of Violence.ogg637.17 KB
 05. Cris Velasco & Sascha Dikiciyan - Shepard Falls.ogg436.44 KB
 06. Cris Velasco & Sascha Dikiciyan - Lockdown _ Plan of Attack.ogg516.25 KB
 07. Cris Velasco & Sascha Dikiciyan - It's Raining Fish.ogg618.08 KB
 08. Unknown Artist - Volus Pleased.ogg142.84 KB
 09. Unknown Artist - Skycar Lot.ogg1.1 MB
 10. Junkie XL - Past Forward.ogg2.78 MB
 01. Sam Hulick - Silver Coast Casino.ogg707.2 KB
 02. Sam Hulick - Joker's Fifteen Minutes.ogg614.64 KB
 03. Sam Hulick - Joker's Fifteen Minutes II.ogg402.87 KB
 04. Edvard Grieg, Sam Hulick - Good Morning, Javik.ogg244.63 KB
 05. Sam Hulick - Piano Sequence I.ogg470.72 KB
 06. Sam Hulick - Piano Sequence II.ogg157.66 KB
 07. Sam Hulick - Piano Sequence III.ogg134.63 KB
 08. Sam Hulick - Piano Sequence IV.ogg242.28 KB
 09. Sam Hulick - Piano Sequence V.ogg177.41 KB
 10. Sam Hulick - Lost in You (Piano).ogg373.68 KB
 01. Shout Out Out Out Out - Bad Choices.ogg1.19 MB
 02. Barcelona, Horvarth, Myers, Raskin - Beat Don't Stop.ogg1.3 MB
 03. Mark Nishita - Blow This Low.ogg1.24 MB
 04. Junkie XL - Dark Territory.ogg1.91 MB
 05. Junkie XL - Box of Rox.ogg1.77 MB
 06. Sam Spiegel - Bun Zai Bop Tusi.ogg1.71 MB
 07. Normals Welcome - The Logistic Nightmare.ogg2.07 MB
 08. Junkie XL - Disco Dirt.ogg1.83 MB
 09. Ekstrak - Limited Slip.ogg1.12 MB
 10. Joseph Magistro - Zeep Nastay.ogg1.45 MB
 01. Sam Hulick - Armax Arena Match Start Music.ogg276.73 KB
 02. Sam Hulick - Armax Arena Winner.ogg298.25 KB
 03. Sam Hulick - Combat Arena Lobby.ogg825.87 KB
 04. Sam Hulick - Battle Sequence I.ogg398.29 KB
 05. Sam Hulick - Battle Sequence II.ogg363.82 KB
 06. Sam Hulick - Battle Sequence III.ogg370.04 KB
 07. Sam Hulick - Battle Sequence IV.ogg464.5 KB
 08. Sam Hulick - Battle Sequence V.ogg492.88 KB
 09. Sam Hulick - Battle Sequence VI.ogg363.37 KB
 10. Sam Hulick - Battle Sequence VII.ogg511.17 KB
 01. Early Main Theme.ogg2.18 MB
 02. Ashley.ogg443.8 KB
 03. Husks Revealed.ogg255.26 KB
 04. Spectre.ogg438.23 KB
 05. Asari Sovpass.ogg123.29 KB
 06. Asari Matriarch.ogg567.06 KB
 07. Garrus Intro.ogg268.25 KB
 08. Noveria Flyby.ogg271.27 KB
 09. Hopper Reveal Total.ogg163.19 KB
 10. Tartakovsky.ogg228.58 KB
 01. Codex Alien Council Races Asari.ogg536.62 KB
 02. Codex Alien Council Races Salarian.ogg525.96 KB
