Lynda - Unreal Essential Trainingseeders: 0
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Lynda - Unreal Essential Training (Size: 7.43 GB)
DescriptionUnreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal. Introduction Welcome What you should know Using the exercise files 1. Understanding the Unreal 4 Interface (UI) Epic launch screen Introduction to the user interface Menus Customizing the UI Navigation Documentation 2. Starting a New Project Creating a new project The Content Browser Placing and manipulating actors Advanced manipulation techniques 3. Level Design: Creating Base Landscapes Landscape tool modes Creating base landscapes Editing landscapes Applying landscape materials 4. Level Design: Blocking Overview of geometry brushes Geometry brush tour Blocking out the level Exporting blocked levels 5. Level Assembly Content creation: External applications Exporting final assets for Unreal Importing final assets into Unreal Assembling the scene 6. Look Development: Materials Introduction to materials Material properties Material Editor: Lantern Material instances 7. Look Development: Lighting Lighting basics Lighting with light actors: Headlights Environment lighting Building the lighthouse light 8. Post-Process Effects Anti-aliasing Tone mapping Adding a bloom effect Lighting components 9. Look Development: Water Defining the water body Advanced material: Water 10. Look Development: Effects Creating atmospherics: Fog Particle systems overview Creating ambient particles: Dust Particles: Level of detail Creating foliage Creating ambient wind 11. Blueprints: Visual Scripting in Unreal Engine 4 Introduction to Blueprints Blueprint editor Blueprint animation: Lighthouse light 12. Matinee: Creating Cinematics Introduction to Matinee The Matinee UI Using camera groups in Matinee Using the Director Track Creating a cinematic 13. Performance Monitoring Playback and performance settings Tips for optimal performance Render visualizers GPU profiling 14. Packaging Your Game Overview Play-test your game Packaging for distribution Conclusion Goodbye Sharing Widget |