Lynda - HTML5 Canvas and WebGL in Flash Professional CC

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Added on July 8, 2016 by bardin Other > Tutorials
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Lynda - HTML5 Canvas and WebGL in Flash Professional CC (Size: 538.6 MB)
 383037_00_01_WX30_intro.mp45.03 MB
 383037_00_02_XR15_whatyoushouldknow.mp41.81 MB
 383037_00_03_XR15_exfiles.mp41.47 MB
 383037_01_01_XR15_assets.mp45 MB
 383037_01_02_XR15_conversion.mp46.68 MB
 383037_01_03_XR15_snippets.mp48.99 MB
 383037_01_04_XR15_publish.mp46.26 MB
 383037_01_05_XR15_brackets.mp45.71 MB
 383037_02_01_XR15_assembling.mp49.63 MB
 383037_02_02_XR15_skeletal.mp45.43 MB
 383037_02_03_XR15_scene.mp412.37 MB
 383037_02_04_XR15_titles.mp420.25 MB
 383037_02_05_XR15_render.mp47.44 MB
 383037_03_01_XR15_layingout.mp416.15 MB
 383037_03_02_XR15_animating.mp413.84 MB
 383037_03_03_XR15_button.mp45.6 MB
 383037_03_04_XR15_javascript.mp46.5 MB
 383037_03_05_XR15_webgl.mp47.95 MB
 383037_04_01_XR15_arranging.mp411.27 MB
 383037_04_02_XR15_init.mp411.16 MB
 383037_04_03_XR15_player.mp49.67 MB
 383037_04_04_XR15_collectibles.mp413.29 MB
 383037_04_05_XR15_movement.mp413.3 MB
 383037_04_06_XR15_score.mp410.45 MB
 383037_04_07_XR15_gameover.mp413.69 MB
 383037_04_08_XR15_distribution.mp49.92 MB
 383037_05_01_XR15_goodbye.mp41.82 MB
 CompletedAssets.fla615.85 KB
 CompletedAssets.fla615.85 KB
 01_03.zip23.16 KB
 01_04.zip23.66 KB
 bootstrap.min.css115.44 KB
 bootstrap-theme.min.css120.3 KB
 Fl.css116 bytes
 glyphicons-halflings-regular.eot19.66 KB
 glyphicons-halflings-regular.svg106.47 KB
 glyphicons-halflings-regular.ttf44.34 KB
 glyphicons-halflings-regular.woff22.88 KB
 glyphicons-halflings-regular.woff217.61 KB
 bootstrap.min.js35.31 KB
 jquery-2.1.3.min.js82.35 KB
 index.html911 bytes
 CompletedAssets.fla615.85 KB
 StarlightScamper.fla33.14 KB
 StarlightScamper.fla33.14 KB
 character.xml7.26 KB
 StarlightScamper.fla34.21 KB
 bootstrap.min.css115.44 KB
 bootstrap-theme.min.css120.3 KB
 Fl.css116 bytes
 glyphicons-halflings-regular.eot19.66 KB
 glyphicons-halflings-regular.svg106.47 KB
 glyphicons-halflings-regular.ttf44.34 KB
 glyphicons-halflings-regular.woff22.88 KB
 glyphicons-halflings-regular.woff217.61 KB
 bootstrap.min.js35.31 KB
 jquery-2.1.3.min.js82.35 KB
 02_05.txt179 bytes
 index.html911 bytes
 StarlightScamper.fla35.74 KB
 CompletedAssets.fla615.85 KB

Description

image


No longer restricted to only ActionScript and Flash Player, Flash Professional CC offers more publishing possibilities than ever before. Developers can now use Flash to build assets and animation that target platforms such as HTML5 Canvas and WebGL. And adding JavaScript allows for playback on just about any modern desktop or mobile device.
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.


Introduction
Welcome
What you should know before taking this course
Using the exercise files

1. Working in HTML5 Canvas and WebGL
Project concept
Using the conversion commands
Using code snippets and actions
About publish targets
HTML5 integration with Brackets

2. Animating HTML5 Video
Assembling the scene
Examining the skeletal character
Animating the scene
Character and titles animation
Rendering the video and HTML5 integration

3. Ad Design with WebGL and JavaScript
Laying out the ad document
Animating the content
Exploring the button asset
WebGL and JavaScript
HTML5 WebGL integration

4. Programming a Game in HTML5 Canvas
Arranging the game elements
Game setup and initialization
Player setup and movement
Collectibles generation
Collectibles movement
Scorekeeping and collision detection
Timekeeping and detecting game over
Canvas web integration

Conclusion
Next steps

Sharing Widget


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538.6 MB
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Lynda - HTML5 Canvas and WebGL in Flash Professional CC