 03. Codex Alien Council Races Turian.ogg563.76 KB
 04. Codex Alien Extinct Species Prothean.ogg566.88 KB
 05. Codex Alien Extinct Species Rachni.ogg544.91 KB
 06. Codex Alien Non Council Races Batarian.ogg633.68 KB
 07. Codex Alien Non Council Races Elcor.ogg582.67 KB
 08. Codex Alien Non Council Races Geth.ogg564.97 KB
 09. Codex Alien Non Council Races Hanar.ogg550.61 KB
 10. Codex Alien Non Council Races Keepers.ogg507.52 KB
 01. Attract Movie.ogg490.88 KB
 02. Normandy Stinger.ogg110.99 KB
 03. Freedom Progress Stinger 1.ogg127.09 KB
 04. Freedom Progress Stinger 2.ogg85.09 KB
 05. Freedom Progress Stinger 3.ogg119.42 KB
 06. Freedom Progress Stinger 4.ogg132.23 KB
 07. Freedom Progress Stinger 5.ogg188.63 KB
 08. Freedom Progress Stinger 6.ogg118.49 KB
 09. Archangel Stinger 1.ogg75.05 KB
 10. Archangel Stinger 2.ogg101.89 KB
 01. ME2 Codex 1.ogg462.17 KB
 02. ME2 Codex 2.ogg349.94 KB
 03. ME2 Codex 3.ogg372.03 KB
 04. ME2 Codex 4.ogg357.32 KB
 05. ME2 Codex 5.ogg358.54 KB
 06. ME2 Codex 6.ogg362.11 KB
 07. ME2 Codex 7.ogg357.18 KB
 08. ME2 Codex 8.ogg357.48 KB
 09. ME2 Codex 9.ogg383.98 KB
 10. ME2 Codex 10.ogg149.5 KB
 01. Main Menue Ambient Front.ogg3.05 MB
 02. Main Menue Ambient Rear.ogg3.5 MB
 03. Splash Drone.ogg118.83 KB
 04. Normandy Ambient 1.ogg455.05 KB
 05. Normandy Ambient 2.ogg663.46 KB
 06. Normandy Ambient 3.ogg432.68 KB
 07. Normandy Ambient 4.ogg267.63 KB
 08. Normandy Ambient 5.ogg413.92 KB
 09. Normandy Ambient 6.ogg567.74 KB
 10. Normandy.ogg999.3 KB
 01. Gellix (MP Version).ogg1.17 MB
 02. Scientists (MP Version).ogg1.22 MB
 03. MP Success.ogg150.51 KB
 04. Credits, Part 2.ogg5.32 MB
 05. Room Tone.ogg379.67 KB
 06. Main Menu.ogg680.98 KB
 07. Main Menu Rear.ogg1.33 MB
 08. Startup.ogg256.42 KB
 09. Staggered Injection.ogg1.7 MB
 10. Bad Choices.ogg3.61 MB
 01. ME3 Codex 1.ogg280.42 KB
 02. ME3 Codex 2.ogg329.67 KB
 03. ME3 Codex 3.ogg282.45 KB
 04. ME3 Codex 4.ogg265.26 KB
 05. ME3 Codex 5.ogg321.33 KB
 06. ME3 Codex 6.ogg316.03 KB
 07. ME3 Codex 7.ogg320.03 KB
 08. ME3 Codex 8.ogg247.29 KB
 09. ME3 Codex 9.ogg267.98 KB
 10. ME3 Codex 10.ogg224.85 KB
 1. Citadel.jpg801.59 KB
 2. Omega.jpg612.2 KB
 3. Earth.jpg224.19 KB
 4. Logo.png65.51 KB
 5. Collection.png1.05 MB
 info_en.txt1.84 KB
 info_ru.txt19.19 KB
 playlist.m3u117.19 KB
 R.G. Echo.url79 bytes

