Maniac Mansion (Deluxe) & Day Of The Tentacle [Lucasfilm/Lucasarts] [Retro] [Dos] [adamantalias]seeders: 0
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Maniac Mansion (Deluxe) & Day Of The Tentacle [Lucasfilm/Lucasarts] [Retro] [Dos] [adamantalias] (Size: 291.13 MB)
Description
Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is nonlinear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.
The game was conceived in 1985 by Ron Gilbert and Gary Winnick, who sought to tell a comedic story based on horror film and B movie clichés. They mapped out the project as a paper-and-pencil game before coding commenced. While earlier adventure titles had relied on command lines, Gilbert disliked such systems, and he developed Maniac Mansion 's simpler point-and-click interface as a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac Mansion was ported to several platforms. A port for the Nintendo Entertainment System had to be reworked heavily, in response to complaints by Nintendo of America that the game was inappropriate for children. Maniac Mansion was critically acclaimed: reviewers lauded its graphics, cutscenes, animation and humor. Writer Orson Scott Card praised it as a step toward "computer games [becoming] a valid storytelling art." It influenced numerous graphic adventure titles, and its point-and-click interface became a standard feature in the genre. The game's success solidified Lucasfilm as a serious rival to adventure game studios such as Sierra On-Line. In 1990, Maniac Mansion was adapted into a three-season television series of the same name, written by Eugene Levy and starring Joe Flaherty. A sequel to the game, entitled Day of the Tentacle, was released in 1993. IMPORTANT: Probably where will be a problem with windows 10. Go to the winesetup.exe and change the resolution. Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle,[2][3] is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture. Included, as a computer in the home of the evil genius, is the complete original 'Maniac Mansion' game, which the user can play as a diversion within Day of the Tentacle. This is a noteworthy and remarkable Easter Egg, as it is a complete and unabridged piece of gaming software. Related Torrents
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