Lynda - Unreal Essential Training

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leechers: 15
Added on March 19, 2016 by bardin Other > Tutorials
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Lynda - Unreal Essential Training (Size: 7.43 GB)
 01_03-Using the exercise files.mp441.57 MB
 01_01-Welcome.mp48.28 MB
 01_02-What you should know.mp42.13 MB
 02_02-Introduction to the user interface.mp449.9 MB
 02_05-Navigation.mp476.3 MB
 02_01-Epic launch screen.mp420.35 MB
 02_06-Documentation.mp411.35 MB
 02_04-Customizing the UI.mp436.93 MB
 02_03-Menus.mp415.27 MB
 03_01-Creating a new project.mp430.46 MB
 03_03-Placing and manipulating actors.mp422.45 MB
 03_04-Advanced manipulation techniques.mp422.09 MB
 03_02-The Content Browser.mp429.44 MB
 04_01-Landscape tool modes.mp426.07 MB
 04_03-Editing landscapes.mp425.75 MB
 04_04-Applying landscape materials.mp439.61 MB
 04_02-Creating base landscapes.mp427.9 MB
 05_02-Geometry brush tour.mp437.46 MB
 05_01-Overview of geometry brushes.mp414.97 MB
 05_04-Exporting blocked levels.mp427.53 MB
 05_03-Blocking out the level.mp450 MB
 06_01-Content creation External applications.mp411.12 MB
 06_04-Assembling the scene.mp453.03 MB
 06_02-Exporting final assets for Unreal.mp428.26 MB
 06_03-Importing final assets into Unreal.mp413.97 MB
 07_03-Material Editor Lantern.mp481.81 MB
 07_02-Material properties.mp432.68 MB
 07_01-Introduction to materials.mp422.54 MB
 07_04-Material instances.mp444.12 MB
 08_04-Building the lighthouse light.mp472.53 MB
 08_03-Environment lighting.mp465.41 MB
 08_02-Lighting with light actors Headlights.mp449.93 MB
 08_01-Lighting basics.mp470.93 MB
 09_04-Lighting components.mp410.74 MB
 09_01-Antialiasing.mp47.46 MB
 09_03-Adding a bloom effect.mp414.96 MB
 09_02-Tone mapping.mp415.63 MB
 10_02-Advanced material Water.mp491.66 MB
 10_01-Defining the water body.mp465.29 MB
 11_05-Creating foliage.mp462.33 MB
 11_03-Creating ambient particles Dust.mp471.58 MB
 11_02-Particle systems overview.mp458.66 MB
 11_06-Creating ambient wind.mp440.83 MB
 11_04-Particles Level of detail.mp433.45 MB
 11_01-Creating atmospherics Fog.mp474.82 MB
 12_02-Blueprint editor.mp424.62 MB
 12_03-Blueprint animation Lighthouse light.mp460.5 MB
 12_01-Introduction to Blueprints.mp423.55 MB
 13_02-The Matinee UI.mp427.57 MB
 13_03-Using camera groups in Matinee.mp463.38 MB
 13_04-Using the Director Track.mp438.05 MB
 13_05-Creating a cinematic.mp440.2 MB
 13_01-Introduction to Matinee.mp424.22 MB
 14_04-GPU profiling.mp415.05 MB
 14_01-Playback and performance settings.mp436 MB
 14_03-Render visualizers.mp422.95 MB
 14_02-Tips for optimal performance.mp46.93 MB
 15_02-Playtest your game.mp434.52 MB
 15_03-Packaging for distribution.mp425.71 MB
 15_01-Overview.mp419.98 MB
 16_01-Goodbye.mp412.88 MB
 Ex_Files_Unreal_EssT.zip5.3 GB

Description





Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal.



Introduction

Welcome
What you should know
Using the exercise files

1. Understanding the Unreal 4 Interface (UI)
Epic launch screen
Introduction to the user interface
Menus
Customizing the UI
Navigation
Documentation

2. Starting a New Project
Creating a new project
The Content Browser
Placing and manipulating actors
Advanced manipulation techniques

3. Level Design: Creating Base Landscapes
Landscape tool modes
Creating base landscapes
Editing landscapes
Applying landscape materials

4. Level Design: Blocking
Overview of geometry brushes
Geometry brush tour
Blocking out the level
Exporting blocked levels

5. Level Assembly
Content creation: External applications
Exporting final assets for Unreal
Importing final assets into Unreal
Assembling the scene

6. Look Development: Materials
Introduction to materials
Material properties
Material Editor: Lantern
Material instances

7. Look Development: Lighting
Lighting basics
Lighting with light actors: Headlights
Environment lighting
Building the lighthouse light

8. Post-Process Effects

Anti-aliasing
Tone mapping
Adding a bloom effect
Lighting components

9. Look Development: Water
Defining the water body
Advanced material: Water

10. Look Development: Effects
Creating atmospherics: Fog
Particle systems overview
Creating ambient particles: Dust
Particles: Level of detail
Creating foliage
Creating ambient wind

11. Blueprints: Visual Scripting in Unreal Engine 4
Introduction to Blueprints
Blueprint editor
Blueprint animation: Lighthouse light

12. Matinee: Creating Cinematics
Introduction to Matinee
The Matinee UI
Using camera groups in Matinee
Using the Director Track
Creating a cinematic

13. Performance Monitoring
Playback and performance settings
Tips for optimal performance
Render visualizers
GPU profiling

14. Packaging Your Game
Overview
Play-test your game
Packaging for distribution

Conclusion
Goodbye

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7.43 GB
seeders:0
leechers:15
Lynda - Unreal Essential Training