Lynda - Creating Urban Game Environments in 3DS Max

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leechers: 35
Added on June 19, 2013 by qKoFZGin Other > Tutorials
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Lynda - Creating Urban Game Environments in 3DS Max (Size: 1.65 GB)
 Analyzing concept art for key shadow details.mp410.31 MB
 Analyzing concept art for texture.mp46.72 MB
 Choosing between modeling and texturing.mp45.17 MB
 Identifying key contours and shadows in concept art.mp46.07 MB
 Identifying shadow details as generated or painted.mp410.03 MB
 Understanding the limitations of normal maps.mp45.68 MB
 Designing the zoning- Planning the visible uses of buildings.mp420.49 MB
 Laying out city blocks.mp45.8 MB
 Modeling corners with ramps.mp419.85 MB
 Modeling modular curbs, gutters, and ramps.mp414.61 MB
 Modeling modular street elements.mp412.37 MB
 Planning a 'wedding cake' building- Base, middle, and top.mp48.63 MB
 Planning a modern building- Base and shaft.mp47.74 MB
 Planning modular textures and geometry- Streets and sidewalks.mp413.77 MB
 Planning the visible overlaid history in a city.mp49.05 MB
 Texturing intersections.mp413.24 MB
 Unwrapping sidewalk elements.mp416.37 MB
 Extruding edges to form major shadow lines.mp414.3 MB
 Laying out a texture sheet for a façade.mp414.32 MB
 Laying out rectangles and planning how to clone geometry and texture.mp414.98 MB
 Stretching the vertical elements to minimize geometry.mp427.92 MB
 Testing the module for correct floor-to-floor heights.mp43.75 MB
 Trimming down the module and cloning.mp411.74 MB
 Unwrapping the elements for correct proportion.mp436.58 MB
 Using layers to organize construction elements and actual models.mp48.74 MB
 Adding detail to the diffuse texture- Sills and arches.mp415.11 MB
 Adding stone accents.mp425.25 MB
 Converting bump maps to normal maps using nDO.mp424.65 MB
 Copying diffuse layers for normal map foundations.mp48.99 MB
 Desaturating the diffuse map copies and prepping for normal maps.mp410.64 MB
 Layering color in window frames and doorways.mp428.48 MB
 Making brick texture.mp416.65 MB
 Adding fascias and soffits for gable ends.mp426.59 MB
 Adding fascias and soffits.mp416.3 MB
 Analyzing the necessary silhouette and geometry.mp417.73 MB
 Assigning smoothing groups for optimal shading.mp418.43 MB
 Examining existing buildings in different lighting conditions.mp410.17 MB
 Extruding cornice elements from polygon edges.mp433.84 MB
 Modeling sloped roofs.mp418.94 MB
 Planning cornice elements.mp411.94 MB
 Texture sheets for roofs.mp428.84 MB
 Unwrapping cornices for lighting.mp431.52 MB
 Arranging, aligning, and cloning modular elements.mp49.14 MB
 Reusing elements- Exploring possibilities in modular building design.mp420.1 MB
 Setting pivot points for buildings.mp418.79 MB
 Creating a texture library.mp41.72 MB
 Creating roads.mp425.86 MB
 Creating rough brick texture.mp423.67 MB
 Creating rusty corrugated metal texture.mp423.85 MB
 Creating stone texture.mp432.58 MB
 Creating wood texture.mp426.07 MB
 Deciding when to use tiling and non-tiling textures.mp410.22 MB
 Drawing detail at the right size.mp48.68 MB
 Understanding tiling and non-tiling textures.mp410.52 MB
 Unwrapping a building façade using overlapping texture elements.mp418.08 MB
 Unwrapping objects a second time- Planning an unwrap for a light map.mp425.1 MB
 Using multiple mapping coordinates.mp416.07 MB
 Using multiple unwrap modifiers.mp437.25 MB
 Using the Walkthrough Assistant to assess texture needs.mp412.09 MB
 Assessing the quality of occlusion as a cinematic mood.mp49.93 MB
 Baking lighting.mp417.99 MB
 Baking maps using the Render To Texture dialog.mp410.87 MB
 Overview of the Ambient Occlusion shader.mp414.48 MB
 Using occlusion as a foundation for dirt.mp417.98 MB
 Using occlusion from detailed models for texture.mp422.61 MB
 understanding ambient occlusion.mp46.26 MB
 Importing elements with detailed materials.mp417.65 MB
 Importing into Unity and recognizing limitations.mp49.85 MB
 Preparing for Unity as a world builder.mp46.4 MB
 Renaming tools in 3ds Max.mp45.33 MB
 Setting optimal texture sizes and resizing in Unity.mp49.09 MB
 Setting up a naming convention and scene management.mp425.92 MB
 What's Next.mp413.1 MB
 Ex_Files_3dsMax_GEC.zip502.14 MB
 Ex_Files_3dsMax_GEC_Free.zip481.72 KB
 Software requirements.mp42.41 MB
 Understanding the design process.mp42.53 MB
 Using the exercise files.mp45.58 MB
 Welcome.mp411.24 MB
 What you should know before watching this course.mp4328.75 KB

Description

author Adam Crespi
subject 3D + Animation, Modeling, Rendering, Game Design
software 3ds Max 2012
level Intermediate
duration 5h 54m
URL: http://www.lynda.com/3ds-Max-2012-tutorials/Creating-Urban-Game-Environments-in-3ds-Max/83198-2.html

Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.

Topics include:
Understanding the design process and software requirements
Analyzing concept art for texture and key shadow detail
Planning differently styled buildings
Laying out city blocks
Organizing construction elements and models using layers
Cloning geometry and texture
Testing the module for correct floor-to-floor heights
Arranging, aligning and cloning modular elements
Building a texture library
Creating stone, wood, and brick textures
Constructing texture sheets
Drawing detail
Using occlusion as a foundation for dirt
Preparing for Unity as a world builder

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1.65 GB
seeders:29
leechers:35
Lynda - Creating Urban Game Environments in 3DS Max

All Comments

Thanks for the upload, it is really helpful!
Thanks uploader thank you so much. it helps me so much.
2013-07-09 14:27