Description

image

MASS EFFECT


Gamerip:

" Genre: .............. Score
" Composers: ....... Jack Wall, Sam Hulick, Richard Jacques, David Kates, Christopher Lennertz, Cris Velasco & Sascha Dikiciyan
" Year: ....... 2007-2013
" Format: ............ OGG, Gamerip
" Availability of scans: .... no
" Extras. Info: Was made ​​serious work on the processing and editing tracks. Details in the first post.


2007 - Mass Effect [360] -MP3- [04:11:12]
2008 - Mass Effect [PC] -OGG- [03:29:50]
2009 - Mass Effect - Galaxy -AAC- [00:19:20]
2010 - Mass Effect 2 -OGG- [07:46:19]
2010 - Mass Effect 2 - Lair of the Shadow Broker -OGG- [01:03:53]
2011 - Mass Effect 2 - Arrival -OGG- [00:20:41]
2011 - Mass Effect 2 - Genesis -OGG- [00:13:10]
2012 - Mass Effect - Infiltrator [iPad] -MP3- [00:25:40]
2012 - Mass Effect 3 -OGG- [05:59:39]
2012 - Mass Effect 3 - Genesis 2 -OGG- [00:27:01]
2012 - Mass Effect 3 - Leviathan -OGG- [00:29:55]
2012 - Mass Effect 3 - Omega -OGG- [00:24:08]
2013 - Mass Effect 3 - Citadel -OGG- [03:38:38]
Additional [05:53:55]


