Lynda Programming iOS 9 And Gameplaykit Tutorial

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Added on December 11, 2015 by BarCraftin Other > Tutorials
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Lynda Programming iOS 9 And Gameplaykit Tutorial (Size: 274.43 MB)
 01_01-Welcome.mp417.21 MB
 01_02-What you should know before watching this course.mp41.22 MB
 01_03-Using the exercise files.mp4798.59 KB
 02_02-GameplayKit features.mp45.19 MB
 02_01-An overview of GameplayKit.mp42.54 MB
 03_02-Working with random sources.mp422.54 MB
 03_03-Working with random distributions.mp421.58 MB
 03_04-Adding randomization to your game.mp417.53 MB
 03_01-What is randomization.mp47.11 MB
 03_05-Reviewing GKRandom and its subclasses.mp41.77 MB
 04_04-Entities and components in action A realworld example.mp423.21 MB
 04_02-EntityComponent design considerations.mp46.14 MB
 04_01-What are entities and components.mp43.08 MB
 04_03-Handling periodic updates.mp42.74 MB
 04_05-Reviewing.mp41.37 MB
 05_04-Using state machines in your game.mp411.52 MB
 05_03-Defining and creating states and behaviors.mp44.25 MB
 05_02-A look at common state machines being used.mp43.46 MB
 05_01-What are state machines.mp42.13 MB
 06_03-Creating a realistic opponent.mp414.79 MB
 06_01-Artificial intelligence using the minmax strategist.mp47.55 MB
 06_02-Designing a game for AI.mp44.7 MB
 07_02-How to add pathfinding to avoid obstacles.mp413.09 MB
 07_03-How to add pathfinding on a grid.mp49.97 MB
 07_01-Pathfinding and navigation concepts.mp46.56 MB
 08_04-Managing player movement with agents and pathfinding.mp416.64 MB
 08_01-Agents, goals, and behaviors.mp45.63 MB
 08_02-Considerations when designing your game.mp43.6 MB
 08_03-Using the agent system.mp42.4 MB
 09_05-Incorporating fuzzy logic into your rule system.mp411.2 MB
 09_03-Creating a simple rule system.mp410.36 MB
 09_02-Using rules for decision making and fact checking.mp45.6 MB
 09_01-What is a rule system.mp43.38 MB
 09_04-Fuzzy logic demystified.mp41.77 MB
 10_01-Next steps.mp41.81 MB

Description

GameplayKit is an iOS and OS X framework that brings new
game development tools to Apple developers. GameplayKit
focuses on mechanics, not visuals, offering randomization
entities, artificial intelligence, pathfinding, and more
It's about programming the actions that make gameplay
dynamic and exciting. Join Tammy Coron in this course, as
she shows how to use these new features to take your iOS
and OS X games to the next level. She shows how to
introduce random sources and distributions, create reusable
game entities; transition between states such as walking
and running with state machines; develop realistic
opponents with artificial intelligence; use pathfinding and
agents to move players around; and build complex game logic
with rules systems. By the end, you'll have a better
understanding of how to use only the parts of GameplayKit
you need to build more realistic and believable games

Topics include:

* What is GameplayKit?

* Working with random sources and distributions

* Adding randomization to games

* Working with entities and components

* Defining and creating states and behaviors

* Designing a game for AI

* Adding pathfinding to avoid obstacles

* Using the agent system to manage player movement

* Creating a simple rules system

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274.43 MB
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Lynda Programming iOS 9 And Gameplaykit Tutorial