Lynda – Hand-Drawn Animation in Flash with Dermot O' Connor

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Added on November 1, 2014 by webcentarain Other > Tutorials
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Lynda – Hand-Drawn Animation in Flash with Dermot O' Connor (Size: 500.79 MB)
 02_01-Recognizing the Flash style.mp417.05 MB
 02_02-Customizing Flash for a hand-drawn workflow.mp48.86 MB
 03_01-Creating thumbnails.mp412.28 MB
 03_03-Plotting head arcs.mp49.21 MB
 03_04-Fixing timing charts.mp48.54 MB
 03_02-Creating rough keys and pose tests.mp48.17 MB
 03_05-Plotting arm arcs.mp45.66 MB
 04_01-Creating tie-downs of the keys.mp421.38 MB
 04_06-Setting up the light table.mp419.02 MB
 04_07-Creating loose breakdowns.mp413.38 MB
 04_05-Symbolizing body parts.mp411.6 MB
 04_08-Cutting or adding frames.mp411.3 MB
 04_02-Adding the secondary keys.mp49.99 MB
 04_04-Solution Clean up the final keyframe.mp43.16 MB
 04_03-Challenge Clean up the final keyframe.mp42.4 MB
 05_03-Creating the in-betweens.mp415.55 MB
 05_02-Using the shift-and-trace trick to control volumes.mp415.13 MB
 05_01-Tying down the breakdown drawings.mp410.67 MB
 05_04-Adding a final breakdown.mp410.23 MB
 06_02-Fine-tuning the colors.mp418.72 MB
 06_01-Coloring the character.mp417.77 MB
 06_03-Retiming the animation.mp413.64 MB
 07_05-Cleaning up a keyframe.mp421.99 MB
 07_08-Cleaning up the breakdowns.mp420.65 MB
 07_02-Breaking a frame into a rig.mp416.53 MB
 07_03-Rigging a head and dialog.mp416.43 MB
 07_09-Cleaning up the in-betweens.mp414.09 MB
 07_12-Comparing line treatments.mp412.66 MB
 07_07-Cleaning up the Flash rig.mp412.06 MB
 07_01-Demonstrating an acting scene.mp411.38 MB
 07_04-Comparing cleanup styles.mp410.63 MB
 07_10-Coloring the keys.mp49.93 MB
 08_02-Creating the tie-downs using the hybrid method.mp425.54 MB
 08_01-Drawing a difficult transition.mp422.48 MB
 08_03-Retiming with Timewarp in After Effects.mp413.89 MB
 09_01-Next steps.mp43.63 MB
 01_01-Welcome.mp46.16 MB
 01_03-What you should know before watching this course.mp41.33 MB
 01_02-Using the exercise files.mp4738.58 KB

Description

Lynda - Hand-Drawn Animation in Flash with Dermot O' Connor
2h 54m Intermediate Apr 22, 2014 | Uploaded in Nov 1, 2014 via Webcentara

Subjects: 3D + Animation Animation Character Animation
Software: Flash Professional

image

Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the other taking advantage of Timewarp effect in After Effects to retime an animation.
Topics include:

Creating thumbnails
Building rough keys and pose tests
Adding secondary keys
Symbolizing body parts
Creating loose breakdowns
Drawing in-betweens
Coloring the character
Cleaning up the animation


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Lynda – Hand-Drawn Animation in Flash with Dermot O' Connor