Information:

On hand
Gamerip mainly with the PC-version. Each folder covers are made ​​from scrap materials. Some are available in several versions. Tracks was setting in order of the most "typical" of passage. In the description razachi little scattered by chapters for clarity (V3). In the second revision of the PC-geymripy ME1, ME2 moved almost unchanged. The name is often look a little "technical" because I often tried to keep the in-game tags. For ME3 I made ​​a comely name. Also for the first time visiting my collection geymrip ME1 with Xbox 360. he did in the likeness of a PC-rip, but with smooth transitions, additional loops, etc. The file names are almost the same. The main bonus of the second revision - CST to ME1. 2007 - Mass Effect [360] Due to the flow of Alpha23 glad to present you the original version geymrip IU. As in ripping from PC files here were the most independent of each other, but the music has undergone editing information. Somewhere tracks fixated somewhere added damping. Think it's the right balance between edit, and save the original files. Long picked artwork to these three versions of the soundtrack ME1. Yet this is the art of Mikko Kinnunen is the best suited for each track. Because I chose just 3 variations for 3 choices assemblies ME1. contrast to music encoded lame. Also there is no DLC "Bring Down the Sky", as Xbox 360 uses the same files as the PC version. 2008 - Mass Effect [PC] My first geymrip in ME1. Original description of the beginning of 2012 with a few updates: Geymrip re-created from scratch. Unlike the old version of the files are numbered according to the chronology of the action. Named in accordance with the game time by studying videoprohozhdenie based on their own gaming experience. Also in contrast to the old version of the file headers are corrected so that they will be played in any player as usual ogg. I do not regret the time spent, as it is my favorite game soundtrack, if not ever, then at least for the last 10 years on the official disc many tracks are missing. Unfortunately, among the many tracks will be felt sharp transitions. Also the quality is clearly not an audiophile, but offset clearance Some tracks may be repeated, as trying to make a more holistic view. Some of the songs stored in the game wav. An opportunity was therefore to make a couple of loops with damping (for the music from the club-bars) is not always possible to pinpoint komopzitora. Most of the conclusions generated OST. Sometimes in-game tags met clues. But some of the tracks had to register just Jack Wall & Sam Hulick. Some of the cutscene music could write Richard Jacques, but my tags is not found display. For example, if you add up his time in the PC-geymripe, it turns out 18 minutes. In an interview, he claims to have written nearly 30 minutes of music. Apparently, such questions will forever remain open. 2009 - Mass Effect - Galaxy [iPhone] All music is borrowed from ME1. Had to spend a lot of time to just repack AAC out of the container in the CAF M4A. Everywhere put down tags, covers, etc. 2010 - Mass Effect 2 [PC] Everything is the same as for ME1, only soundtrack bigger, more work. I can not say that I appreciate ME2 as ME1, but still tried to design it properly. Included in the DLC Kasumi, Zaeed, Normandy Crash Site, Firewalker, Overlord, since they can hardly be called something detached. Separated most of the Stingers in this folder, as they just did not fit. 2010 - Mass Effect 2: Lair of the Shadow Broker Probably the first worthwhile addition to ME2. Composers in ME3 get through DLC for ME2. 2011 - Mass Effect 2: Arrival These additions are connected not only ME2 and ME3 plot, but also the music. That and more logical to place them after the ending of ME2. 2011 - Mass Effect 2: Genesis No comments 2012 - Mass Effect - Infiltrator [iPad] Just all the tracks from the game. Almost all registered composer. The game is not played. Because the order of numbering attached no importance. Track names are quite common and used the name of geymripov official publications. 2012 - Mass Effect 3 [PC] I apologize to those who are waiting for him in March. Result of my "upgrading" I liked it. Also affects the fact that there is no darkness stingers as in ME2. Soundtrack was written in an apparent hurry. If ME2 hole zalatyvali quite elegant, here it hurts your eyes. manages to even copy-pastnut music written for cutscenes. Surprisingly, 95% of the tracks managed to quickly distribute to composers. By 2-3% of the tracks information on composers may not be entirely accurate. At this time, do not ride the artist name "Wall of Sound" =). For example, the majority of those prescribed generic-Sam, as the main composer. You may say, "So one of the generic-up theme character creation wrote Chris and Sasha." Yes. But the track was written originally for a cutscene war geth and quarians (which looks gorgeous). I can assure you that I am not blind composers prescribed. Could not find where the sound of some tracks (L'abordage). 2012 - Mass Effect 3 - Genesis 2 No comment 2. 2012 - Mass Effect 3: Leviathan names, the order execution. 2012 - Mass Effect 3: Omega Business as usual. Names, order, registration. Also cut (without transcoding) silence at the beginning of some tracks. Cover, as you might guess from the video ME2 as normal pictures addition forgot soprovadit (sorry, but the default Shepard, Aria and the first in the history of the game series Turianku I will not use) . 2013 - Mass Effect 3: Citadel Again a little late. Most of the tracks invented name. For licensed music found the original name. There are common names Tango Battle Piano Sequence with numbering. Everything is divided into conventional 4 disc with separate covers.

Bonuses. Everything that most are not particularly necessary, but retained the integrity of the collection. 2007 - Mass Effect [Additional Gamerip] Here short stingers, music from the movies (with sfx) + couple of bonuses. Below I note that I would like to highlight the main geymrip, but the quality is too poor. 40 - Attack Good, 41 - Attack Bad. Unfortunately, there is only in this form. Two options for the Alliance fleet. Strong enough tracks. No worse than the other tracks for cutscenes. From the choir still creepy)) 55 - Sting Anticipate. Here on Virmire team is divided into several parts. 71 - Sting Sad (Council Denied). After the first meeting with the Council. 95 - Media Menu. Interesting track from the bonus disc on the Xbox 360. in 2010 - Mass Effect 2 [Additional Gamerip] Sea Stingers + some bonuses. 2012 - Mass Effect 3 [Additional Gamerip] Here noise, small bonuses, music from the cabins. What absolutely does not fit into the main part. 2007 - Mass Effect [Codex] 2010 - Mass Effect 2 [Codex] 2012 - Mass Effect 3 [Codex] The game does not always have the desire to re-read the code. Maybe someone wants to listen to truck) 2010 - Mass Effect 2 [Sounds] Ambient sounds and a bit of the game. ABOUT music. If you are interested in this information, I recommend also to read or see an interview Composers series. Link under the spoiler. Mass Effect. guide when creating the soundtrack became the classic soundtracks 80s Tangerine Dream and Vangelis (Bladerunner). The result at the same time gives Sci-Fi 80s and is something unique. The game has lots of tunes that are inextricably linked with the game. Tracks game written under certain locations, separated by ambient and martial themes. Composers not only manages to capture the atmosphere of the places visited by Shepard in the pursuit of the rebel range, but also complement them. Composer chosen blindly based on the material they sent Bioware. The choice fell on Jack Wall, who has written several soundtracks for games companies. After 6 months, Jack realized that he alone can not cope, and to join him Sam Hulick. Sam had not wrote the soundtracks for games, but his material for the audition and impressed developers, and most Walla (especially Uncharted Worlds). As a result, for the game were written in different compositions, which are impregnated with the atmosphere of the game. During this period, are born to see Mass Effect Theme, Virmire Ride, Presidium, Wards, Normandy ... For 40 minutes of cutscenes had to write music in the last weeks before the deadline. Thus the project were Richard Jacques (also participated in the casting) and longtime friend Walla David Kates. Music cutscenes more orchestral, but at the same time was based on the earlier writing material for the game. It is synthetic, which is diluted soundtrack gameplay. For the final credits was licensed track post-rock / shoegaze band Faunts. Music and the game itself are bright. But at the same time hidden in music is something that makes it clear that is not so idyllic, passes some hidden threat. Mass Effect 2. composers Team ME1 almost full staff moved into ME2. Only Richard Jacques replaced impressed Walla Jimmy Hinson. At this time, the role of Jack increased. He led the process of creating music, was responsible for the integration of music in the game. Named team sootvetstvyusche. Wall of Sound. This time Bioware wanted to get a more cinematic soundtrack. Retro synths ME1 left, to replace them come live instruments, more usual nowadays electronics that sometimes borders on industrial. The emphasis has shifted from the music locations on the characters. Roughly speaking, the mission was to receive, and the loyalty of 8 characters. They were distributed by composers. Each of them got freedom for the individual character. Wall himself could focus on the main story missions (Critical Path missions). Reaction to the soundtrack for the game was not unambiguous. On the one hand, the work of Ball impressive. Every character has been associated a certain set of unique tracks. On the other hand, works by other composers besides Walla can not be called ME Iconic Tune, ME Signature. Yes, they were good, but compared to the first Mass Effect, even somehow indecent. Besides ME2 longer sounds futuristic. It sounds quite modern. There is no longer a mysterious music uncharted worlds. Here the harsh routine and internal torment team members. Unique in its kind hybrid orchestra and electronics, we will not see. Fans of the first game was a bit disappointed by the game and the soundtrack. But the rest of the game is like. It was easily accessible, unobtrusive music. If you do not like a certain track, then it is in principle more and will not meet in the game. And if they meet, after 20 hours of playing time. It is not necessary to play in the first game to enjoy the second. The universe of the game almost does not develop. Yes, we were shown Cerebrus, a couple of new races and planets. But if in ME1 player every minute of the game uzanaval something new about the world of Mass Effect, then there is new information drawn only major DLC, rather than a full second part. Also disappointed that the residence did not have his music. At Omega, Normandy, Citadel, Illium, Tuchanka had to walk without musical accompaniment. In such places, the first part of playing excellent tunes. They were so strongly associated with locations that listening to them separately from the soundtrack arose that same feeling. Some call it "the feeling of returning home." =) Side missions were filled with copy-paste of the main missions for a character. I am glad that the music from the first part is almost never used. Once been used Vigil exactly in the place where it was really needed, in a faint glimmer of the first part on the Horizon. Yes, the DLC has popyorli blatant bad taste and repetitions, but that was then. Wall of Sound is no longer involved in the project. Mass Effect 3. third part lost many important personalities of the game universe. Including the lead writer and lead composer. Blame Walla hard. He did for ME2 exactly what they wanted from him developers. He wrote excellent tracks. But fans are unhappy with the whole. In the third part of his way only Sam Hulick thanks to its activity. Other composers are the authors of music for DLC ME2 - Cris Velasco & Sascha Dikiciyan and Christopher Lennertz. Also a "guest" track game gave Clint Mansell. Supervised the Rob Blake and Mike Kent from Bioware. I think all well remember the first news about the music for the game, where it was noted that one of the composers of the game will be very Clint Mansell. Only that all limited to only one track with trumpets, no one knew. Alas, all the PR campaign of the game was based on the same patterns typical for EA. The game was released in a series of the most controversial. Someone swore at her for a bad ending, but someone was watering her from head to toe (like me, for example). During this time, the music of the game shifted a little toward electronics. Also, the authors have tried to make it more emotional and personal. Development of the game was clearly crumpled. The rush felt in everything. Wonderful moments are combined with the absurd, great music smoothly into silence, decent remakes of old tunes border unsuccessful inserts music from the first second Mass Effect. Vigil in the same game is played 4 times. By the same melody can be heard on the background hum of Normandy in the menu and in the game. In ME1 Vigil was repeated, but strictly at the right time. In each case heard different versions (one for the menu ("classic"), four for a meeting with yourself Vigil, one for Shepard, the hero at the end) As for the second game, each composer got his chain of missions. Leading composer of this time was not. Plot threads (mission critical) were mostly written by Sam. Personal attitude. Unfortunately, the personal relationship is not allowed me to keep an open mind to write the text above. Only add that Bioware has shown that it is possible to make AAA-game from a major publisher, which is a masterpiece. On the other hand, they showed that a franchise can be easily converted into an ordinary AAA for the average modern consumer. It is a pity that the masterpieces are only those games, which were initially skeptical about. Anyway ME1 for me is the best game VII generation of consoles. A game that can really impress that really left a mark. ME2 was just a good game. M3 deeply disappointed.


Useful links:

Backtrack. Interviews with composers. Video: Mass Effect Mass Effect 2 Mass Effect 3

Text version:

Text version: Jack Wall, pt1 Jack Wall, pt2 S

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